Showing posts with label Android. Show all posts
Showing posts with label Android. Show all posts

Monday, April 2, 2012

Final Update Progress, Test, PTD 2 and ANPO news update!

Want to get the legendary dogs? Shiny Mew? or any other shiny pokemon in the game? Adopt them today using SnD coins! Click here for more info.

Visit the PTD: Pokemon Center - a place to trade pokemon, get your Daily Code, adopt Pokemon, view your items and change your avatar!


Hello! I hope you enjoyed my little April Fools joke! PTD will not be closing down and I will not get rid of accounts, so don't worry about it! I tried to make it really obvious because I didn't want to worry any of you. :)

I released v6.5 which contains Shadow Missing No as Mystery Gift and that is the only new thing there. You might noticed that I put the graphics in for the new level in the chapter select and level select, those won't work until the final update is out.

Speaking of the final update I'm making progress as you can see below. Keep checking back all week while I  make updates :) cheer me on!
  • Viridian Ending (Movie Scene only level, sets up the last chapter of the game, Lickitung NPC trade will happen on this level) (100%)
    • Intro (100%)
    • Adding the crucial Lickitung NPC trade to the new level (100%) 
      • Implement in game (100%)
      • Implement in Save Code (100%)
    • Add Max Potion (100%)
    • Ending (100%)
  •  Power Plant (Zapdos, Electabuzz (Red Only), Magnemite) (100%)
    • Intro (100%)
    • Layout (100%)
    • Waves (100%)
    • Ending (100%)
  • Seafoam Island (Articuno, Seel) (100%)
    • Intro (100%)
    • Layout (100%)
    • Waves (100%)
    • Ending (100%)
  • Victory Road (Moltres) (100%)
    • Intro (100%)
    • Layout (100%)
    • Waves (100%)
    • Ending (100%)
  • Elite 4 (Fight the elite 4 using the same team but team is completely healed between fights)
    • Intro (0%)
    • Layout (0%)
    • Waves (0%)
    • Ending (0%)
  • Champion Fight (Champion and Mewthree)
    • Intro (0%)
    • Layout (0%)
    • Waves (0%)
    • Ending (0%) 
  • Unknown Dungeon (Mewtwo) (0%)
    • Intro (0%)
    • Layout (0%)
    • Waves (0%)
    • Ending (0%)
  • Implement unique catching for legendaries (you can only capture one regular, one shiny and one shadow of each legendary bird, that would equal to 9 different legendary birds that you can catch) (100%)
    • Capturing Shiny and Shadow (100%) 
  • Remove Coming Soon text from Viridian Ending (100%)
  • Set Mystery Gift to Regular Missing No. (100%) - This is the last and permanent Mystery Gift that the game will have for new players to get.
  • Remove Alpha Version Text from the game (100%) 
  • Remove Legendary Dogs from the wild in the game (100%)
  • Convert all Legendary Dogs to their shiny version from regular (0%)
  • Add new moves to Pokemon Center's Move List (100%)
  • Add Missing HMs (100%) 
    • Fly (100%)
      • Graphics/Programming (100%)
      • Adding to Pokemon's HM list (100%)
    • Strength (100%)
      • Graphics/Programming (100%)
      • Adding to Pokemon's HM list (100%)
    • Surf (100%) 
      • Graphics/Programming (100%)
      • Adding to Pokemon's HM list (100%)
  • Add Level Select Graphics (100%)
  • New Moves (100%)
    • Psystrike (100%) - Mewtwo 
  • Adding new pokemon (87.5%) - Mewtwo, Articuno, Zapdos, Moltres, Electabuzz
    • Graphics (100%)
    • Shiny Graphics (100%)
    • Shadow Graphics (100%)
    • Add Stats to game (100%)
    • Relearn Moves (100%)
    • TM/HM List (100%)
    • Add to Save Code (80%)
    • Add to Pokemon Center (100%) 
I will be talking about PTD 2 and ANPO some more on this blog but I have a test tomorrow (Tuesday) so I have to cut this short for now. I will update it on Tuesday night or Wednesday with some juicy details on PTD 2 and ANPO. I will also post on twitter when that is ready.

As always! Let me know what you think!

Monday, March 26, 2012

Weekly Progress, Pokemon Tower Defense 2 Talents, Creature Universe (ANPO) Battle System!

Want to get the legendary dogs? Shiny Mew? or any other shiny pokemon in the game? Adopt them today using SnD coins! Click here for more info.

Visit the PTD: Pokemon Center - a place to trade pokemon, get your Daily Code, adopt Pokemon, view your items and change your avatar!


Hey! Nice to see you again! Like all Mondays it's time for the weekly progress blog here at Sam and Dan Games. If you haven't read last week's blog I suggest you read it. I talked about the ending of PTD 1 and the last update to come to the game among other things.

So keep track of my progress as I finish the game I will be posting updates here on this blog post.
  • Viridian Ending (Movie Scene only level, sets up the last chapter of the game, Lickitung NPC trade will happen on this level) (0%)
    • Intro (0%)
    • Adding the crucial Lickitung NPC trade to the new level (0%) 
    • Add Hyper Potion (0%)
    • Ending (0%)
  •  Power Plant (Zapdos, Electabuzz (Red Only), Magnemite) (0%)
    • Intro (0%)
    • Layout (0%)
    • Waves (0%)
    • Ending (0%)
  • Seafoam Island (Articuno, Seel) (0%)
    • Intro (0%)
    • Layout (0%)
    • Waves (0%)
    • Ending (0%)
  • Victory Road (Moltres) (0%)
    • Intro (0%)
    • Layout (0%)
    • Waves (0%)
    • Ending (0%)
  • Elite 4 (Fight the elite 4 using the same team but team is completely healed between fights)
    • Intro (0%)
    • Layout (0%)
    • Waves (0%)
    • Ending (0%)
  • Champion Fight (Champion and Mewthree)
    • Intro (0%)
    • Layout (0%)
    • Waves (0%)
    • Ending (0%) 
  • Unknown Dungeon (Mewtwo) (0%)
    • Intro (0%)
    • Layout (0%)
    • Waves (0%)
    • Ending (0%)
  • Add new moves to Pokemon Center's Move List (100%)
  • Add Missing HMs (40%) 
    • Fly (40%)
    • Strength (40%)
    • Surf (90%) 
      • Graphics/Programming (100%)
      • Adding to Pokemon's HM list (0%)
  • Add Level Select Graphics (100%)
  • New Moves (100%)
    • Psystrike (100%) - Mewtwo 
  • Adding new pokemon (87.5%) - Mewtwo, Articuno, Zapdos, Moltres, Electabuzz
    • Graphics (100%)
    • Shiny Graphics (100%)
    • Shadow Graphics (100%)
    • Add Stats to game (100%)
    • Relearn Moves (100%)
    • TM/HM List (100%)
    • Add to Save Code (0%)
    • Add to Pokemon Center (100%)
As you can see there is a lot to be done! Keep cheering me on as we reach the final miles of this race!

Just like Hero Tower Defense every week I will talk about PTD 2 and Creature Universe (ANPO) leading up to the eventual pre-pre-pre alphas. Then just like PTD 1 and  HTD we will keep updating the games until they are finished. This is just our way of keeping you, the player, involved in the process of game creation as much as possible. So instead of waiting a year and a half to see PTD 2 and longer for ANPO we will talk about them and show you our progress along the way. PTD 1 took a year and a half to make, imagine if PTD 1 just released today?! The game would be totally different I would think, a lot of your feedback was incorporated. Also without you guys I wouldn't have pushed myself so far to get it done as fast. So I really think this method will work for us here, what do you think?

Pokemon Tower Defense 2

So last week I talked about a few new mechanics that I thought would help add some new freshness to the game. Most of you really liked the ideas so I'm very happy with that and will make plans on how to add those in. This week I want to talk about something that some of my favorite Tower Defense games have that PTD 1 didn't have. This "thing" that I'm talking about is Talents!

Introduction "Trainer Specializations"!

 I also love talents systems in games, and I think it will make a great addition to PTD 2. So let me talk a little bit (for those who care lol) about how this idea came to be and my different thoughts on getting to where I am with the talents now. So while looking at some other games and their talent trees I thought it would be amazing to have some sort of talent tree in the game. My first thought was "okay every pokemon will have a talent tree!" Then I was like.... "NO WAY!" having a talent tree on every pokemon, while interesting, would take forever and could prove to have many issues attached to it, including: overwhelming players, making the database even bigger and take longer to save and load! So then I thought how about if the trainer can specialize in a certain type of pokemon, almost like a gym leader! That sounded really cool to me.

So the way it works is that you will have a trainer level. You level it up by playing levels in the game. At the end of each level you will get experience points for your trainer. The higher and more difficult the level the more experience points you get. When you level up you will get talent points that you can assign on any of the specialization trees available. There will be a tree for each type of pokemon in the game. Each tree will give you bonuses not only for a particular type of pokemon but for all your pokemon. For example a fire talent might be like "Increase all your towers' damage by 5% if you have a fire pokemon in your party.". Talents will also unlock Special Abilities (I talked about these on the last blog) only accessible from talents.

So now that you read about Trainer Specializations, tell me what you think! Now onto Creature Universe!

Creature Universe (Project ANPO)

Last week I talked about the creatures feeling alive and dynamic. This is something that I want to show up in every facet of the game. This week I will start introducing the battle system. Note that this game is in a very early stage. You are pretty much getting the notes that I'm writing down as I come up with them. Something like a battle system is really hard to explain but I will try my best here to paint the picture in your head. Okay so for a long time I thought it would be very interested to make a game that when you told your "avatar" to do something he wouldn't do it automatically. Essentially your "avatar" would think about it first before doing it. Imagine you have a warrior character but his "courage" stat is low. So if you tell him to attack a dragon, he isn't going to run in there! While this is a good idea in theory... it probably isn't that much fun. Once you character has enough "courage" he might just do everything you tell him to. So what's the point?! It wasn't until I started thinking more about ANPO that I realized "Hey! I might bring this idea back!" but while I can bring part of it back, it needed some heavy tweaking.

