Showing posts with label Story. Show all posts
Showing posts with label Story. Show all posts

Monday, March 5, 2012

Weekly Progress List, New Servers, Pokeballs for PTD 2 you decide!

Want to get the legendary dogs? Shiny Mew? or any other shiny pokemon in the game? Adopt them today using SnD coins! Click here for more info.

Visit the PTD: Pokemon Center - a place to trade pokemon, get your Daily Code, adopt Pokemon, view your items and change your avatar! 


I apologize for the Mystery Gift, it was going to be a really cool pokemon that I discovered but it ended up glitching and this weird pokemon showed up called MissingNo. So enjoy that ;)

PTD 2 a New Beginning!

We finally made it all the way back to Pallet Town on Pokemon Tower Defense, I'm pretty excited to finish the story levels and to focus more on PTD2. PTD one will not be receiving any drastic changes from it's current form as you guys might have noticed. A lot of the suggestions and ideas that you guys contributed will be pushed to PTD 2 instead. I really want PTD 2 to feel like a big upgrade from PTD 1, almost like how the original gold and silver felt like after red and blue. What this will mean for the game is smaller buttons! What I mean with smaller buttons is that the original game was meant for the Android marketplace and the closest  competition was a Tower Defense game that is still pretty popular on the Android Marketplace that featured a really plain layout in the game. Black background with big buttons. For the sequel the main target for the game won't be mobile devices so you will see menus and interfaces that have the computer in mind. Speaking of the computer! They have keyboards! So expect a lot of hotkeys for things like changing your moves and switching your pokemon. The next possible change that you guys asked about the whole time for PTD 1 is different pokeballs!

Pokeballs

Okay so like I said before you guys always asked about having different pokeballs for PTD 1, and I thought it was a great idea until I looked at how the game worked. Now as we all know once the pokemon is weakened you use the pokeball (which is unlimited in PTD 1) and you catch it. The first thing I thought about for better pokeballs (great ball, ultra ball) was to increase the percentage that a pokemon life would be to be considered weakened. But this would make the game very easy if the ultra ball you only needed to bring a pokemon down to 50% of their life to catch them.

Now in the Nintendo games, pokeballs had a chance to not capture a pokemon this wasn't automatic like it is in PTD 1. is that something you want to see in PTD 2? What I had in mind is that pokeballs don't automatically capture the pokemon but instead it plays out the animation like the game and the pokemon can escape, this makes adding other pokeballs easier since they would improve your chance at capturing a pokemon, also some pokemon can only be captured with different pokeballs. On a side not special pokemon that have red bars (like shinies) would still be instant capture like they are now.

Along with this in PTD 2 you won't have unlimited pokeballs, you will have to buy them when you start the level (if you want to). To go along with that change leveling up will no longer cost money and be automatic. This is something that has been requested for a long time and these changes it will make it happen.

So tell me do you want pokeballs to have a chance at capturing a pokemon and have different pokeballs or just have one type and have it be 100% chance once weakened? Vote on the poll and have a lasting impact on the game.

New Servers

So we all hate when the server is slow and when you get an error page in the trading center (trust me I hate it too!) So using the funds that we get from SnD Coin purchase from amazing users like you ;) and from Ad Revenue we are currently paying for a Virtual Private Server which is the next step for us in improving the speed of our pages. Now the process of moving everything to the new server is going to take some time and there might even be a maintenance period where nobody will be able to play our games, but I'm trying to do the best that I can to make it smooth so you won't lose time or the time will be minimal. Just know that we are doing our best to make thing work better around here, using your contributions (which we are very grateful for and appreciate very much!)

Weekly Progress

For this week we will again have a story level, new TMs, and a new Mystery Gift! Along with more PTD 2 items which I didn't get a chance to do last week. Also around the middle of the week there will be a first look video for PTD 1.

PTD First Look Video by GraphicForce:

PTD 1 Progress:

Story Level (0%)
  • Intro (0%)
  • Layout (0%)
  • Waves (0%)
  • Ending (0%)
New TMs (100%) - (Giga Impact, thunderpunch, ice punch, fire punch, focus punch)
Trade my pokemon in the trading center (100%)
Put new pokemon up for trade (100%) - My account is samO
New Mystery Gifts (50%) - This is for Monday!
  • Implement in Saving (0%) 
  • Implement code in Game (0%)
  • Pokemon Stats (100%)
  • Pokemon Everything Else (100%)
Bug Fixes (100%)
  • Fixed a typo in the description for the attack psyshock (100%)

PTD 2 Progress:

Temporary Title Screen (0%) - The final one will be from the contest winner, but I will make a placeholder one for now.
Options Menu (0%) - Adding some more options here, like a logout, and more.

HTD Progress:
Click here to see my HTD progress for this week.

That is all I have for today so let me know what you think! If you have any questions about PTD 1 make sure to check out the forums and chat rooms to find answers before you post them below it helps you get a faster answer and it helps me be able to take care of the less common comments/suggestions/questions.

Thanks again! and guess who got first comment... again! ;)

Tuesday, October 18, 2011

Hero Tower Defense Tuesday: Day 10 - Story



Visit the PTD: Pokemon Center - a place to trade pokemon, get your Daily Code, adopt Pokemon, view your items and change your avatar!





Welcome to Hero Tower Defense Tuesday!


Sketch of logo


Go here to read the Day 9 of Hero Tower Defense Tuesdays.


Today let's talk about the story for a bit.

This area of the game is still rather open-ended and undetermined at this point, more so than most other aspects of the game. So I wanted to tell you guys a little bit about what we had in mind for HTD's story and single player and then get your feedback and suggestions on it.

