Monday, June 13, 2011

Weekly Progress: PTD and Ninja-ja

Hey guys, another week of updates is coming your way.

Want to play Ninja-ja? Get a shiny pikachu, shiny mew, shiny starter, shiny magikarp or have your suggestion for a weapon design to be used on Ninja-ja? Click here for more info on how you can get those things.

You might have noticed the new poll asking about Anonymous posting on the comments, the reason I have it there is because there has been a lot of spam lately and I wanted to see how the majority of you feel about the issue.

Ninja-ja will have an update this week but I don't have all the details set yet, I will post them once I get them ready.

Pokemon Tower Defense v3.0 progress list: (Update will be out within 2 hours!)

New Challenge Level - (100%)
  • Intro (100%)
  • Level Layout (100%)
  • Level Waves (100%)
  • Ending (100%)
New Story Level - (100%)
  • Intro (100%)
  • Level Layout (100%)
  • Level Waves (100%)
  • Ending (100%)
New NPC Trade Pokemon (100%)
  • Graphic (100%)
  • Shiny Graphic (100%)
  • Add stats to the game (100%)
  • New Moves (3) (100%)
    • Swords Dance (100%)
    • Poison Jab (100%)
    • Night Slash (100%)
    Non Catchable Pokemon (6) (100%)
    • Graphic (100%)
    • Add stats to the game (100%)
    New TMs added (2) (100%)
    • Swords Dance (100%)
    • Poison Jab (100%)
    New Relearn moves added (2) (100%)
    • Swords Dance (100%)
    • Poison Jab (100%) 
    Bugs 
    • Stealth Rock - Will now do more damage per hit, but will hit each pokemon less frequently.
    • Petal Dance - The cooldown has been increased from 18 to 36. 
    • Pokedex - When evolving a pokemon the pokedex should now correctly keep track of it's pre-evolutions.
    Finishing Touches & Distribution (25%)

            For now this is all I have but I will keep updating it as the week goes on, thanks and let me know what you think.

            Saturday, June 11, 2011

            Pokemon Tower Defense: v2.9 is out now!

            New update is out now! Enjoy! I will post a new blog on Monday.

            Want to play Ninja-ja? Get a shiny pikachu, shiny mew, shiny starter, shiny magikarp or have your suggestion for a weapon design to be used on Ninja-ja? Click here for more info on how you can get those things.

            v2.9.1 is out now! It fixes Route 5 so the pokemon will have the right levels now,  fixed the opening sponsor animation to not play sound if you have the music off, also fixed Bulldoze from stacking it's movement lowering debuff (Thanks to the gang at the chat room for letting me know about Bulldoze ;D ).


            Also I changed the $10 Ninja-ja Grand Master Edition Gift from 30,000 pokedollars to Shiny Magikarp codes. If you bought the $10 dollar version or the $20 dollar version and wish to receive the codes send me an email at sotero86@gmail.com with the subject "Shiny Magikarp" make sure to use the same email that you used to buy the game on paypal.

            It includes:
            • Two new story levels!
              • Nugget Bridge - Will Ash beat General Mewtwo? Did I really just beat Kyogre with two pokemon? What happened to Gary? All these answers and more on this level.
              • Route 5 - A training level with a new pokemon to capture, pokemon keep getting harder and harder as they try to capture some rare candy. Over 30 waves of increasingly difficult pokemon.
            • One new pokemon to catch!
            • TMs -Similar to the Move Relearner go to the pokemon selection screen and press on TMs to buy a compatible TM for your pokemon. Once you start learning the move you will be charged even if you don't end up replacing the move for another. They cost 10,000 pokedollars each.
              TMs available (20 added):
              • Mega Punch, Whirlwind, Body Slam, Take Down, Double-Edge, BubbleBeam, Water Gun, Pay Day, Seismic Toss, Rage, Mega Drain, Dragon Rage, Thunderbolt, Psychic, Teleport, Double Team, Metronome, Selfdestruct, Swift, ThunderWave.
            • When entering a preview code for trading you can now see which moves the pokemon will have.
            • Bug Fixes
            Where can I play?
            As always let me know what you think of the new levels, and features added to this update.

            Thanks and have a good weekend.

            Wednesday, June 8, 2011

            Tribes of the Land: The Stone Raiders

            This entry was written by Wesley K. Hall, for the April Contest: Tribes of the Land. He can also be found as Illustrator of the Nameless PCs Webcomic, on his sketch blog and twitter under @wesleykhall.


            The Story
            The Stone Raiders

            Paths all throughout the forests are littered with horrifying statues. Women and children with faces in terror, warriors screaming with swords drawn and shields raised in defense. These are considered to be the lucky victims of the “Stone Riders”. The unlucky victims are men and women who wander naked into town missing arms and legs, with empty spaces where noses use to be or with their eyes scratched out.