Essentially you will control your avatar (your human trainer) and he will issue commands to your creature. Then your creature will try its best to perform your command. So what does it mean to "try its best to perform"? To me this means that creatures have limits! In pokemon a creature has some limits in the form of Attack, Defense, Speed, and PP. These are fairly straight forward, but I want to add some new stats into this game. What if your creature had a "Reaction Time" stat? I want the battles in this game to be in real-time instead of turn-based. So reaction time would be how long it takes from your command going out to the creature performing it. So lets say your creature is going to tackle the enemy but the enemy is about to throw a hyper beam kind of attack straight at you, and you the trainer select the dodge + left command! Depending on your creature and the timing of your command your creature will dodge or get hit by the enemy's attack.

Also a big change from pokemon would be the attacks! The moves in ANPO will be done by chaining a series of commands. The example I used above "dodge + left" is an example of this chaining. While just saying dodge (maybe to save time) will make a creature dodge in a direction that the creature chooses (probably random or based on something else) you can be specific and say "doge+left" or "dodge+front" etc. Each creature will have a set of commands that are standard for all creatures. Things like "dodge", "run", "attack", "jump" are examples of a few of the standard commands. But then bird like creatures will have "fly", "flap wings", "peck". Using a combination of these will result in different attacks! You will also be able to save custom combinations so you don't have to keep selecting them over and over.

So I hope this gives you a small view into what I'm aiming for. You don't have direct control over your creatures but you will be issuing them commands. As you get to know your creature more and more you will learn the timing for when to issue commands to be able to battle effectively. You will also be able to train your creature to increase its speed and reaction time.

I hope you guys have a good week, and as always let me know what you think on the comments below!

Try to keep the comments about this blog post, if you have any account issues check out the forums and our FAQ page for help on solving common issues.

Monday, March 19, 2012

Finished Moving, Pokemon Tower Defense One Year Anniversary, the last update, random game sequels, PTD 2 news, ANPO news, and more!

Want to get the legendary dogs? Shiny Mew? or any other shiny pokemon in the game? Adopt them today using SnD coins! Click here for more info.

Visit the PTD: Pokemon Center - a place to trade pokemon, get your Daily Code, adopt Pokemon, view your items and change your avatar!

Hello everybody! I'm backkkkkkk!! So as many of you know I recently moved and getting internet has taken way longer than I expected so we had two weeks of PTD silence besides the update (which I hope you guys enjoyed (: ) I'm using slow public internet right now but on Tuesday (3/20) the cable company is coming to install internet (hopefully...) Update- Got internet! Woo! The move went well, I'm still adjusting to the new location, learning where the grocery stores are at and finding the best routes to use etc Thank to everybody who was concerned with how everything went, I really appreciate it :)

Happy Anniversary Pokemon Tower Defense!

Pokemon Tower Defense was first released to the Android Marketplace on March 10, 2011!  I remember releasing it and never expecting it to grow as big as it did, and I'm always very grateful to all of you guys and gals for making this happen! My goal for the game was to finish the story mode in a year or less and while I didn't complete my goal I think we got pretty close!  

As a special gift the next Mystery Gift will be...... Regular Mew! This will be your first chance to get Regular Mew, after a week the gift will change and Mew will be added in the game with a secret way of finding it.

The Last Update! (To rule them all?)

So going back to completing the game... the next update will complete the game! Yes, you heard (read) right! The next update will contain all the remaining levels:
  • Power Plant (Zapdos, Electabuzz (Red Only), Magnemite) (0%)
  • Seafoam Island (Articuno, Seel) (0%)
  • Victory Road (Moltres) (0%)
  • Indigo Plateau (Fight the elite 4 and Mewthree), Unknown Dungeon (Mewtwo) (0%)
PTD v6.4.1 is now out on the blog, it has a new level cap up to 100! New Mystery Gift - Regular Mew! Enjoy!

Level cap to 100 and all the moves that are left (100%)
  • Implement in Game (100%)
  • Implement in Saving Code (100%)
  • Implement in Trading Center (100%)
  • Add new Moves (100%)
    • Aura Sphere (100%) - Mew (level 100)
    • Overheat (100%) - Victini (level 97)
    • V-Create (100%) - Victini (level 98)
    • Fusion Bolt (100%) - Victini (level 99)
    • Fusion Flare (100%) - Victini (level 100)
    • Sky Attack (100%) - MissingNo (Relearn Move)
    • Sharpen (100%) - Porygon (Missing Attack)
  • Add move names to Pokemon Center's Move List (100%)
Mystery Gift Pokemon - Regular Mew (100%) - Out now on v6.4.1!
Adding the crucial Lickitung NPC trade to the new level (0%)

But as you might have guessed this update will take longer than a week. How long will it take? I don't even know myself which is why I will keep updating the blog with my progress towards finishing it. I really don't want to try to rush the ending since I want it to be very special. The reason I'm not releasing it little by little is that I really want you guys to experience it all at once.

Random Game Sequels

When I got my internet back and saw the huge pile of emails that I have there I saw a couple that were really interesting. Mostly regarding a game that I didn't make but it's called Pokemon TD 2: Kanto. If any of you were wondering I had nothing to do with this game at all. If you want to know what I think about it, then my response is... neat. I don't own Pokemon so the fact that somebody made this game doesn't bother me and I think that it is pretty flattering that somebody decided to make it, it's interesting to me to see the changes that he made to the game and friendly competition is always welcomed :) On a side note, my sequel will be about a million times better ;p

Pokemon Tower Defense 2

Speaking of sequels! You guys made it loud and clear in the last poll! 56% of you want instant capture with the pokeballs. Looking at all the comments and arguments made, I totally agree with you! What I will do is keep the 100% catch rate when weakened but still have multiple pokeballs, I'll think of ways to implement them without letting you capture the pokemon when they have really high health and then I will present the idea to you again.

For PTD 2 I really want to introduce some elements to the game that will make the game fell fresh while still retaining what made PTD well PTD. Here are 3 new elements that I want you to look at and tell me what you think.

  1. The "candy" can move - When I say the "candy" I mean the thing that the attacking units will be after, so it can be candy, a pokemon, an egg, etc. In PTD 1 the candy was always stationary. Only the enemy could move it and then you could manipulate the enemy (using moves like whirlwind) and then defeat them to change its location. In PTD 2 sometimes the "candy" will try to return to it's original spot once dropped. Sometimes it might be trying to leave the level by itself. Adding this new functionality will enable all kinds of new levels.
  2. Blocking or Unblocking paths - A new mechanic that I want to add for PTD 2 is being able to block or unblock a path that your enemies or allies can go in. An example is the enemy has direct access to the "candy" you can block their path but putting an obstacle in their way (How exactly you would do this is still up in the air) and now they have to down a long way to reach the "candy" giving you more of a chance to defeat them. In the same way you might want to unblock a path, you might have to use attacks to destroy the the obstacle or have your pokemon carry the obstacle away.
  3. Special Abilities - Another feature that many modern Tower Defense games have is some sort of special ability that you can use to help you defeat the enemies. In a lot of game this will be a Meteor attack. Something that you can click and drag to the enemies to unleash upon them. Normally you will have to wait for this move to recharge, charging it might be done by your towers attacking or just naturally over time. The special abilities will vary based on what your current team is.
So that is what I have in mind, some new mechanics that will enable all kinds of different new levels. Tell me what you think on the comments below.

Creature Universe Game (ANPO)

This game is always shifting, changing, evolving in my head. Recently I decided it was time to start putting down some notes on paper to really start to brainstorm what this game will be about and what ideas I want to explore in it. Today I bring you some of my notes plus I open it up to you guys to tell me what you think this game could be about. Note that while I read every single comment I can't comment or agree with all of them but I do read them and they do affect my decisions and way of thinking. So they are more than welcome.  While in the bathroom (a lot of interesting ideas usually come up in the bathroom) I started to write down my thoughts.
  • First I want the emphasis of the game to be the world and creature simulation.
  • The world is vast and has many secrets scattered all around for players to find (Think Zelda, Mario Bros)
  • Creatures are dynamic and feel alive
When I reached that note I stopped and I said what does that mean? How do you make something feel alive? After some thought I came up with an answer. (There are many answers to this question, which I want you guys to tell me what you think it can be.) My answer isn't some sort of ultimate answer but just what I came up with. I thought that for a creature to feel alive when you see it out in some area would be that the creature must:
  • React how you would expect it to - This is a very important idea. One of the top reason I play videogames is to see how the game reacts to my actions. Imagine punching somebody in a game and having them gain health instead of losing it. That reaction would be totally unexpected but weird and bad in my opinion. Cause and effect must make sense for a player. So to make the creatures feel alive they have to react to you in ways that you would expect them to. If you run at a bird in real life, that bird would most likely fly away. If it doesn't I usually freak out, is the bird used to humans/ isn't afraid of them? How the creatures react to your character, surrounding and your actions is a big part of making the world and creatures feel alive, in my opinion.
  • Their actions must vary - Nothing ruins the illusion of something feeling alive more than seeing a pattern. If the creatures keeps repeating the same pattern over and over you just see it as a system but if the creature does something that makes sense but isn't following some sort of pattern then you really start believe it is thinking about what to do rather than following a set of rules. A certain amount of randomness must be introduced into the creatures but also some rules since animals aren't random but they follow their instincts. (Just to be clear the randomness plays out when they are in the wild and not once you "captured" one. Once you capture a creature they won't randomly run away or anything and they will obey your commands.)
  • They have objectives - The last thing is that these creatures are a step above animals, they are a little bit smarter and have a wide range of emotions that they will express. Because of this creatures must always have an objective that they are trying to follow. I have a long list of over 20 objectives that creatures would have at any given time. Some examples are:
    • Locating Food
    • Having fun
    • Running away from something
    • Protecting something
    • Gathering with others
    • Looking for a fight
So to me these are some of the things that the creatures in this game must have to make them feel alive in the way that I want them to feel. What do you think would make the creatures feel alive in this game? Let me know in the comments below!