Elements are a key part of the HTD world which I'm sure is rather clear at this point. We have 5 elements (Fire, Water, Nature, Light, and Shadow) each with their own advantages and disadvantages against eachother as well as their own physical and magical skills that specialize in categories like offense, defense, and utility. You also have a native element that gives you a bit more power with that element and you also gain combination elemental attacks when you make certain matches in the elemental trees. With that in mind it's pretty easy to say the elements should tie into the story and world rather heavily.

The game is of course based in a fantasy world so that opens up a lot of paths. That also means there is a lot to consider.. how much technology is there and how advanced is it? Is the current state of things peaceful or chaotic? Is there some major event currently taking place? etc. The same goes for your character and characters you meet in single player.. how old are you? Are you a king's son or a lowly peasant? Is there something unique about you or your family? Do you have some hidden past? etc. I personally don't like things being too cliche but it's a bit difficult to avoid because there's so much out there that people have already seen but, hey, we'll try.

We have some ideas in mind but without giving away too much I can say you'll be old enough that you're out on your own doing things like adventuring and exploring and whatnot. During single player you'll meet other characters that may join you, probably some from your past and some new. At least part of the story will be about you seeking out something related to your native element, perhaps how to master it so you can acquire greater skills with that element. During your quest there will probably be trials that test your skill with the elemental system. So there might be like a crazy shadow boss you have to fight or a water cavern you have to get through. While I wouldn't say there's a doomsday character who's out to destroy the world you'll definitely come across characters/creatures that are much stronger than you and are terrorizing that area or blocking your way.

So as you can see there's a lot up in the air story-wise. As I mentioned we have a several things in mind that are more solid but I don't want to give it all away. This is also mainly for single player. The multiplayer will continue the story to an extent but have a wider scope. We're interested in hearing what you guys would like to see though. Do you like the uber, evil, insane guy wanting to take over the world? The mysterious past that you gradually uncover? Perhaps just the idea of going out and discovering the unknown?

There will also be side quests and such as well that will probably be completely unrelated to the main story but that's why they're side quests right? I know we have some writers out there with ideas they'd like to share as well. Let us know what you have on your mind! But try to summarize it. ;)

Also don't forget to check out Kevin's blog, KXN @ HTD for all things art related to HTD! You'll find additional concept art, polls to help us decide on certain art aspects (currently which female hairstyles to start with), and he recently added a progress list. Here's a new WIP logo design Kevin made:

WIP HTD Logo

As always let us know what you think and leave your feedback in the comments, thanks!

-Dan

Monday, August 1, 2011

Lost Artifacts: Skullshield of Kalenax

This entry was written by Aaron, for the June Contest: Lost Artifacts. He can also be found on RPG Musings and twitter under @wolfsamurai.

Entry
In life, Kalenax was an unholy terror. Even though he was not very old, this red dragon carved a path of destruction and violence across huge areas. His lust for violence and riches drew the attention of Tiamat, who blessed him with even more power. The devestation was incredible, but eventually even such a powerful creature might fall. And so Kalenax did, hunted and killed by a group of adventurers who died to the last in their effort to bring the dragon down.





But even in death, Kalenax was not finished with his rampage. Tiamat-worshipping kobolds of the Poison Scale tribe eventually found the broken and skeletal remains of Kalenax years later and immediately recognised, though signs and portents, that Kalenax had been divinely blessed by their own patron. Not ones to pass up a bounty, the kobolds broke down teh skeleton and fashioned tribal relics from the bones. Kalenax's skull was fashioned into a shield, banded with iron and blessed twice-over by Tiamat, for the chieftan to use.

The kobolds themselves ran afoul of adventurers later and so the Skullshield of Kalenax came to be in the world at large, where many fought over it. Consecrated with unholy power and still containing the whispering remnants of Kalenax's spirt, the shield is an artifact of incredible power. The ablility to blast white hot flames that can melt metal or stone and protect the user from the same is powerful enough, but the shield also grants the wearer the power to sense nearby magical items and perform certain rituals like a master. Dragonkin of all kind are instinctively unsettled before the sight of the shield, though followers of Bahamut may instead be enraged at being near a relic of their hated foe.

Monday, July 25, 2011

July Contest: A Day In The Life

I wanted to start 2011 off with some contests and hopefully we can continue to run various contests each month here on the Wastex Games website. I now present the July Contest...

A Day In The Life


Pick a creature that players are generally unsympathetic toward (drow, gelatinous cube, whatever) and create a "day in the life of..." story exploring the creature's motivation and worldview.




Not the beatles from the monster manual...


There is no minimum or maximum word count required and it is open to anywhere Amazon.com will ship, unless noted on the prize item below.

Submit your entry below and tweet the following on Twitter:
I just entered the July Contest at @WastexGames! http://bit.ly/pJvykx #dnd #rpg

If you wish to include any images, include a link to them in the form below. If you do not have a file sharing service, I highly recommend DropBox. It is free and if you use my referral link (here), both our accounts will receive an extra 250 MBs of storage.

The winner will get their choice of one of the three following items:


Lords of Madness - Miniatures 6-pc Booster Pack


OR

Custom made, hand dyed Dragon Chow dice bag.
(Subject to available colors once winner is announced.)


OR

A free character commission by @thedandmom.
Examples can be seen on her Deviant Art gallery.



Use the form below to submit your entry, submissions will be accepted until Sunday, July 31st at 11:59 PM EST. If you have any questions or comments, ask away here in the comments! Good luck!

Contest closed.

Friday, July 22, 2011

Lost Artifacts: Contest Winner!

June's winning entry was written by Brent Newhall, for the June Contest: Lost Artifacts. He can also be found on his website Brent P. Newhall's Home(page) and twitter under @brentnewhall.

Entry
I hereby present the Bladed Sandals. These nasty little shoes have blades woven or otherwise worked into the sole, allowing a simple side-step to draw blood.

BLADED SANDALS
Item Slot: Feet
Property: When you shift, perform a free basic melee attack, dealing 1d6 + half level damage.