            The Stone Raiders are a small group of goblins mounted on cockatrices. They are known to ambush travelers (especially the more wealthier looking ones) and quickly neutralize the major threats of the group with the bite power of the cockatrices. After petrifying a few party members, a large goblin named Kreush offers the travelers a simple exchange: the antidote for the cockatrice bites for all the traveler’s treasure and weapons. Those who accept the exchange are happy to leave alive. Those who do not accept the bargain, end up as statutes or are found wandering naked into town missing limbs with horrible scars left on their bodies when they became statutes and that remain when they are released from the cockatrice’s bite.

            Kreush, is a tall brown goblin who wields a war hammer that appears to be dwarven made. He uses it to crush recently petrified foes in a single blow and is the only voice ever heard from the Stone Raiders. He is rumored to have left his goblin tribe to find the most difficult mount to ride and is rumored to have killed over 1000 foes. He has been heard to speak a wide range of languages from goblin, to dwarven, to common, to elven. Many believe that he is collecting a stockpile of weapons and money to build up a goblin empire lead by him and his Stone Raiders.

            The Stone Raiders are said to be handpicked by Kreush and are picked for their veracity and their willingness to follow orders. They all mount cockatrices and are covered in leather armor; the cockatrices are covered in pieces of handmade armor mostly covering their heads and sides of their bodies. A few wield crossbows circling the travelers and keeping them pinned down, the others wield warhammers for the smashing of foes be them petrified or a bit squishier.

            Monday, June 6, 2011

            What's next? PTD progress list

            Hey folks Sam here bringing you the weekly progress list. First the usual stuff.

            Want to play Ninja-ja? Get a shiny pikachu, shiny mew, shiny starter or have your suggestion for a weapon design to be used on Ninja-ja? Click here for more info on how you can get those things.



            Ninja-ja is on break this week, update will come next week.

            We reached 3 MILLION views on Newgrounds recently, I'm still amazed at how big we have gotten, I mean 3 million on newground is not counting the views on the blog (463,109) and the views on all the other websites that have the game, so the number is a lot higher. I'm committed to finishing this game and letting you guys catch all the original 151 pokemon. So let's move forward together, with your support we can make this happen.

            I wanted to say that this is a learning experience for Dan and me, we make mistakes just like everyone else. I will say that I regret giving out shiny abra and shiny charmander and that it won't happen again. The reason I'm not shutting down the charmander code is that it won't be fair that some of you got it while others didn't.

            Also, I want to ask you guys if you have any suggestions to post them on our forum, the link is on the PTD Fan Links page, that way other players can comment on your suggestion and it's easier for me to find the ones that people are more excited about. My email is so full right now if you mailed me a suggestion there it might be a long time before you get a response.

            Okay so on Saturday I asked "What would be the perfect update?" and boy did you guys have a lot of different answers. But a lot certain things keep coming up over and over. One you want a new story level, two you want new pokemon to catch, and three you want TMs. Most of you think the level cap is fine which I agree. A lot of you want a training level which I agree also. Some of you want a nugget bridge level and have many great ideas for it. So I will take all of these and bundle them up into this weeks update.

            New Story Level (100%) - Nugget Bridge - Will Ash beat General Mewtwo? Did I really just beat Kyogre with two pokemon? What happened to Gary? All these answers and more on this level.
            • Level Intro (100%)
            • Level Layout (100%)
            • Level Waves (100%)
            • Level Ending (100%)

            New Story Level (100%) - Route 5 - A training level with a new pokemon to capture, pokemon keep getting harder and harder as they try to capture some rare candy. Over 30 waves of increasingly difficult pokemon.
            • Level Intro (100%)
            • Level Layout (100%)
            • Level Waves (100%)
            • Level Ending (100%)
            New Pokemon (1) (100%)
            • Graphic (100%)
            • Shiny Graphic (100%)
            • Add pokemon's stats in game (100%)
            • 5 new moves (100%)
            New Evolution (1) (100%)
            • Graphic (100%)
            • Shiny Graphic (100%)
            • Add pokemon's stats in game (100%)
            Add some TMs to the game (100%) - Similar to the Move Relearner go to the pokemon selection screen and press on TMs to buy a compatible TM for your pokemon. Once you start learning the move you will be charged even if you don't end up replacing the move for another. They cost 10,000 pokedollars each.
            TMs available (20 added):
            • Mega Punch, Whirlwind, Body Slam, Take Down, Double-Edge, BubbleBeam, Water Gun, Pay Day, Seismic Toss, Rage, Mega Drain, Dragon Rage, Thunderbolt, Psychic, Teleport, Double Team, Metronome, Selfdestruct, Swift, ThunderWave.
            When entering a preview code for trading you can now see which moves the pokemon will have. (100%) 

            When beating the first Challenge Mode for the first time you will automatically receive the shiny geodude instead of having to insert a code to get him, you still only get one per save file. (100%) 
              Bug Fixes (100%)
              • Ally-switch: Making all your allies be on one spot. (100% Fixed)
              Final Touches and Distribution (80%)

              If I finish these up early I will be adding more things to the update that I want to add, like more achievements and the achievement prizes.