And More!

The goal from the very beginning for Dan and I was to make fun games that we liked and we thought it we liked the games there must be people out there that will like them to. That is still our goal. We also wanted to be very open with our fans and let them in on the process of developing games. We really strive to be very open with talking and listening with you guys because in the end if you guys don't enjoy our game then we failed. I want to thank you guys for the continued support, this first year has been a roller coaster ride with mostly ups than downs and we wouldn't be here with you. I would still be working a desk job wondering if my games would ever take off. I'm really looking forward to the ending of PTD, I'm extremely impressed and excited for anything HTD, and also excited for PTD 2 and Project ANPO. Let's make this next year even better than the last!

Sincerely,
Samuel Otero

Monday, March 5, 2012

Weekly Progress List, New Servers, Pokeballs for PTD 2 you decide!

Want to get the legendary dogs? Shiny Mew? or any other shiny pokemon in the game? Adopt them today using SnD coins! Click here for more info.

Visit the PTD: Pokemon Center - a place to trade pokemon, get your Daily Code, adopt Pokemon, view your items and change your avatar! 


I apologize for the Mystery Gift, it was going to be a really cool pokemon that I discovered but it ended up glitching and this weird pokemon showed up called MissingNo. So enjoy that ;)

PTD 2 a New Beginning!

We finally made it all the way back to Pallet Town on Pokemon Tower Defense, I'm pretty excited to finish the story levels and to focus more on PTD2. PTD one will not be receiving any drastic changes from it's current form as you guys might have noticed. A lot of the suggestions and ideas that you guys contributed will be pushed to PTD 2 instead. I really want PTD 2 to feel like a big upgrade from PTD 1, almost like how the original gold and silver felt like after red and blue. What this will mean for the game is smaller buttons! What I mean with smaller buttons is that the original game was meant for the Android marketplace and the closest  competition was a Tower Defense game that is still pretty popular on the Android Marketplace that featured a really plain layout in the game. Black background with big buttons. For the sequel the main target for the game won't be mobile devices so you will see menus and interfaces that have the computer in mind. Speaking of the computer! They have keyboards! So expect a lot of hotkeys for things like changing your moves and switching your pokemon. The next possible change that you guys asked about the whole time for PTD 1 is different pokeballs!

Pokeballs

Okay so like I said before you guys always asked about having different pokeballs for PTD 1, and I thought it was a great idea until I looked at how the game worked. Now as we all know once the pokemon is weakened you use the pokeball (which is unlimited in PTD 1) and you catch it. The first thing I thought about for better pokeballs (great ball, ultra ball) was to increase the percentage that a pokemon life would be to be considered weakened. But this would make the game very easy if the ultra ball you only needed to bring a pokemon down to 50% of their life to catch them.

Now in the Nintendo games, pokeballs had a chance to not capture a pokemon this wasn't automatic like it is in PTD 1. is that something you want to see in PTD 2? What I had in mind is that pokeballs don't automatically capture the pokemon but instead it plays out the animation like the game and the pokemon can escape, this makes adding other pokeballs easier since they would improve your chance at capturing a pokemon, also some pokemon can only be captured with different pokeballs. On a side not special pokemon that have red bars (like shinies) would still be instant capture like they are now.

Along with this in PTD 2 you won't have unlimited pokeballs, you will have to buy them when you start the level (if you want to). To go along with that change leveling up will no longer cost money and be automatic. This is something that has been requested for a long time and these changes it will make it happen.

So tell me do you want pokeballs to have a chance at capturing a pokemon and have different pokeballs or just have one type and have it be 100% chance once weakened? Vote on the poll and have a lasting impact on the game.

New Servers

So we all hate when the server is slow and when you get an error page in the trading center (trust me I hate it too!) So using the funds that we get from SnD Coin purchase from amazing users like you ;) and from Ad Revenue we are currently paying for a Virtual Private Server which is the next step for us in improving the speed of our pages. Now the process of moving everything to the new server is going to take some time and there might even be a maintenance period where nobody will be able to play our games, but I'm trying to do the best that I can to make it smooth so you won't lose time or the time will be minimal. Just know that we are doing our best to make thing work better around here, using your contributions (which we are very grateful for and appreciate very much!)

Weekly Progress

For this week we will again have a story level, new TMs, and a new Mystery Gift! Along with more PTD 2 items which I didn't get a chance to do last week. Also around the middle of the week there will be a first look video for PTD 1.

PTD First Look Video by GraphicForce:

PTD 1 Progress:

Story Level (0%)
  • Intro (0%)
  • Layout (0%)
  • Waves (0%)
  • Ending (0%)
New TMs (100%) - (Giga Impact, thunderpunch, ice punch, fire punch, focus punch)
Trade my pokemon in the trading center (100%)
Put new pokemon up for trade (100%) - My account is samO
New Mystery Gifts (50%) - This is for Monday!
  • Implement in Saving (0%) 
  • Implement code in Game (0%)
  • Pokemon Stats (100%)
  • Pokemon Everything Else (100%)
Bug Fixes (100%)
  • Fixed a typo in the description for the attack psyshock (100%)

PTD 2 Progress:

Temporary Title Screen (0%) - The final one will be from the contest winner, but I will make a placeholder one for now.
Options Menu (0%) - Adding some more options here, like a logout, and more.

HTD Progress:
Click here to see my HTD progress for this week.

That is all I have for today so let me know what you think! If you have any questions about PTD 1 make sure to check out the forums and chat rooms to find answers before you post them below it helps you get a faster answer and it helps me be able to take care of the less common comments/suggestions/questions.

Thanks again! and guess who got first comment... again! ;)

Monday, February 27, 2012

Weekly Progress, Day and Night system for PTD 2, PTD 2 Title Screen CONTEST!

Want to get the legendary dogs? Shiny Mew? or any other shiny pokemon in the game? Adopt them today using SnD coins! Click here for more info.

Visit the PTD: Pokemon Center - a place to trade pokemon, get your Daily Code, adopt Pokemon, view your items and change your avatar! 


Hey guys and gals. Another week of Sam and Dan Games has begun! v6.1.1 of Pokemon Tower Defense is now out! You can get your very own Shadow Lickitung by finding the Mystery Gift Code at the link above. (Yes I know he doesn't know Shadow Rush, but you can relearn them move if you want :) )

 We are working hard to get you guys some entertainment and at the same time thinking about what the next steps are for us. As an small independent game studio (we aren't even an official company yet, but will be this year) the best thing we can do is create new and exciting games. Pokemon Tower Defense is an exciting game but we really can only do so much with it because we didn't create Pokemon. Which is why you will see us focus on Hero Tower Defense once PTD 1 is over. But I realize that most of you here are fans of PTD and I have created over 400 moves which I plan to maximize. So I will also be working on PTD 2 on the side.

Last week I put up a poll about the Day/Night System for PTD 2 (which I explained last blog) and it looks like the winner is a Dynamic Day/Night System! Because that is the winner I wanted to include more details about it.

The Day/Night System will work similar to how it works in the game. Some pokemon or events will only happen at certain times in the game's clock. But unlike the game the clock will not be based around 24 hours or around your device's time. It will be based on your play time on levels. Each complete day might like 2-3 hours, when you first play the game will be in day time and as you play the time will be changing. About half way through the day you will enter night time. So as you can see it's not tied to any specific time zone or your computer's clock.

Last week I also finished the preloader for the game, so instead of seeing a white screen you will see a percentage on screen and I made a cool little race so you have something to be entertained by while you wait. The race is Chikorita vs. Totodile vs. Cyndaquil as you load your game they will move closer to the finish line and who knows maybe they will evolve. This is just a small detail that I hope you can appreciate while you wait for the game to load.

Also PTD 2 will have a nice little intro scene that Joel, my brother,  made. Joel will also be helping make the intro and ending cutscenes for all the levels which will help make them more interesting and detailed. It will also help me complete more since I will have my hands busy with HTD.

PTD 2 TITLE SCREEN CONTEST!
Speaking of intro scenes, just like PTD I'm holding a competition for the actual title screen of the game, this time they can't have their own animated intro (since the game will already have an animation to start) but can have animated elements. So no rolling pokeball and pikachu coming out of it but you can have the rollovers or animations in the page itself. For now just put the same elements that the current game has on there. (Start, Options, Feedback, the Mystery Code, Pokemon Tower Defense 2, a Sam Game, and tell us how to make it better) Post these on our forum so other users can comment and give you feedback. The prize will be all 3 SHINY LEGENDARY DOGS! Which won't be available until PTD 2 comes out later this year. Like I said don't email me your entries, post them on the forum. This contest will run for at least a month so you will have time to make them special. Show me what you got!

We are also talking about our third game which is the Creatures Universe game (Project ANPO), you can read more about it here. As the weeks go by I will be talking more about the ideas I have for it on the blog so look forward to that.

This week in PTD we will have a new Story level, new TMs, a new Mystery Gift, new level cap, along with some other bug fixes. I will also put some of my pokemon up for trade, got any special request for what pokemon I should put up for trade? Let me know in the comments. Also let me know which TMs you would like to see this week in the comments. (TMs with moves that are already in the game will be more likely to be added this week)

PTD First Look for v6.2 by GraphicForce!


PTD 1 Progress:

Story Level (100%) - Pallet Town Training
  • Intro (100%)
  • Layout (100%)
  • Waves (100%)
  • Ending (100%)
Mystery Gift Pokemon (100%) - This is for Monday! MissingNo. The Glitch Pokemon!
  • Implement in Saving Code (100%)
  • Stats (100%)
  • Graphics (100%)
  • Moves (100%)
Added Toxic to the Pokemon Center's Move List (100%)
New TMs (100%)
  • Hydro Pump (100%) - Being available to more pokemon.
  • Bulldoze (100%)
  • X-Scissor (100%)
  • Fury Cutter (100%) 
  • Sludge Wave (100%)
  • Psyshock (100%)
Level Cap Increase (100%) - Level cap to 95
  • Implement in game (100%)
  • Implement in Saving Code (100%)
  • Implement in Trading Center (100%)

PTD 2 Progress:

Temporary Title Screen (0%) - The final one will be from the contest winner, but I will make a placeholder one for now.
Options Menu (0%) - Adding some more options here, like a logout, and more.