Now, give these out to a bunch of kobolds. This basically gives each kobold an extra basic attack every turn, provided there's a square for them to shift into. Watch your players tremble at the sight of kobolds again!

Tuesday, July 19, 2011

Anachronisms: The Veil of Crow

This entry was written by Alex Melchor, for the May Contest: Anachronisms. He can also be found on twitter under @Alex_Melchor.

Story
The sentries had done their job and the alarm had sounded in the camp before the orcs attacked the camp. The savages had certainly taken them by surprise, but Sir Roderick was not worried; his small unit had trained extensively for this situation.

His squire helped him quickly into his chainmail, the horns of the orcs now splitting the night with their horrid bleating. Normally, he would dispense with his plate to face the ambush, but he nodded at the squire to begin helping him don it. His men, with simpler armors, were following suit, not requiring as much help as he did.

The squire worked quickly, pulling the straps to secure the pieces of plate and simply letting them stick together by virtue of whatever magic made them work, saving precious time with each pull.



The men-at-arms were fully armed and armored when the orcs finally breached their camp's perimeter, surprising the orcs with their preparedness and handily routed the raiding party.

What had the wizard called this miraculous strap that had probably saved their lives? The Veil of Crow, or something...

Monday, July 11, 2011

Anachronisms: A Brutal Summer

This entry was written by Terrence van Ettinger, for the May Contest: Anachronisms. He can also be found on twitter under @LandrasGembar.

Story
It was a hot day in the midst of high summer. Garya's face was streaked with sweat as she trudged along the road that led from Greenvale to Ventar. Her endurance for such things was being pushed to its limits, and she feared she might be in danger of passing out at any moment. This summer was, without a doubt, the most brutal she had ever faced, unnaturally hot and extremely dry. Gilleth, learned in matters of weather, had expressed concern that it might indeed be the result of something beyond normal influences.
It was while she was contemplating this situation that Garya caught sight of something--a large, bright yellow something--just sitting at the side of the road. It looked, for all the world, like some sort of odd carriage, but with no horses, and no apparent way to hitch them up to it. The wheels appeared to be made from some strange material, and most of the carriage was metal, not wooden.
"Look at this, will you?" she said, addressing her traveling companions. "I've never seen anything like it!"
"It looks like it should be movable," Quaraz observed, his large Gnomish eyes taking in the sight with undisguised curiosity. "But if it's some sort of carriage--it seems to have no way to hitch it up." He walked directly up to the contraption and began examining it more closely.

"Quaraz, look!" exclaimed Sheliya, who had come up beside him. "It's got these handles on the side!" So saying, Sheliya reached out a slender hand and pulled up on the handle, marveling as a catch thunked from inside the thing, and what was now clearly a door opened up. Six pairs of eyes peered into the thing's interior, with its plentiful seating, made from fabrics none of them had ever seen before, and, inthe front, its massive wheel which reminded Gilleth of a sort of modified ship's wheel.
"Let me ensure that there aren't any traps on this," Sheliya proposed. “If not--at the very least it could perhaps provide us some shade for a moment. It looks like there'd be plenty of room for all of us."
"But wait," broke in Sivenna, her learned cleric's eye catching sight of some writing on the inside of the door. "There's some writing here--Quaraz, can you make sense of it?"
As Sheliya began her investigation of the structure for any sort of traps, Quaraz set to work casting the ritual that would allow him to make sense of the writing. It didn't take long for Sheliya to declare the vehicle safe to enter, and while everyone else piled into it, Quaraz completed his ritual.
"These letters here," he explained. "seem to translate to--” here his eyebrow raised in puzzlement. "Dodge. But why someone would write that on the inside of the door, I can't figure out for the life anymore than I know why the wind blows."
"What about this panel?" asked Garya. In her years growing up in the caverns, and in the time she'd been adventuring, she'd never seen anything that remotely compared with it. "Seems there's writing here too."
Quaraz and Sheliya both moved to examine what the stocky warrior woman was referring to. While the elf's lithe frame allowed her to examine the panel easily while sitting in the seat in front of it, it was necessary for Quaraz to stand to his full height in order to gain access to all the various dials, switches, and other bits that covered one side of the panel.
"What are these vents for?" Sheliya asked him. "If I had to guess, I'd say they had something to do with air flow for some reason. Perhaps that's how it runs?"
"Let me see," Quaraz replied, casting his bright blue-eyed gaze upon the area to which the rogue was pointing. By this time the others had all gathered themselves and their gear inside and had closed the door. Sevenna, who normally stood six foot nine, was forced to hunch over significantly in order to fit, but she vowed that the shade was well worth the extra effort. Especially when Quaraz suddenly flipped a small lever on the panel--and to everyone's amazement, cool air began to blow from the many different vents, not just up in the front, but all along the sides as well.
"What manner of strange magic is this?" Gilleth mused, half to himself and half to the rest of the group. "Well, it seems harmless enough." Just about that moment, a loud honking noise came from the vicinity of what they had decided must be the driver's area. Everyone jumped in surprise as the sound took them completely off-guard.
"Um, I believe that's my fault," Quaraz confessed. "There was a big pushable piece here," (he gestured to center of the large driving wheel.) "And I think we now know what that does."
"Quaz, what've I told you about doing things like that?" Fiarak admonished, calmly yet with a slightly stern edge to his voice. "You've been lucky so far--but one of these days--”
"Aye I know, Fiarak," Quaraz answered the red-haired, leather-clad ranger. "But I just had to know."
"You Gnomes and your inquisitiveness," the Eladrin muttered. All through this conversation, Sheliya was still examining the panel, and now returned to the compartment she'd seen when she first went over the carriage before. Taking another look at the actual contents, she came across a ring of keys.
The six of them continued to investigate the various parts of the strange carriage for a while longer, and eventually, between Sheliaya's defts, Quaraz's Gnomish fascination and his skill in understanding how things were put together, they eventually figured out just how to control the thing. They found that, even without draft animals to pull it, the thing could, in fact, move. It took some trial and error, but with experimentation and suggestions from Quaraz, Sheliya began to figure out just how to control the thing's movements, which were far faster than any carriage they'd ever seen. It was clear that, if they could keep it going, they could bein the next town far ahead of schedule, and avoid much of the brutal heat that had oppressed them thus far. Quaraz, reading through some documents he'd located, came to learn that this fast-moving, self-propelling carriage was known as a bus in the language of the strange writing, but one thing was certain: it sure made travel much more bearable.