              As always keep coming back during the week to see the progress on the update, as always let me know what you think. Sam

              Saturday, June 4, 2011

              Pokemon Tower Defense: v2.8 is out now! New challenge mode level, pokedex and achievements! Shiny hunt on hold. Perfect update week.

              New update is out now, quick post and I will be leaving for the day.

              Want to play Ninja-ja? Get a shiny pikachu, shiny mew, shiny starter or have your suggestion for a weapon design to be used on Ninja-ja? Click here for more info on how you can get those things.


              It includes:
              • New Challenge Mode Level (greatly inspired by forum member Zackirus, with music by Hank Winer)
              • Pokedex and Achievements
              • Bug Fixes
              Where can I play?
              I think everybody out there has their own idea of what a perfect (but doable) weekly update would be. So why don't you let me know, but don't email me (I have plenty of emails!), post it on the forums http://s4.zetaboards.com/poketd so that everybody can see and comment on your individual suggestions (The comment space bellow is too hard to sort). If you guys come up with a good (doable) weekly update I will try to make it happen.
              Just a couple of rules:
              1. You can suggest a story level but don't suggest a storyline since I already have that set.
              2. You can suggest a challenge mode and design one if you want.
              Let me know about level cap, new moves, tms, new achievements, and even tell me which shiny hunt pokemon I should give out.

              Let's make it happen, let me know what you think of this update and let me know what your perfect, but doable, weekly update would be.

              G4 TV's Icons: Dungeons & Dragons

              A friend on twitter passed on a link to an episode of G4 TV's Icons about Dungeons & Dragons that I have never seen. It's really great, so I thought I'd post it here for others who haven't seen it as well.



              Wednesday, June 1, 2011

              What's next? Ninja-ja, Pokemon Tower Defense progress list.

              Hey everybody, this is a little late coming but better late than never.

              Want to play Ninja-ja? Get a shiny pikachu, shiny mew, shiny starter or have your suggestion for a weapon design to be used on Ninja-ja? Click here for more info on how you can get those things.


              Ninja-ja: v1.1 is now out, if you bought the game send an email to dbell1984@gmail.com to get your update, thanks!

              The pokemon tower defense update is still happening, and here is what we have for you guys:
              • Final Touches and distribution (100%)
              • Challenge Level (greatly inspired by forum member Zackirus, thanks for the great idea!) (100%)
              • Adding some TMs to the pokemart (Postponed until a later update)
              • Bug fixed
                • Shiny starter mystery code not working on 3rd evolution starters. (100%)
                • Evolution Button: When pokemon is evolving during the level the game crashes. (100%)
                • Self-Destruct bug (100%)
              • Relearn only moves (ex. Thunder Fang for Arbok) (Postponed)
              • Pokedex/Achievements (you decide which one on the poll above) (100%)
              For the New Feature I have added a short poll on the website, you guys get to decide which feature you would like first.
              • Pokedex/Achievements - A pokedex will be added to the game to keep track of who you saw and who you caught, also achievements will be added into the game for finding certain pokemon and completing certain task, like beating a level without losing candy.
              • Targeting System - Your towers will be able to target different units depending on what command you give your pokemon. For example, attack first, attack last, attack lowest health..etc.
              • Different Pokeballs - Be able to buy different pokeballs that will let you catch pokemon at higher percentages.
              • Trading Center - A place that you can search for trades being done by other players. Search by who you want in the trade or search by what you want to trade, all trades will be handled by the game so once both sides agree on the trade you will both get them immediately.
              Choose wisely :)

              Also the last poll it seems like you guys want to keep trading, so trading will stay, in the future I might tweak things here and there but for now it stays like it is.

              I also added two new tabs to the site called "Suggestions" and "Bugs" these will cover both games PTD and Ninja-ja, make sure you read them before you offer a suggestions.

              The artist search is almost completed I sent emails to the top 9 applications that we received that fit into what our next game is going to be. Once they answer the emails we will pick from there. If you didn't get an email and you applied I just have to say thank you for even considering applying for the position, a lot of you had great art and we might contact you for a different game but for our next game we were looking for something very specific, some time this week I will send out a thank you letter to all who applied.

              Thanks again for sticking around, the support is greatly appreciated. Let's continue on this journey! As always, let me know what you think.