HTD Progress:
Click here to see my HTD progress for this week.

That's all for today! As always let me know what you think! If you have any question about PTD, beating a level or how to get a particular pokemon head to our forums, many people there will be happy to help you. If you have account problems send me an email for everything else leave me a comment below!

Monday, February 20, 2012

Weekly progress, let's talk PTD 2 and ANPO!

Want to get the legendary dogs? Shiny Mew? or any other shiny pokemon in the game? Adopt them today using SnD coins! Click here for more info.

Visit the PTD: Pokemon Center - a place to trade pokemon, get your Daily Code, adopt Pokemon, view your items and change your avatar! 


v6.0.1 is out! We are getting close to the end of PTD 1 Story Mode! To put things into perspective here is what is left to do:
  • Two more gym then we head to the elite 4 and face off with Mewthree and his mind slaves.
  • 8 New moves need to be added for all the pokemon to have their level up moves.
  • 6 Pokemon that you can't catch yet in the game: Electabuzz, Articuno, Zapdos, Moltres, Mewtwo and Mew.
In the game right now we have:
  • 32 Story Levels - 6 gym badges
  • 400+ different moves
  • 145 pokemon that you can catch
That is how close we are! Now keep in mind that there are over 600+ moves in all 5 generations combined so there isn't much left to add move wise if I were to make the sequels. Now you might be wondering things like when is the sequel coming out? or is anpo going to be made?, or just what the heck is this anpo thing? Well I've got answers!

To be honest the sequel hasn't been started yet, starting this week I will post some progress for PTD 2 along with discussions about the changes that I want for the game and also adding polls for you guys to decide some things too. But before I get into that let's talk about what is coming this week for PTD 1.

If you have beaten the Cinnabar Island level you will know that the Gym battle against Blaine is next! Just like other Gym battles you can expect a challenge and some unique twist that will hopefully match the theme of the gym and his pokemon. How this gym will play out is something I will figure out during this week and by the weekend we will have a new story level!

Other than the story level, I will include more TMs that are not yet implemented in the game along with any small bug fixes here and there that I can find.

For PTD 2 I will take a lot of the same code from PTD 1 so it won't take 5 months to build like PTD 1 originally did but I will be making a lot of changes. A good number of them come from request that you guys have made! So the first thing to do in PTD 2 is something that many of you have requested or indirectly requested and that is a PRELOADER! Yes! Finally! I know... PTD 2 progress will be slow and steady but I will share a small list of a few changes and ideas I have for PTD 2:
  • Preloader! (No more "all I see is a white square" emails!)
  • Faster logging in - The game will only initially load your current party only to speed up logging in. The rest of your pokemon will now be accessed on a different screen and that will load the rest of your pokemon by boxes.
  • Box system - Similar to how the game is you will store and load pokemon by boxes and you can sort by box rather than having a long list of pokemon to handle.
  • Buff and Debuffs stay on - When you move your pokemon from one spot to another it will no longer lose any of it's buffs or debuffs or statuses.
  • Buffs and Debuffs Stack and stay on forever - Just like the game debuffs and buffs will now stack up to 6 times and they will last until removed or the pokemon faints.
  • Day and Night levels - I'm not sure exactly how I will handle this, there are two options to pull this off.
    • One is having two levels for each area, one during the day and one at night.
    • Two is having a global clock for when you play and the levels adjust to that clock.
      • While you play a level the time would be changing and it would get darker.
      • The time would not be in real time, a whole day might pass in 30 minutes.
      • This is not based on time zones but the time that you spend in the game.
    I put a poll up so I can see what you guys think about it!
  • Genders and Breeding - Pokemon will now have genders and you can breed pokemon using similar rules to the real game. The breeding part will probably be in the pokemon center, but hatching the eggs will most likely be in the game itself. You would put the egg on a spot, some eggs require more time on a spot to hatch than others.
  • The Power of Badges - Something that I missed for PTD 1 which is your pokemon will only obey you if you have the proper badge, otherwise they will fall asleep. (This would only apply to traded pokemon)
  • Transferring your old Pokemon from PTD 1 to PTD 2 - I'm still not 100% sure at what point in the game I will allow for trading your pokemon, but what I'm thinking is that you need to get to a certain point in the game before this is allowed. Also the "power of the badges" point prevents people from just bringing level 100 pokemon and beating the game easily.
  • Holding items - Your pokemon will be able to hold berries and different items that will enable them to use them in levels just like the real game.
  • Improved Trading Center - The trading center works right now but a lot of things are very tedious to do. Especially if you are trading a lot of pokemon. The plan is to continue to update the trading center to make it more user friendly and streamlined.
  • Improved Multiplayer - Multiplayer right now is slacking, this is something that I want to improve drastically in the sequel.
This is but a small preview of the improvements I have in mind for the sequel. Now let's talk about Creatures Online Universe aka Project ANPO.

As many of you might know the reason I started programming to begin with was so I could make an online creature game. The world of pokemon was something that I thought was great and it really inspired me to learn programming and find ways to create games. 10 years later here we are and I'm getting closer and closer to finally being able to make this game. Now pokemon is a fine game as it is now but there are a lot of things that I think could be improved. I think they focused a lot of the battling and balancing out the different pokemon for battle and that's is great but the real reason I like pokemon is for discovering the pokemon and I loved watching the show because I could see almost how these pokemon lived in their habitats and how they interacted with each other (something that the show got away from in the later seasons) So the game I want to make is more about that. About going out and exploring and finding new creatures. Rather than just focusing everything on battling. I like battling but when a diglett can use Aerial Ace then it ruins the illusion for me. I liked it when each creature had it's own unique move or something to make them stand out. Details like these are the kinds of things I'm aiming for this game. Does this sound like something you would want to play?

Now you might be wondering what about Hero Tower Defense!? Well Hero Tower Defense has really great art and really great art requires time and motivation is part of the artist. We recently got another artist for HTD that will be working part time so that will help a bit. Once PTD 1 is finished I will spend more time working on HTD while working on PTD 2 and some ANPO on the side. I think a lot of you will want me to work less on HTD but HTD is something that will help us grow and since it's original we can take it to the mobile devices and not worry about it getting shut down.

PTD First Look by GraphicForce - Check it out now!

Okay so here is the progress list for this week:

PTD 1

Mystery Gift (100%) - Shadow Lickitung
Picking who to trade my pokemon to (0%)
Putting new pokemon up for trade (0%) - My trade account is samO
Story Level (100%)
  • Intro (100%)
  • Layout (100%)
  • Waves (100%)
  • Ending (100%)
New TMs (100%) - Rock Slide, Dragon Pulse, Shadow Ball, Charge Beam and Toxic
Bug Fixes (100%)
  • Final Gambit doesn't faint your pokemon after using it (100%) 
  • Fixed a bug that was making Final Gambit hit the target for twice the user's total damage (100%)

PTD 2

Preloader (100%)
Title Intro (100%) - Thanks Joel for making this for me!
Setting up the graphics for the preloader


HTD

Skill Selection Screen (100%)
Bug Fixes (100%)

As always let me know what you think! Sam out!

Wednesday, February 15, 2012

v5.9.1 is out! Team Rocket strikes! Avoiding Scams! Exclamation Points! oh and Weekly Progress!

Want to get the legendary dogs? Shiny Mew? or any other shiny pokemon in the game? Adopt them today using SnD coins! Click here for more info.

Visit the PTD: Pokemon Center - a place to trade pokemon, get your Daily Code, adopt Pokemon, view your items and change your avatar! 


v5.9.1 is finally out! It's been a nuts I ran into some bugs with the multiplayer that made me a little crazy, I found a workaround for now but it means that for the time being you can't see who you are playing with in multiplayer (They will always have the default avatar and be called Satoshi) other than that I hope you guys enjoy it once PlayTowerDefenseGames updates to the latest version.

TEAM ROCKET STRIKES!

Instead of calling those wonderful hackers well hackers, I will now call them Team Rocket! There was new hack that went public today but I sent it blasting off into space. So no worries! What doesn't kill you makes you stronger, and with each new hack that gets fixed the security in the game tightens even more. So thanks Team Rocket for doing your part <3

SCAMS!

I get a good amount of email about people getting scammed and there isn't a lot I can do to help the person that got scammed. Mainly cause it is really hard to prove if somebody got scammed or not.

So to help out, here are some great tips to avoid getting scammed!
  1. NEVER give out your password, this is very important! I will never ask you for your password, anybody that works for me will NEVER ask for it. If somebody ask for your password, it's a scam! Period.
  2. Only do trades that are 6 or less pokemon from each side. Never do trades that require more than one transaction. If one of the transactions you end up giving him really good pokemon for really bad ones than it's a scam.
  3. Ask somebody! Also don't ask the scammer's friend, ask on the message board or ask me if the trade sounds good before doing it.
Okay so this week we will take it easy (I have a test on Thursday >.<) we will have a story level with the PTD First look video will have more details on, some new TMs (Dragon Claw for that commentator that keeps asking for it!) In the new level there will be new pokemon to catch! Wooohooo!

Click here to view the PTD First Look Video of v6.0 by GraphicForce!