Wednesday, June 22, 2011

June Contest: Lost Artifacts

I wanted to start 2011 off with some contests and hopefully we can continue to run various contests each month here on the Wastex Games website. I now present the June Contest...

Lost Artifacts


Craft a unique magical artifact that would give a dangerous boost to a normally (mostly) harmless enemy. Tell how this might change the monster's tactics and lead it (and possibly its allies) to victory.





There is no minimum or maximum word count required and it is open to anywhere Amazon.com will ship, unless noted on the prize item below.

Submit your entry below and tweet the following on Twitter:
I just entered the June Contest at @WastexGames! http://bit.ly/lzWZG4 #dnd #rpg

If you wish to include any images, include a link to them in the form below. If you do not have a file sharing service, I highly recommend DropBox. It is free and if you use my referral link (here), both our accounts will receive an extra 250 MBs of storage.

The winner will get their choice of one of the three following items:

Lords of Madness - Miniatures 6-pc Booster Pack


OR

Custom made, hand dyed Dragon Chow dice bag.
(Subject to available colors once winner is announced.)


OR

A free character commission by @thedandmom.
Examples can be seen on her Deviant Art gallery.




Use the form below to submit your entry, submissions will be accepted until Thursday, June 30th at 11:59 PM EST. If you have any questions or comments, ask away here in the comments! Good luck!

Contest is closed.

Monday, June 13, 2011

Anachronisms: Contest Winner!

May's winning entry was written by Jim White, for the May Contest: Anachronisms. He can also be found on his website Wombat's Gaming Den of Iniquity and twitter under @twwombat.

Story
What if the adventurers find a full-color collating photocopier?

Consider: They open a cartography shop, able to recreate any map in mere moments. Since it's so easy, they take a copy of every map they reproduce, eventually compiling the most accurate atlas in the world, with every treasure clearly marked with an X.


Literacy rates will shoot upward since the bottom fell out of the book market, even though books are now bound with only a single staple in the upper left corner. Everybody earns training in history and geography, and many children learn the ways of the world with purloined copies of the bawdy (and graphic) "The Piercer and The Beholder".

When war comes to the kingdom, the party is put in charge of a generating and distributing propaganda leaflets which eventually end hostilities and lead to the annexation of the enemy country as a vassal state.

And don't get me started when they figure out the ink formula so they can photocopy viable magic scrolls. They'll have an unstoppable magic school where even apprentices can cast any first-level spell because scrolls are effectively free.

So it's not so much a party advantage as a world-changing device, but I still wouldn't want to be the gnome who has to keep it clean and free the paper jams all the time.

Wednesday, June 8, 2011

Tribes of the Land: The Stone Raiders

This entry was written by Wesley K. Hall, for the April Contest: Tribes of the Land. He can also be found as Illustrator of the Nameless PCs Webcomic, on his sketch blog and twitter under @wesleykhall.


The Story
The Stone Raiders

Paths all throughout the forests are littered with horrifying statues. Women and children with faces in terror, warriors screaming with swords drawn and shields raised in defense. These are considered to be the lucky victims of the “Stone Riders”. The unlucky victims are men and women who wander naked into town missing arms and legs, with empty spaces where noses use to be or with their eyes scratched out.



The Stone Raiders are a small group of goblins mounted on cockatrices. They are known to ambush travelers (especially the more wealthier looking ones) and quickly neutralize the major threats of the group with the bite power of the cockatrices. After petrifying a few party members, a large goblin named Kreush offers the travelers a simple exchange: the antidote for the cockatrice bites for all the traveler’s treasure and weapons. Those who accept the exchange are happy to leave alive. Those who do not accept the bargain, end up as statutes or are found wandering naked into town missing limbs with horrible scars left on their bodies when they became statutes and that remain when they are released from the cockatrice’s bite.

Kreush, is a tall brown goblin who wields a war hammer that appears to be dwarven made. He uses it to crush recently petrified foes in a single blow and is the only voice ever heard from the Stone Raiders. He is rumored to have left his goblin tribe to find the most difficult mount to ride and is rumored to have killed over 1000 foes. He has been heard to speak a wide range of languages from goblin, to dwarven, to common, to elven. Many believe that he is collecting a stockpile of weapons and money to build up a goblin empire lead by him and his Stone Raiders.

The Stone Raiders are said to be handpicked by Kreush and are picked for their veracity and their willingness to follow orders. They all mount cockatrices and are covered in leather armor; the cockatrices are covered in pieces of handmade armor mostly covering their heads and sides of their bodies. A few wield crossbows circling the travelers and keeping them pinned down, the others wield warhammers for the smashing of foes be them petrified or a bit squishier.

Tuesday, May 31, 2011

Tribes of the Land: Gaspak's Clan

This entry was written by James Lawson, for the April Contest: Tribes of the Land. He can also be found on his website and twitter under @blackengorge.

Story
Gaspak's Clan

Gaspak's Clan is a small tribe of Xivorts (see MM3, p.208) that have taken refuge in the world and are waiting for the day that they become strong enough to exact their revenge on the giants and ogres that they see as their oppressors.

Distant cousins of gnomes, Xivorts have been changed and ravaged by fell magic and torture by formorians in the Shadowdark. Many xivorts are still slaves to the formorians, but a lucky few have managed to escape into the feywild or the world. However, for some this escape was at a price - bargains with cabals of hags to help them escape left them with gross exaggerations to their twisted features as they escaped through the Shadowfell. Many xivorts harbour hatred towards larger creatures, such as goliaths and half-orcs, but reserve their fiercest ire for ogres and giants.

One such xivorts that managed to flee the formarians' servitude through the Shadowfell is Gaspak, who's journey through that plane has transformed him into something stronger than normal. He saw opportunity for revenge when he was released by the hags and made further deals with them. The hags would continue to free xivorts and hold them for Gaspak in exchange for riches and treasures from the world.

Gaspak steadily built up his clan, starting with those that escaped with him, and gradually adding to his numbers with gifts and offerings to the cabal of hags that freed him.

The main tactic the clan employs is to find caves or hideouts fairly close to small villages and towns. Time is spent fortifying these places with traps and hazards, and then they begin small raids - more intent on terrifying than any real destruction. These raids are disguised as best they can as goblin or kobold raids, with the hope that the village will employ any wandering adventurers to solve the problem.

When adventurers arrive the xivorts use their traps and hazards to waylay them and then attack in swarms. The intent is to relieve the adventurers of any items they have that the hags would like. Gaspak takes his share of the items, picking and choosing those that will ultimately help him reach his goal of being powerful enough to take on giants and ogres, before meeting with the hags at pre-arranged times and places to offer them the remaining riches.

Gaspak stays in the location for as long as he deems it safe and the raiding disguise holds, or until adventurers stop coming. The clan then leave in the night to find a new base of operations.

This process has been repeated over and over again for more than three years, and their leader has gradually accumulated items that he believes will help him in his crusade. His clan now numbers over thirty, with new xivorts from the hags helping bolster his numbers, or replace those that have fallen.

Gaspak is a single-minded and determined Xivort, the thought of revenge all he truly has to rest upon after years of suffering and torture. Clever and decisive, he has thought of many of the traps that the xivorts employ - the tinkering skills of their distant cousins, the gnomes, present in his bloodline. He leads battle from the front when he has to, using the weapons and armours he has taken from past adventurers to his best advantage.

Sample Encounters:
Level 1 Encounter (550xp)
- 2 Xivort Slashers (MM3, p.208)
- 1 Shadowhunter Bat (MM, p.27)
- 1 Xivort Darter (MM3, p.208)
- 1 False Floor Pit Trap (DMG, p.87)

Level 3 Encounter (750xp)
- 3 Xivort Slashers (MM3, p.208) mounted on...
- 3 Giant Rats (MM, p.219)
- 2 Xivort Darters (MM3, p.208)
- 1 Xivort Netcaster (MM3, p.209)
- 1 Spear Gauntlet Trap (DMG, p.87)

Level 5 Encounter (1,025xp)
- 3 Xivort Slashers (MM3, p.208)
- 1 Xivort Darter
- 1 Xivort Netcaster
- 1 Xivort Shadow Caller
- Gaspak (see above) mounted on...
- 1 Dire Rat

Wednesday, May 25, 2011

May Contest: Anachronisms

I wanted to start 2011 off with some contests and hopefully we can continue to run various contests each month here on the Wastex Games website. I now present the May Contest...

Anachronisms


Pick a single piece of modern technology and have an adventurer find it. Assume that whatever magic brought it to the DnD world keeps it fully functional, even if it normally needs electricity, network connections, etc. Show how it could provide an advantage to your adventurer and his or her party, whether a combat advantage, or through being able to avoid conflict altogether.




There is no minimum or maximum word count required and it is open to anywhere Amazon.com will ship.

Submit your entry below and tweet the following on Twitter:
I just entered the May Contest at @WastexGames! http://bit.ly/jReaRy #dnd #rpg

If you wish to include any images, include a link to them in the form below. If you do not have a file sharing service, I highly recommend DropBox. It is free and if you use my referral link (here), both our accounts will receive an extra 250 MBs of storage.

The winner will get their choice of one of the three following items:

Lords of Madness - Miniatures 6-pc Booster Pack


OR

Deluxe Dungeon Master's Screen (4th Edition D&D)


OR

Dungeons & Dragons Fantasy Roleplaying Game: An Essential D&D Starter (4th Edition D&D)



Use the form below to submit your entry, submissions will be accepted until Tuesday, May 31st at 11:59 PM EST. If you have any questions or comments, ask away here in the comments! Good luck!

Contest is closed.

Tuesday, May 24, 2011

Tribes of the Land: Contest Winner!

April's winning entry was written by Tony Mastrangeli, for the April Contest: Tribes of the Land. He can also be found on twitter under @DnDHelper.

Story
The Anher Haunt

Sevron was a necromancer of some renown in his day. Legend has it that he worked in a liar built into the Nadam mountain range, just outside the town of Anher. Sevron's goal, of course, was Lichdom. However, as powerful as he was, he wasn't able to complete the ritual properly. The result was a magical mishap the kept his brian functioning, but destroyed his body.

Trapped in his own dead body, he wait for months until a unfortunate peasant boy from the town of Anher stumbled into his mountain lair. Using his mental influence, he quickly dominated the boy and set him to do his bidding.

Once the boy had Sevron's brain safely interred into a jar, his use came to an end. Sevron had the boy kill himself and then proceeded to raise him as a ghoul.

Now with his most pressing need taken care of, Sevron began to think about the danger this nearby town might pose to him if they came looking for the boy. So he ordered his new ghoul servant to take him to the nearby graveyard for the town of Anher.

They went down into the deepest crypt and setup shop. With a massive supply of "raw materials" Sevron knew he could build his tribe up quickly. Using the first ghoul as his hands, he ordered him to start by bringing him a few corpses, to which he quickly raised in to skeletons. So over the months, Sevron managed to build up his tribe into a fierce band of undead.