New Story Level (100%)
  • Intro (100%)
  • Layout (100%)
  • Waves (100%)
  • Ending (100%)
New TMs (100%)
  • Dragon Claw (100%)
  • Sunny Day (100%)
Trade my pokemon from the account samO (100%) - Too many to list >.<
Add new pokemon to trade (0%) - Too many to list, check them out at my account samO.
New Mystery Gift (100%)
New Pokemon to Catch (100%) - Ponyta, Koffing, Grimer, Magmar (Blue version only), Kabuto, Omanyte, Aerodactyl
  • New Moves (100%)
    • Sunny Day (100%) - Magmar
    • Clear Smog (100%) - Koffing
    • Sky Drop (100%) - Aerodactyl
    • Iron Head (100%) - Aerodactyl
    • Rock Slide (100%) Aerodactyl
  • Add Stats to Game (100%)
  • Graphic (100%)
  • Shiny Graphic (100%)
  • Shadow Graphic (100%)
  • Add Evolutions (100%)
  • Add to Pokedex (100%)
  • Implement TM/Relearn moves (100%)
  • Implement in Adoption (Battle Ready and Shiny) (100%)
  • Implement Shadow in Game Corner (100%)
  • Implement in Trading Center (100%)
  • Implement in Save Code (100%)
  • Added New Moves into the Pokemon Center Move List (100%)
Bug Fix (100%)
  • Fixed a bug that was causing many water skills to not gain their benefit from Rain Dance (100%) 
  • Added security for hackers evolving pokemon that shouldn't evolve (100%)
  • Pokemon that you catch on Cinnabar Island will now be the proper level (100%)
We are getting close to the end of PTD 1 which will mean the rise of HTD and PTD 2 and .... something. So keep checking up on my progress this week and leave me some wonderful insightful full of feedback comments that I love to read so much! Thanks everybody!

Monday, February 6, 2012

Pokemon Tower Defense v5.8.1 release! Story level making process, and Weekly Progress!

Want to get the legendary dogs? Shiny Mew? or any other shiny pokemon in the game? Adopt them today using SnD coins! Click here for more info.

Visit the PTD: Pokemon Center - a place to trade pokemon, get your Daily Code, adopt Pokemon, view your items and change your avatar! 


Hey guys! V5.8.1 of Pokemon Tower Defense is officially released! Go get your Ponyta and swf, exe, and apk files! I didn't have enough time for the co-op level last week so this week I will see to it. I hope those of you who are far enough enjoyed the Zapdos fight, you can expect similar type of battles for the other birds when we get to them. This week we will continue the story along with some other things.

So to change it up a bit I wanted to talk about what the thought process was for creating the Zapdos fight, and the general process of coming up with a new level for each week.

Step 1: What's going to happen next? - So I have an idea in my head of what the story is going to end like, almost like some bullet points, but the actual details I come up with each week. In this case the gang had just finished spending some time at the Safari Zone, kinda relaxing and just capturing new pokemon. So I thought it was time to make something exciting happen in the story. Your characters had not been to the cycling road so I thought there needed to be a reason to go there. Originally I thought that Gary would show up and tell you that you needed to go to Professor Oak to learn Surf but I didn't want to go to Viridian City again yet since that will be the last gym. I also thought of the possibility of not meeting Gary but another friend on the Cycling Road but I thought I was running out of time and I needed to deal with Gary and the birds in order to move on. Plus I thought the idea of the next level being Gary and the legendary bird would excite the players (you guys). As far as what happens in the level. I always like to make fun of Joey, and just show that our gang still has fun along the way. Also a good reason to travel to the Cycling Road was that they hadn't gone there yet as Joey mentions. Since Gary was running away from the birds I wanted to see him cornered and you show up to save the day! Also making this level with Gary and Zapdos facing off I thought of something interesting for the story and I left some small hints of it in the scene.

Step 2: Level Design - Usually on Monday I will think of the general theme of the next level. Last week was Gary and Zapdos. I knew I wanted to make the fight with the legendary birds.... errr legendary. So I thought okay I want this fight to just be you and Zapdos but Gary is there so he needs something to do. I put that aside for a moment and thought that Zapdos is electric so I want him to be sending out attacks very often and that they should affect your whole group. So since Zapdos will be doing a lot of damage to your party Gary would be perfect to heal your pokemon, similar to Celebi. But I wanted to add more work to the healing, so unlike Celebi you have to actually take your pokemon away from battle to get healed. A player a long time ago suggested an idea to have nurse joy on the side line and you sent your pokemon there to be healed. This was a variation of that idea. Now back to Zapdos. First I thought okay Ground is immune to electric attacks so I would use Drill peck to counter that, which also brought the idea of he being able to target anybody in the field regardless of their position. But I read that flying doesn't do a lot of damage to ground and I didn't want everybody to have to get ground pokemon to beat the level. So I made all damage be a set amount. Also I thought simply removing your units from the field to prevent damage was overplayed and would remove the need to use Gary so I added way for Zapdos to wait for your units to be ready which introduced some bugs (when your party dies the level doesn't end since Zapdos is waiting for a target).

Step 3: Implementation, Balance and Testing (Making it happen!) - This part is the last part to happen, once I have my ideas I set out to animate the scenes make the new characters and create the new moves for the level. In this case most of the characters were done, I just had to make Gary into a Tower and create the new moves for Gary and Zapdos. The new moves can sometimes create technical difficulties. I can spend a good amount of hours bug fixing or just balancing the moves so they do enough damage. Once the bugs are cleared I create a team of pokemon that will be the best to beat the level. In this case I made a team of 6 level 90 Rhydon with Stone edge, I didn't buff them but I thought it would give me a good idea of what kind of damage the players would be able to put out. I played it until it took at least 6 waves to beat him while moving the pokemon around to get healed etc and moving them around to always be attacking Zapdos. After that I tweaked with Zapdos stats a bit to make it just right.

So I hope you guys enjoy seeing what it takes to make the level happen. Now on to the progress list! (Note that Hero Tower Defense Progress will stay in the HTD post from last week)

Weekly PTD progress:

PTD FirstLook!

New Story Level (100%) - Route 19 Training Level
  • Intro (100%)
  • Layout (100%)
  • Waves (100%)
  • Ending (100%)
Zapdos boss battle co-op level (100%) - This will be for Monday! Exclusively on PlayTowerDefenseGames.com
New TM (100%)
  •  Icy Wind (100%)
  • Dive (100%)
  • Hail (100%)
New Mystery Gift Pokemon (100%) - Seel! This will be for Monday!
  • New Moves (100%) 
    • Icy Wind (100%)
    • Dive (100%)
    • Hail (100%)
  • Add Graphic (100%)
  • Add Shiny Graphic (100%)
  • Add Shadow Graphic (100%)
  • Add Stats to Game (100%)
  • Implement TM/Relearn moves (100%)
  • Implement in Adoption (Battle Ready and Shiny) (100%)
  • Implement Shadow in Game Corner (100%)
  • Implement in Trading Center (100%)
  • Implement in Save Code (100%)
Decide who will I trade my Shiny Mew (100%) - Congrats to xlawrunes, he caught my eye with his all shiny all psychic team of Psyduck, Jynx, Starmie, Alakazam, Exeggutor, Venomoth! This was a hard choice!
Choose a new pokemon to trade for next week - my account is samO (100%) - I'm putting up a big number of shiny and shadow pokemon that I have collect during my journeys! Next week I will trade every one of them, if you see something you like send me an offer!
Add new moves to the Pokemon Center's Move List (100%)
Finish implementing design to trading pages (0%) - Forgot some >.<
Bug Fixes (100%)
  • Make Route 17 end if your party all faints (100%)
  • Only one weather effect can be active at a time (100%)
Thanks guys for the continued support, I have a couple of things in the works that I will talk more about next week. I will keep updating this list as the week goes on and....As always let me know what you think!

Monday, January 30, 2012

Weekly Progress: PTD v5.8, epic legendary bird boss

Want to get the legendary dogs? Shiny Mew? or any other shiny pokemon in the game? Adopt them today using SnD coins! Click here for more info.

Visit the PTD: Pokemon Center - a place to trade pokemon, get your Daily Code, adopt Pokemon, view your items and change your avatar! 


Okay all rested up and ready to go. Last Thursday I had my first programming test at the University, and I felt really good about it. It doesn't hurt that I have years and years of programming experience but I the professor posted the score online and I got an A! Wooohoo! Okay enough bragging... This past week like I mentioned I took it easy but we still got some goodies. Level cap is now 90, and after the 7th gym I believe we will reach 100. My point of view is that I won't raise it past 100 just to keep in line with the games. I also fixed Eruption, a level 85 move that Entei learns, and the sponsor got around to making a code for Tangela so I put that in.

This week we will have a story level involving Gary and one of the legendary birds! I will also make a cooperative version of this same map for multiplayer. A lot of people have been asking for a co-op level and I thought this "boss" level would be a good fit. I'm also going to be having a new mystery gift pokemon, new ability, new achievement, and some new TMs! So I think you guys will really enjoy this update! Also I think a lot of you will ask... you can NOT capture the legendary bird on this level. You will be able to catch them after you learn Surf so be patient :)

PTD First Look by GraphicForce!
 
Weekly Progress for PTD:

Choose who to trade my Shiny Tauros to (100%) - Account name is samO - Traded Bk for his all Shiny and all level 80 - Nidoking, Charizard, Golem, Gengar, Dragonite, Exeggutor!
Choose a new pokemon to trade (100%) - Shiny Mew! Looking for Psychic pokemon!
New Story Level (100%)
  • Intro (100%)
  • Level Layout (100%)
  • Level Waves (100%)
  • Level Ending (100%)
New Co-Op Multiplayer Level  - Postponed until next week
New Mystery Gift Pokemon (100%) - Will arrive on Monday
  • New Moves (1) (100%)
  • Add Graphic (100%)
  • Add Shiny Graphic (100%)
  • Add Shadow Graphic (100%)
  • Add Stats to Game (100%)
  • Implement TM/Relearn moves (100%)
  • Implement in Adoption (Battle Ready and Shiny) (100%)
  • Implement Shadow in Game Corner (100%)
  • Implement in Trading Center (100%)
  • Implement in Save Code (100%)
Implement new moves in the Trading Center's Move List (100%)
New Ability (100%) - Compoundeyes - Increases move accuracy by 30%
  • Implement to Butterfree and Venonat (100%)
New Achievement (100%)
  • Implement in Game (100%)
  • Implement in Server (100%)
New TMs (100%) - Added Sludge Bomb
Bug Fixes (100%)
  •  Made it possible to click on your towers when they are close or under the money and wave info text (100%)
  • Achievement for Shadow Grimer Typo (100%) - Misspelled Grimer's name
  • Change in the attack Curse (100%) - When a ghost uses the move, cap the amount of damage done to the target by 1/4 of the users life.