He had thought about creating more ghouls, but knew they would be much harder to control then the simple-minded undead. So he deiced to work on experimenting with different types of zombies and skeletons. In addition to old corpses, anyone unfortunate enough to walk near his graveyard was quickly "recruited" into the tribe.

Thus, over the months, Sevron was able to create himself the Tribe of the Anher Haunt as he calls it. Locals know something isn't right and steer clear of the graveyard. Sevron knows it's only a matter of time before a group of adventures decides to come bother him, so he diligently is working on increasing his tribe.

This day his tribe consists of the following:
Sevron, Brain in a Jar
Level 6 Controller

Unfortunate Boy, Ghoul
Level 5 Elite Soldier

5 Skulk Zombies
Level 3 Skirmisher

4 Hulking Zombies
Level 4 Brute

10 Skeletons
Level 3 Soldier

5 Skeletal Archers
Level 3 Artillery

Monday, April 25, 2011

April Contest: Tribes of the Land

I wanted to start 2011 off with some contests and hopefully we can continue to run various contests each month here on the Wastex Games website. I now present the April Contest...

Tribes of the Land


The world is a big place, and when you include all the other planes of existence, the possibilities of what you may find are endless. Create a tribe of monsters (any kind), include their leader, some background of how they came to be, and some interesting lore.

There is no minimum or maximum word count required and it is open to anywhere Amazon.com will ship.

Submit your entry below and tweet the following on Twitter:
I just entered the April Contest at @WastexGames! http://bit.ly/ei77aN #dnd #rpg

If you wish to include any images, include a link to them in the form below. If you do not have a file sharing service, I highly recommend DropBox. It is free and if you use my referral link (here), both our accounts will receive an extra 250 MBs of storage.

The winner will get their choice of one of the three following items:

Lords of Madness - Miniatures 6-pc Booster Pack


OR

Deluxe Dungeon Master's Screen (4th Edition D&D)


OR

Dungeons & Dragons Fantasy Roleplaying Game: An Essential D&D Starter (4th Edition D&D)



Use the form below to submit your entry, submissions will be accepted until Saturday, April 30th at 11:59 PM EST. If you have any questions or comments, ask away here in the comments! Good luck!

This contest is closed.

Monday, April 11, 2011

Minions Encountered: Chamber of Fire

March's winning entry was written by David Flor, writer for BrainClouds.net, for the March Contest: Minions Encountered. He can also be found on twitter under @BrainClouds.

Chamber of Fire, a.k.a. Goblin Go BOOM!
You enter a massive underground chamber that appears to be some sort of temple. At the far end is the goblin leader performing some sort of ritual to a large idol of Bane. In between you and the altar are two narrow bridges of stone that hang over a deep chasm of flowing lava. The goblin leader turns to face you and begins shouting, motioning several goblins in front of him to attack.


Download the full encounter here: Chamber of Fire, a.k.a. Goblin Go BOOM!

Monday, March 21, 2011

Army of One: Garrett The Amazing

This entry into the Army of One contest was written by Simon Matthews. He can also be found on twitter under @symatt.

Story
The warm yellow firelight reflected golden off the weak beer up onto Garrett's neck. The soles of his damp boots steamed gently as they face the open fire.
Smoke from countless pipes meandered about the shadow laden room. Maidens with dirty aprons and dirty hands negotiated bags, boots and reaching hands as they went about their business serving warm beer and pale meats. A mix of Local farmers, out of town traders, quiet solitary types and loud half naked warriors with weapons placed at their feet, yet always ready for a fight if the opportunity arose.
The stale taste of sweat and dirt is only just covered by garlic and smoke.
The cacophony of voices is broken from time to time with a burst of laughter or cheer from some other table or corner.

Being a Halfling didn't stop Garrett from mixing with every race and creed, he managed it so well. His clothes, of Noble make, well kept but showed their age, his boots had holes that had been repaired so many times that there wasn't an original piece left. His hair was unkempt, dark and hung in his eyes but he thought it gave him a mysterious look.
A sword, well he says it's a sword, no more than a long dagger really lay in the side grove of the high back chair he managed to acquire when an aged local left to relieve himself. Leaning against the back of that chair was a shield, way to big for one so small but it seemed to attract light like a candle attracts moths. A pattern of wind tossed leaves carved into the metal gave the feeling of motion where there was none.

"There I was, standing alone on the south end side of the bridge of Vakcher"
Raising his voice one more level.
"The entire city of Tyndall was behind me" garrett took a breath. "Women, children and the old stood trembling in fear, only I stood between them and certain death"
The halfling leaned forward to give more drama to his tail. Spilling beer on his leg which he failed to notice or just didn't want others to notice.
"The hordes of VAK stood before me with teeth gnashing and weapons bashing"
He demonstrated this by bringing his small hand hard down onto the arm of the wooden chair and bearing his teeth.
An audience of three had gathered about him now with a couple more peering over their shoulders.
"what did you do, what did you do?
A young adventurer of no more than twenty summers questioned, he sat against the hearth, an untouched drink in hand, questioning him again and again at every scene Garrett described.
"Shut up will you I'm coming to that bit" the flash in Garrett's eyes faded momentarily as the creative juices had been broken.
"Well as I said, I was standing......" garrett stopped looked at the lads goblet and looked back at the lad.
"Are you drinking that?"
Pointing a grubby finger with a broken nail at the young mans drink.
"Er..no..you can have it if you want" he passed it to Garrett, who then poured it into his own flagon.

The wood upon the fire crackled sending a delicate cinder spark drifting into the haze of smoke to then come to rest in Garrett's drink with a soft fizzle. Garrett took several loud gulps of beer and then continued his Story.
"The first wave of Vak charged, I held my ground. They clambered and clawed over each other on mass to get at me".
He looked about, now more had leaned in to listen to his Amazing story. A hidden smile crossed his face. Once again the young fighter interrupted.
"What's a VAK?"
Several of the Audience agreed and looked puzzled.
"Well when you have travelled the many lands and worlds as I have then you may come across the vicious and deadly VAK, but I'd hope for your sakes you never do". Garrett scanned the ever increasing crowd.
"Who will fill my cup so I can continue and maybe a little meat too"?

His cup and plate filled Garrett yet again started to retell his amazing adventure.
"There I was, my trusty sword in one hand and my life protecting shield in the other".
"The Vak, reached me within several heartbeats and all I could do was keep my two horse span width of the bridge. They slammed into my shield skidding me backwards. I dug my heals in harder until I came to a stop." Garrett took a bite of his remaining meat, chewing with mouth open and spitting pieces of food as he became more animated in his telling.





"I stabbed and slashed with my sword, Vak were dying with every stroke of my blade. My arms ached with the force of my blows and the strain it was taking to hold these evil monsters back from the innocent I was protecting".
Garrett's breathing became faster as though he was living the moment again or was it the first time?

The tale continued, drawing more and more people about him, all enthralled in the heroics of this small but mighty Halfling. Garrett carried the story and his spectators farther into the spectacle that must have taken place upon that bridge so far from this small travellers inn.
"The Vak bodies lay about me" Garrett continued. "My feet, ankle deep in their green fetid blood. Took me days to clear the stench from the soles" he pointed at his boots, everyone looked at them and as if in a choir, Oooooed and aaahhhed in unison.
"What about the Vak, surely there was to greater number for you alone"?
A voice from the back shouted across the tables. A human of many years and by the looks of him many a battle. Clambered onto a table and again repeated what he had said, now to the whole room which lay in silence, looking at Garrett for an answer.
Garret looked about him. Stumbled for words a couple of times then spoke clearly as if recalling a memory.
"You are right to ask my friend for there was a horde of Vak. Even though I had killed more than I have fingers and toes there was still more beyond." Garrett's eyes wondered across the faces of the crowed. Sweat trickled down his brow like hot oil running from the skin of a roasting chicken. Had he faltered, had he been discovered?
"yes I had to think fast."
Now standing upon his chair and holding his hands outstretched, holding the attention of his audience.
"I jumped backwards and landed a full ladders length away from the drooling Vak" Garrett touched his lower lip in thought. "I looked about and studied the bridge in total detail. It took but a thoughts moment and then I saw how to beat the Vak."
The whole crowd seemed to move to the edge of their seats even if they were not seated.
"There was a crack, only slight, but it ran the whole width of the marble white bridge." Garrett waited, giving the tension time to increase.
"The Vak charged again, I paused, I had to surprise them with my plan. The sound of so many Vak in one location was the sound of the underdark come alive upon this land. Hell itself was bearing down upon me. I drew my sword high above my head". Garrett demonstrated by raising his sword from the chair and with a great leap. As great as this halfling could manage, landed hard on the inn floor striking the hearth.
"My sword penetrated the marble bridge, like a mole beneath the dirt, moved from the point of my sword to the left and right of me, the crack crumbled and broke before the Vak, their side of the bridge became hidden in a cloud of dust and in their charge they could not stop and like a waterfall of evil flesh they tumbled and fell to their doom one after another until all was gone, down screaming to their end".

The crowd cheered with excitement and clapped, several bought Garrett fresh drinks and coins clattered like heavy rain against the wooden floor.
once again the hubbub in the Inn returned as patrons resumed their own stories and life tale. Not as dramatic and not as world shaking.

Garrett slumped back into his chair exhausted from the sheer drama of the whole evening. Wiped the sweat from his face with a maidens apron as she delivered a tray laden with drinks.

"Is that True?"
The young warrior made his final question. Some hidden disappointment lay upon his face.
"Is that True"?
Garrett leaned forward close to the young lads face, with a voice close to a whisper.
"What do you think?"
"For I am ...."
And as if on cue the two together still in a whisper spoke with a smile upon their bright faces.
"........Garrett the Amazing"

Thursday, March 17, 2011

Army of One: The Ballad of Torin

This entry into the Army of One contest was written by R.E. Davis, aka "Rev. Lazaro". He can also be found on twitter under @revlazaro.

Story
Torin, Born of the Mountains.
His people, his culture, they believe in her. The Stone mother who gave to them, who provided shelter from the wild beasts of the jungles below. Who provided outlook over the lush, green terraces. Torin ensured the mountains were kept safe for him and the other children of Earth. The Stonemen like himself, the bearded sages who understand the runes.

But the Jungles have been screaming with the war drums of the savages. "Elven" is what they call themselves. They have been ambushing the hunting parties of Torin and his people, killing their prey and even setting fires to the land that surrounds their hearth.

Torin called out to the others of his village, and chose the 3 proudest youths of their hunting bands to escort him. He was setting out to return the fire to the savages.

As they traveled into the depths of the Jungle, they were unaware of the savages that waited in the trees and watched. They patiently stood by, until the moment was right to ambush Torin and his crew.

The arrows flew out. One lad was taken down immediately, another one critically injured as the missiles pierced into him. The third child, horrified by what had become of his friends, turned and fled into the brush.

Torin tried to immediately rush to the aid of the youths; he tried to call out a warning to the third. But in a moment's notice he was surrounded by his attackers. Arrows knocked, blades drawn, Torin screamed out in anguish and drew his Hammer crafted by the beardmen, and raised his shield.





The arrows flew. His Goliath skin stung as the points pierced in, but few actually penetrated his rock-speckled hide. He engaged on the nearest foe, swinging wildly his hammer to the back of the Elf's legs....and as he fell he curved back around to drive the hammer into his face.