Weekly Progress for HTD:
Add Males into the game (100%)
  • Add male animations (100%)
  • Add male armor (100%)
Make the focus target apply to all units (100%) - If the focus is out of range then target as normal.
Add New Sound Effects (100%)
Fixed an issue with doing another move while one is on cooldown (100%)
Out of Range text when you target a unit that is out of range (100%)
Native skill tweaks (100%) - Increase cooldown and remove all countering type debuffs on target.
Range graphic tweak (100%) - Make it an outline instead of large translucent circle.
Wand tweak (100%) - Only have one character wield the wand and the sword.


Today was short and sweet, so let me know what you think! Also I'm assembly a sort of wish list for PTD 2 so if you have any ideas as far as what you want to see in the game, post them below! Thanks, and let's have a great week!

Tuesday, January 24, 2012

Weekly Progress: Pokemon Tower Defense v5.6.1 release, Shadow Pokemon, Safari Zone released, finishing the Pokemon Center look and getting rest!

Want to get the legendary dogs? Shiny Mew? or any other shiny pokemon in the game? Adopt them today using SnD coins! Click here for more info.

Visit the PTD: Pokemon Center - a place to trade pokemon, get your Daily Code, adopt Pokemon, view your items and change your avatar! 


WOW, what that was a crazy week! So many new pokemon to catch! I think we have all been waiting for the Safari Zone just for the vast amount of new pokemon. Many of you wanted a Rock Tunnel kind of level but in the end of it I felt that it wasn't really needed. I thought the "Joey" mechanic would be enough to make the level feel fresh.Granted it wasn't perfect on the first try... Due to the quick feedback of you guys I was able to tweak how it works and I think it's in a pretty good spot. Some of you think it's too easy now but I still think that it's providing enough challenge without being incredibly frustrating.

So last week we also had a poll about shadow pokemon's experience gain. While the results were clearly in favor of giving shadow pokemon the similar experience boost as shiny, there was a big public outcry about it so I wanted to tell you guys how I felt about the whole thing and what I ended up doing.

Okay so what I ended up doing was that Shadow pokemon will earn the same experience as a Normal pokemon. COMPROMISE! Some will say "Sam I can't believe you did that, the poll was clear! Why did you give in again!" To understand my reasoning we have to look at why I added Shadow pokemon in the first place. Shadow pokemon were added so that people that people had something to trade to people that had hard to catch or adoption only pokemon. Also to add another layer of collection, something to reward the player, and to promote trading. So when doing this I thought what can I do to make them different in a way that they wouldn't be overpowered in battle. The reason I don't want them to be overpowered in battle is that I don't want player to feel like they need to use a shadow pokemon to gain the greatest edge in battle. I want the player to choose which type of pokemon they want to use in battle. So since shiny gain more experience I thought wouldn't it be kinda cool if shadow pokemon earned less. It seemed to fit the whole shadow motif. Unfortunately people viewed shadows in a negative light because of the decrease in experience. So I decided to remove this negative factor in them. I hope that explains what is in my head.

After such a long week of things to do I broke a promise.. and this week I will do it! I will finish the Pokemon Center's new look! Besides that we are going to take it a little easy so that I can finish that darn thing and so I can rest a little bit.

Weekly  Progress for PTD:

Finding a way to make players be able to get 1 Shadow Pokemon per week on their account (100%) - Essentially the new Daily Gift Rare prizes will enable you to get one in at least 7 days or sooner.
Give out my current pokemon that is being traded, Shiny Shellder (100%) - Traded it to "newtothegame"! He traded my Shadow Gyarados, Shiny Starmie, Shiny Goldeen, Shiny Tentacruel, Shiny Gyarados, Shadow Starmie!
Put out a new trading pokemon on my account samO (100%) - I put a Shiny Tauros! Give me your best offers!
Rework Daily Code prizes (100%)- This is coming thanks to all your feedback! I simplified the prizes, to just casino coins and SnD Coins. That way you can use the coins to buy what you want instead of getting something that you already have.
New Pokemon added on v5.6 (100%)
  • Implement in Adoption (shiny and battle ready) (100%)
  • Implement Shadow in Daily Gift and Casino Corner (100%)
Remove Shadow NPC Trade pokemon from the Daily Gift and Casino Corner (100%) - Meaning the only way to get Shadow Mr. Mime, Shadow Jynx, and so on will be from trading a shadow for it in game. All who have those pokemon already will keep them.
Remove Shadow Pokemon that you can get from achievements from the Daily Gift and Casino Corner (100%)
Pokemon Center new look (85%)
Fix a bug with the move Eruption (0%)
New Mystery Gift (100%) - Pokemon Tangela!
  • Add stats to game (100%)
  • Add Graphic (100%)
  • Add Shiny Graphic (100%)
  • Add Shadow Graphic (100%)
  • Add New Moves (2) (100%)
    • Ingrain (100%)
    • Tickle (100%)
  • Implement TM/Relearn moves (100%)
  • Implement in Adoption (Battle Ready and Shiny) (100%) - Note that you will need to play v5.7 for Tangela to properly work.
  • Implement in Shadow in Game Corner (100%) - Note that you will need to play v5.7 for Tangela to properly work.
  • Implement in Trading Center (100%)
  • Implement in Save Code (100%)
Level Cap Raised To 90 (100%) - JabXIII asked for it!
  • New Move: Eruption (100%) - Entei level 85 
  • Implement in Game (100%)
  • Implement in Save Code (100%)
Implement New Moves in Pokemon Center's list (100%)

Fixed a problem on the Daily Gift, when you win an SnD Coin it would show the wrong message (100%)

Weekly Progress for HTD:
Show move cooldown in the UI (100%)
Have some units have Fire skills and some have Shadow skills, the last one have a random combination of both (100%)
Add new Whelp Behavior (100%)
Implement new graphics for the Shadow Moves and Shadow Icons (100%)


Let's keep this going guys, we are close to the end! As always let me know what you think!

Monday, January 16, 2012

Weekly Progress, PTD v5.5 official release, Safari Zone!

Want to get the legendary dogs? Shiny Mew? or any other shiny pokemon in the game? Adopt them today using SnD coins! Purchase some SnD coins and get Ninja-ja bonus items free! Click here for more info.

Visit the PTD: Pokemon Center - a place to trade pokemon, get your Daily Code, adopt Pokemon, view your items and change your avatar! 


This is an exciting week here at Sam and Dan Games! Safari Zone is coming! SEVEN new pokemon to catch! Tons of new moves, new evolutions, new level and more! I also just released version 5.5, it has a new gym level Fuchsia Gym, a new mystery gift pokemon, Grimer, new achievements and a new ability. I added the swf, apk, and exe. So go ahead and play that and enjoy the level. We are still searching for our programmer so read below if you are interested in applying.

This programmer position will let you work with Dan, Kevin and I on all the latest projects that we have here on Sam & Dan games have going. Be a part of our team! We are in need of programming in pretty much all the areas of game development so if you are an expert in gameplay,  interfaces, or tool building apply today!

Here are the requirements.
  • Must be 18 years or older.
  • Must have at least a year experience using Action Script 3.
  • Must have mastery of OOP.
  • Must have Adobe Professional CS5.5 or compatible software.
  • Must have a passion for Gaming.
  • Must speak and write fluent English.
These next ones are things are pluses that will make you more likely to be considered:
  • Have published a successful Action Script 3 Flash game on the web.
  • Have worked on a published game using different languages and engines.
    • C++, Java, C#
So there you go, like the artist position this is a paid position. Here is what we want to know from you:
  • Email to sotero86@gmail.com with subject "Programming Job Opening for SnD Games" (Can you follow simple instructions?)
  • Your experience in programming: What languages, how long, etc (Do you meet the requirements?)
  • Examples of your work: Published games, tools, widgets, etc (Do you have any of the plusses that we are looking for)
  • Why you want to work with us? and why should we pick you? (We want to see your passion!)
So let the search begin! I'm looking forward to the applications!

PTD Firstlook by GraphicForce


Weekly Progress for PTD:

New Story Level (100%) - Safari Zone!
  • Level Intro (100%)
  • Level Layout (100%)
  • Level Wave (100%)
  • Level Ending (100%)
  • New moves for Joey - Bait and Rock (100%)
  • New Pokemon "Joey" (100%)
New Pokemon to Catch (84%)
  • Normal Graphic (100%)
  • Shiny Graphic (100%)
  • Shadow Graphic (100%)
  • New moves (14) (100%)
    • Uproar (100%) 
    • Acupressure (100%) 
    • Slack Off (100%) 
    • Heal Pulse (100%) 
    • Memento (100%) - Forgot to add it for Grimer, but here it is :)
    • Wood Hammer (100%) 
    • Egg Bomb (100%) 
    • Bullet Seed (100%) 
    • Barrage (100%) 
    • Softboiled (100%) 
    • Refresh (100%) 
    • Hammer Arm (100%) 
    • Dizzy Punch (100%) 
    • Work Up (100%)
  • Implement Stats (100%)
  • Implement Evolutions (100%)
  • Implement in Pokedex (100%)
  • Implement TM/Relearn Moves (100%)
  • Implement in Save Code (100%)
  • Implement in Trading Center (100%)
  • Implement Shadow in Daily Code and Game Corner (0%)
  • Implement in Adoption (shiny and battle ready) (0%)
  • Implement Move Names in the Pokemon Center's list (100%)
New Achievement (100%)
  • Implement in game (100%)
  • Implement in server (100%)
New Ability (100%) - Inner Focus
  • Implement and add to Zubat, Golbat, and Dragonite (100%)
New Mystery Gift (92%) - Pokemon (Will come out on Tuesday!)
  • Normal Graphic (100%)
  • Shiny Graphic (100%)
  • Shadow Graphic (100%)
  • New Moves (100%)
  • Implement Stats (100%)
  • Implement in Pokedex (100%)
  • Implement TM/Relearn Moves (100%)
  • Implement in Save Code (100%)
  • Implement in Trading Center (100%)
  • Implement in Adoption (shiny and battle ready) (0%)
  • Implement Move Names in the Pokemon Center's list (100%)
Pokemon Center new look (70%)
New Multiplayer features (100%) - You can now see who you are battling against, you can see their account Nickname and current profile avatar.
Rework Daily Code prizes (0%)- This is coming thanks to all your feedback!
Fix Shadow Pokemon not staying on the pokedex after you trade them (100%) - It's actually fixed now! I promise! (On v5.6)
Fix Rock Tunnel sending you to the wrong chapter if you lose the level (100%)
Pokemon with moves such as Celebi's Heal, Muk's Gas, Kyogre's Rest will have their move turned into Protect (100%)  
Fix Exeggcute having two Sleep Powder in his relearn list (100%) - Thanks to those who pointed it out!
Change Shadow pokemon's experience gain (100%)
Fixed bug that would revert new pokemon to pre-evolutions once you reloaded your game (100%)
Using Bait in the Safari Zone will now make the pokemon heavy and tired (100%) - Bait will now also lower their speed, so your first rock hit will take them back to normal since it cancels out the lower speed debuff.
Make Bait and Rock move have a faster moving animation (100%)
Rock now has a 30% chance of making the pokemon speed up. Down from 100% (100%)
Fixed restoring your last picked party after ending the Safari Zone Level (100%) - Thanks Link!

Weekly Progress for HTD:
 New Shadow Skills (100%)
Add Wand for fireball skill (100%)
Add new selection graphic (100%)

I promise this week I will finish the Pokemon Center Look! I will keep updating this blog post during the week as I finish things. Also look forward to the PTD Firstlook video made my GraphicForce!

Let me know what you think!

Tuesday, December 13, 2011

Pokemon Tower Defense: v5.2.1 release! Weekly Progress list!

Want to get the legendary dogs? Shiny Mew? or any other shiny pokemon in the game? Adopt them today using SnD coins! Purchase some SnD coins and get Ninja-ja bonus items free! Click here for more info.

Visit the PTD: Pokemon Center - a place to trade pokemon, get your Daily Code, adopt Pokemon, view your items and change your avatar! 

What's new in v5.2.1
  • Story Mode Level - After saving Meowth and defeating Sabrina you must now train against your past opponents. Can you get past them?
  • New Pokemon to capture
  • New Moves (12)
  • New Achievements
  • New Mystery Gift Delibird Avatar!
  • New Pokemon up for trade on my account samO
  • Added new moves into pokemon center move list
  • Fixed abilities text being messed up when you pause the game
  • It is no longer possible to have space or special characters in the avatar chat room
  • It is no longer possible to have 2 people with the same name in the avatar chat room
  • The chat will no longer scroll automatically if you have scrolled up to read something, if you are scrolled all the way down the chat will still scroll automatically
  • Making multiplayer point to the PlayTowerDefense Website
  • Creating a new database to hold user data, the current ones are getting filled
Where can I play?
Hey guys, nice to see you again! Do you come here often? Anyways.. enough small talk, let's get straight to the action! I've received a lot of good feedback for the new level and new achievement, so I'm glad you guys enjoyed that. The closer we get to New Years and Christmas the harder it is to complete updates. So many presents to buy, so many games to play, and events to go to! But don't worry here at Sam and Dan Games we won't let you down, even if things come out a little late, they will arrive!

This week we will be doing a new multiplayer map that will replace the old one. Because let's be honest the old one is LAME! So I hope you guys will enjoy it. Along with that will come the new layout for the Pokemon Center that I think a lot of you will enjoy, it's been a long time coming but thanks to Velocity, we have it ready to go and should be up this week. Along with the new layout we will have new improvements, using magical technologies like AJAX (Google it, if you are curious), you will be able to see what the user requested for his trade without having to leave the search results page. On top of that I will adding other features that have been asked for a lot during our time here.

ON TOP OF THAT! We will have new daily gift prizes, new game corner prizes, new abilities, new achievements and new level cap!

New Multiplayer map (100%)
  • Level Layout (100%)
  • Pokemon Team Defense (100%)
  • Pokemon Team Offense (100%)
  • Implementing new changes in server code (100%)
New Mystery Gift Avatar (100%) - For Monday!
New Pokemon Center Layout (50%)
  • Layout and Graphics (100%)
  • Implement PHP (0%)
New Pokemon Center Features (75%)
  •  Layout and Graphics (100%)
  • Implement PHP (50%)
New Daily Gift Prizes (100%)
  • 1 SnD Coin implemented (100%)
  • Random Non-Evolved Shadow Pokemon (100%)
New Game Corner Prizes (100%)
  • Random Non-Evolved Shadow Pokemon (100%)
New Achievements (100%)
  • Implement in game (100%)
  • Implement in server (100%)
New Abilities (100%)
  • Ability Guts - Boosts Attack if there is a status problem. 
    • Implement Ability in game (100%)
    • Add to Rattata, Raticate, Machop, Machoke, Machamp (100%)
Level cap to 72 (100%) - New Chapter means more level caps!
  • Implement in Game (100%)
  • Implement in Pokemon Center (100%)
  • Implement in Save Code (100%)
TM (100%)
  • Shadow Rush (100%) - Only usable by Shadow pokemon. 55 Attack Power, 18 Cooldown, Shadow Type. (Normal effectiveness against all types.)
  • Adding Move Names to the Pokemon Center Move List (100%)
Shadow Pokemon (100%)
  • Implement in Pokemon Center (100%)
    •  Display Shadow with a dark purple background (100%)
    • Allowing trainers to request and search for Shadow Pokemon (100%)
  • Implement in Game (100%)
    • Programming (100%)
    • Graphics (100%)
Change Seaking's attack in Route 12 from Soak to Aqua Ring to prevent flying pokemon from being able to go in the flying only spots (100%) 
Added the Ability Keen Eye to Hitmonchan (100%) 
Fix issue with Shadow pokemon showing up as shiny when learning a new move or evolving (100%) - Thanks everybody that let me know :)
Lowering the amount of energy the attacker gets in the multiplayer map (100%)
    PTD First look is below! Check it out!


    That's what we have for now, let me know what you think and keep coming back to see our progress and PTD First Look by Graphic Force. Thanks!

    Tuesday, November 22, 2011

    Pokemon Tower Defense: v4.9.6 is out! Birthday gift! Multiplayer! Weekly Progress!

    Want to get the legendary dogs? Shiny Mew? or any other shiny pokemon in the game? Adopt them today using SnD coins! Purchase some SnD coins and get Ninja-ja bonus items free! Click here for more info.

    Visit the PTD: Pokemon Center - a place to trade pokemon, get your Daily Code, adopt Pokemon, view your items and change your avatar!


    What's new in v4.9.6

    • Level Cap Raised to 66
    • New Mystery Gift Pokemon- Horsea and Seadra!
    • Added pokemon attacks to the trading center pokemon  - Thanks Nssvelocity!
    • Added Shiny Icons to the Trading Center so you can identify shiny pokemon easier
    • Added a better description to Silver Wind - It wasn't missing buffs, the attack excludes accuracy and evasion. Changed the attack text.
    • Added Hydro Pump as a TM (only usable after you beat Saffron City)
    • When a pokemon faints don't remove him from your party turn their button red, except on the 3rd challenge level - Thanks George C and others that suggested this in the past!
    • Haze not removing the accuracy drop-Thank to all that reminded me of this.
    • Fixed Stealth Rock being able to miss - Thanks Justin for letting me know!
    • Fixed a bug with Trading Poliwhirl for Jynx  - Thanks Micah and others for letting me know!
    • Highlight which speed and zoom you are currently in - Thanks all who suggested this!
    • Added Dig as a TM (only usable after you beat Pewter Gym)
    • Fixed Sand Tomb not showing the correct weakness color - Thanks MagZ!
    • Added Dark Pulse as a TM (only usable after you beat Saffron City)  - Thanks Jarret!
    • Fixed not being able to put secondary type Flying types into Flying only spots - Thanks Arturo!
    • Added a better description to Moves that can cause instant KO, detailing that they won't hit pokemon higher level than you.
    • Fixed Harden being misspelled in the Trading Center
    • Added a minor security fix - Nothing to see here, move along.
    • Added a star next to shiny pokemon in the Pokemon Center
    • Fixed a typo on the move Acrobatics - Thanks Daniel!
    • Fixed an issue with prize pokemo
    • Fixed an issue with not being able to request a pokemon past level 62 in the Pokemon Center  - Thanks Anon! 
    • Fixed an issue with moves like Fire Blast, Shadow Ball, and Zap Cannon from working properly in faster speeds
    • Allow players to change their password in the pokemon center - You will have to supply your own email and password in order to change them to prevent hackers from changing it.

    Where can I play?
    Hello! Welcome to the weekly PTD blog, it's a day late but better late than never. What started off as a small update to give me time for multiplayer became something HUGE! As you can see above I tried to kill off as many little bugs as possible. (There are still a bunch running around!) Game Bugs are funny, because for as many that you squash, many more appear when you add more new content. That's life for you.

    As you might or might not know the plan is to have a multiplayer map available for the next update. You can read a lot more about it on the previous PTD blog. I'm not sure when the update will be done, there is much to code, design, and test before it can come to light and last week I didn't even get to start on it. This week is even more difficult due to the Thanksgiving here in the states. Also my birthday is this Saturday, so you can say that I will be busy this week besides working on the update. I will try my best but I'm not sure when it will be done.

    Speaking of Birthdays! So instead of asking you guys for a gift (I want a jet plane! lol jk) I want to give you guys a gift for just being awesome and supporting us here. I can't decide on what to give you guys so I will make a poll as usual. The gifts I have in mind are:

    Celebi - Psychic/Grass - Gen 2
    Jirachi - Psychic/Steel - Gen 3
    Shaymin - Grass - Gen 4
    Victini - Psychic/Fire - Gen 5

    I can guarantee you these pokemon will not show up in a different mystery gift so choose wisely. Also you get to keep them forever once you get it!

    On to the weekly progress list:

    Multiplayer Map (10%) - This is not happening this week.
    Special Birthday Mystery Gift (100%)
    • Graphics (100%)
    • New Moves (Postponed) - New Moves are Postponed until next week
    • Implement Stats in game (100%)
    • Implement TM/HM (100%)
    • Implement in Trading Center (100%)
    Level Cap up to 68 (100%)
    • Implement in-game (100%)
    • Implement in saving code (100%)
    • Implement in trading center (100%)
    Added Raikou, Entei, and Suicune's level up attacks and relearn attacks (100%) - Any attacks that were not in the game yet have not been added. For example Entei's Lava Plume. Those will be added next week along with Victini's moves.
    Bug Fixes (100%)
    • When a shiny shows up highlight the speed back to 1x (100%) 
    • Change the background color of fainted pokemon so that it doesn't match the leveling up color (100%)

    That's all I have for now, have a fun week, as always let me know what you think! Sam out! I will let you guys get first this time :D

    Monday, October 31, 2011

    Pokemon Tower Defense: v4.7 is out! PTD Fan Film part 2, Web Series, Weekly progress!

    Want to get the legendary dogs? Shiny Mew? or any other shiny pokemon in the game? Adopt them today using SnD coins! Purchase some SnD coins and get Ninja-ja bonus items free! Click here for more info.

    Visit the PTD: Pokemon Center - a place to trade pokemon, get your Daily Code, adopt Pokemon, view your items and change your avatar!


    What's new in v4.7

    Pokemon Fan Film Part 2 - Short by Joel Otero (My brother :D ) - Check out part 2 of the PTD Fan Film!

    New Story Level - Poke Tower 2 - What awaits us at the next level of the tower!?
    New Pokemon to capture - It's a surprise!
    Level cap up to 62 - Why not!
    New Special Halloween Avatars to collect - Thanks Kimmy Lube and Zyon!
    • Follow the Mystery Hunt to get the Gastly Avatar!
    • Play the Daily Code to win one of the 5 Halloween Avatars!
    • Buy the Duskull Costume with your Casino Coins in the Game Corner!
    • Buy any of the Halloween Avatar in the Avatar Store in the Pokemon Center for SnD Coins!
    Implementing Accuracy and Evasion properly - Meaning attacks that lower or raise accuracy/evasion will affect the chances of hitting the target. This will work with your attacks and the enemy's.
    Add a new effect similar to Black and White when an ability is triggered
    Adding more abilities for other pokemo
    • Keen Eye - For Pidgey, Pidgeotto, Pidgeot, Spearow, Fearow, Farfetch'd
      • Prevents other pokemon from lowering the accuracy of this pokemon. 
    Changing the way saving works to prevent pokemon from being lost due to server errors - This will also make your saving take less time since it only saves what is necessary.
    Fixed a duplication exploit - There was a hole in security that allowed people to duplicate their pokemon.
    Added security to the Pokemon Center - It is now okay to share your url with other players.
    Fixed an issue that was preventing the lowering of special attack debuff from working
    The Lower (Special) Attack Debuff will now last 1800
    Attacks that lower the target's (special) attack will no longer make them drop the candy. Only attacks that lower accuracy will make them drop the candy. This results in a shorter cooldown for these attack

    Where can I play?
    That was a long week! I wasn't sure I was going to make it, but I got most of it done :) My brother finally finished the second part of the PTD Fan Film check it out and let him know what you think. Speaking of my brother, him and I are co-writing a new web series that is a mockumentary (Think The Office) about two brothers who want to work in the entertainment industry. Him  making movies and me making video games. I'll be co-writing and doing some voice work for my character and he will be doing everything else. You can expect the pilot episode sometime in December. For Hero Tower Defense we want to release the first version of the game by January, so look forward to it. I still plan to make a HTD tab and a Labs tab in the near future to talk about any ideas that we have here at Sam & Dan Games. Now for the weekly questions from the forums.

    Weekly Questions from the Forums!

    1. Mitha: How important is balancing to you? Since most of the stats and moves are given by the original, you don't have much leeway, but you can balance a bit by how the animations work etc. Or don't you care at all about this?
    Sam:I do care a lot about balancing the game, once the game is done I will go back and try to fix any imbalances but for now I fix as I go.


    2. Robert Conley: Would you ever consider coding the Pokemon Center's trading system using javascript(link showing as javascript:void when moused over) so that we don't have to wait for a page load (instead possibly having a pop up that says the pokemon was removed, put up, or received) to deposit, remove, or receive Pokemon and then returning to the trade page?
    Sam: I don't have a lot of experience in javascript but as time goes on I will try to make the Pokemon Center more intuitive.

    3. Crazymerio: Will you eventually revamp some of the levels and features so that a new player can better understand the game/give the game more continuity. The best example I can think of is the adding of the main character not appearing in the very beginning of the game. It is very strange for the main character to go from you(outside of the computer) to an avatar in the game.

    Sam:Yes! I do plan to do things like this little by little. The level rebalance is for this very thing. Even though I didn't get to finish it this week.

    4. Mudkipz: Are we going to see more "cameo"-esk characters?
    For example Maruto - The majority of people know who this is supposed to be, and i like the idea of them. If so will se be seeing any of them soon?

    Sam: Yes! I will try to fit more in here and there :)

    5. Trainer Red: What do you have to say to all the people trying to hack PTD at the moment?

    Sam: Stop! Please :)

    6. NinjaGod: Do you plan for avatar chat to become the main chat for PTD? (do you expect it to replace the IRC channels when it is done)?

    Sam: No, I don't want it to replace the IRC chats.

    7. Djm1997: What do you plan to make fly do since we can go everywhere instantly? Will it give us special levels or what?

    Sam: I'm still thinking about what it can do exactly.

    8. Xehanorto: Do you plan to nerf certain abilities that can't work for a Tower Defense game?
    Sam: I usually remove moves that doesn't fit or try to change them. An example of this was Sand Attack not lowering accuracy since the enemy couldn't attack you before, but now that they can I added accuracy and Sand Attack behaves like it does in the game. So some of the missing moves will show up later on possibly.

    9. ZKS: Do you plan on changing how Helping Hand works? Right now, it's extremely overpowered and makes all other stat boosting moves (Quiver Dance, Baton Pass, Dragon Dance, etc) worthless. And, do you plan on making BP able to pass a Sub or Water Ring like the games do?
    Sam:Helping Hand is overpowered at the moment, to really make things interesting I would have to make buffs/debuffs stack 6 times. I do want to make Baton Pass more useful in the future.

    10. Slash: Have you considered making special sprites/versions of certain Pokemon? ex. Ash's Squirtle (Wearing the Squirtle Squad glasses) or Gary's Giant Krabby?
    Sam: Yes I have considered it but I never get the time to add them in.

    If you want your question to show up on next week's blog go to our forum now (look at the fan links tab up top) and submit your question.

    So we have a lot of left over things to do from last week so let's start there.

    I won't be able to work a lot today (Saturday) and tomorrow so I will be postponing what is left for next week and releasing in about 2 hours (1:28PM Est), thanks for playing :)

    Adding more features to the chat to prevent spamming (100%)
    • Added names being in a blue color to prevent users from impersonating other people (100%)
    • Satoshi users will now have name Satoshi1, Satoshi2... etc (100%)
    • It is now possible to ignore somebody by typing in /ignore nickname (Replace nickname with the users nickname) (100%) - They will be ignored while you are in the chat room, leaving the chat room will reset the ignore.
    Adding a new layout to the trading center (Postponed ): ) - Thanks Nssvelocity!
    Going back and making the game less grindy for new players (Postponed ): ) -  The newest level will always be top end and require a high level team.
    Allow players to change their email and/or password in the pokemon center (Postponed ): ) - You will have to supply your own email and password in order to change them to prevent hackers from changing it.
    Change the way getting shiny pokemon in the wild works to prevent hacking of shiny pokemon (Postponed ): ) - Adding a new way to find shiny pokemon.
    New Pokemon To capture (100%)
    • New Moves (3) (Skipping one for now, but will add it once I fit all the mechanics in the game for it) (100%)
    • Implement Graphics (100%)
    • Implement Shiny Graphics (100%)
    • Implement Stats (100%)
    • Implement Moves/TMs (100%)
    New Story Level (100%) - Training Level!
    • Level Intro (100%)
    • Level Layout (100%)
    • Level Waves (100%)
    • Level Ending (100%)
    New TM (100%)
    • Ice Beam (100%)
    Level cap to 64 (100%)
    • Acid Armor (100%) - Vaporeon
    Add an exp tag when leveling up (100%) - This is a technical fix. This is included in v4.7.1
    Made the Waterfall attack animation quicker (100%)
    Made Waterfall attack show the correct attack type (not effective, super effective or normal) (100%)
    Fixed Zap Cannon doing Shadow Ball instead of Zap Cannon (100%)
    Make Destiny Bond and moves like that only work on pokemon that are at lower level than you (100%)
    Fixed Onix learning Double-Edge twice and not learning Stone-Edge (100%) 
    Made both Nidorans have a unique name ingame (Nidoran F and Nidoran M) (100%) 
    It is no longer possible to put pokemon in type specific spots if they don't match the type (100%) 
    Added the attack power to the attack description of Snore (100%)

    That's what we have so far, as always let me know what you think, and keep coming back during the week to see how my progress on the update is going. As I work/finish parts I will update the blog.

    Have a good week and Hero Tower Defense Tuesday is tomorrow so look forward to that!