Two more engaged, blades drawn. He met one blade with his shield, but was taken in the sides by the other. He raised out his hammer and screamed out the name of his Goddess, pleading for her aid as he smashed his weapon into the Elf who caught him off guard. The Earth shook around his foes, grasping at him as he tried to struggle back to his feet. The claws of Earth, however, tore him asunder.

The elves were taken back by the brutality of their target, and a few archers turned to flee much like the third youth. Torin's eyes connected with the other bladesman, and he snarled as he swiped repeated blows his Warhammer, catching him off his guard. The second youth, still alive, took advantage of this moment to lash up behind the Bladesman and drive his own daggers into his sides.

As he dropped the bladesman to the ground, the Youth gazed up to behold a fierce some scene....as the Elf leading the ambush emerged from the treetops. He was leaner, stronger than the rest, and brandishing some frightful blades. A few of the Archers also re-appeared, once again knocked and standing guard.

Torin had nothing of it. Though hurt, it appeared that not only did the damage hardly phase him, but he seemed to regain his strength with every crushing blow.

But what the Elves weren't ready for was when Torin, raising his hammer for one last cry, began kicking out the ground, snorting, as two stones lodged in his forehead began to grow out like Ram's Horns. The archers began to shake in Fear, and were shocked as thunder cracked in the skies above as Torin charged towards their leader.

The Youth had not witnessed the events afterward; blinded by the crashes of lightening and deafened by the sounds of thunder. All he knew was that when he came to, the Elves -- including their leader -- laid bloodied and defeated on the ground.

It's unknown what has happened to Torin, but the Elven war drums haven't beaten since. The fires no longer burn at the edge of the Mountains. And according to some, the Storms that blow through the Jungles below are Torin, maintaining vigil for Mother Mountain.

Monday, March 14, 2011

Army of One: The Trials of Torment

This entry into the Army of One contest was written by Christopher Brind. He can also be found on twitter under @brindy.

Story
A dark and sombre mood came up on me. As I looked down at the decapitated head of my foe lying at my feet, and the sea of bones and necrotic flesh from the army of skeletal and zombie undead he had raised to face me, I wondered how it could come to this, but more desperately, I wondered what I would do next now that it was all over.

The adrenaline was starting to wear off and Tardak’s eyes were still glaring at me. I kicked the head and as it rolled I away I slumped backwards collapsing in to a heap on the floor. My own wounds were severe, but unlike Tardak, I knew I would survive. Once I got my breath back I would call upon my lord Pelor’s gracious healing and leave this field of horror.

I suppose the journey to this point started many years ago. I was lucky enough to be brought up in a monastery by some wise old clerics who were able to see through my Tiefling heritage and bring out the good buried in me, deep within. As I grew, they taught me about their god Pelor, how to defend myself, and how to defend others. Looking back it was inevitable that I would eventually become a paladin, a force for good in Pelor’s name, though I won’t deny that below the surface the battle against my inherited nature struggles on.

The clerics educated me in many things, but always gave particular attention to Tardak, the necromancer I have just slain. It was only recently I discovered what they had neglected to tell me, but I do not resent them for keeping that secret, it would have made my journey all the more difficult.

About a week ago, my colleagues and I received word of a town being overwhelmed by undead activity. The story had all the hallmarks of Tardak’s dirty work, so we set off post-haste. When we arrived our worst fears were confirmed. The local watch were fighting a losing battle against a horde of undead skeletons, but their controller was no-where to be seen. The sky was an unholy grimness of grey cloud, the hair of the elven ranger Glar was blown almost horizontal wind. Jardin, my dwarven warrior friend made some comment, hoping not to have to fight in the rain... again.

We joined the thick of the battle hoping to take the pressure off the watch. The skeletons had flooded in to the town, but we fought them back, bones shattering under our holy righteousness. Jardin and Glar soon got bogged down, but I pushed forward towards the general direction that the skeletons seemed to be reinforcing from. Through the town and up in to the hills, as I pushed forward the skeletons began to thin out. I breached the top of the hill and there he was, Tardak. Face to face for the first time, my inner rage started bubble over as I thought of all the evil Tardak had done over the years.

My life’s work, tracking down this mad necromantic Tiefling, an irony that did not escape me, was close to completion. I bellowed his name as a group of skeletons assaulted me, but they fell like water as my shield crushed them and my sword shattered their skulls.

I saw his eyes flair and on the wind I began to hear the necromantic mumbling of a spell being cast. I fought through another group of skeletons and behind them an army of zombies rose from beneath the ground. Tardak must have been bring the bodies of the dead here for decades, but why? What was so special about this town?





Groups of skeletons and zombies flooded past me, and continued the assault on my friends and the watch in the town below, but yet more were rising from the ground. I pushed forward destroying the undead filth as I went, Tardak mere meters away from me, and yet more skeletons and zombies raised from the ground. The onslaught was becoming over-bearing and I felt my gut drop as I began to realise that I was being over-powered. But just as I was about to lose hope, a ray of sun shone through the dirty grey skies above and reminded me of an ancient angel, who also fought a battle under similar circumstances. I yelled the angel’s name and stood straight and to full height. The sound of the name destroyed some of the skeletons and zombies nearby, their bones collapsing or rotten fleshing exploding.

It was the break I needed and I thanked Pelor for the inspriation, breaking through the throng I reached Tardak and he had nowhere to go surrounded by his own army of death with no way to escape. Our eyes locked,

“Son, we could have been a force this world had never before se...”

I brought my sword down from a high attack angle and sliced through the neck and shoulder, decapitating him before any more of his lies could escape his lips. Around me the army of undead warriors disintegrated, returning to the ground, to their natural state of death. The sky began to clear and the wind dropped off almost instantly, in the distance I could hear the cheers of the watch and my friends. I knew our work was done.

I’ve had many trials in my life, but no trial is more taxing than having to face and defeat your own father. My name is Torment and this is the end of my trials... I hope.

(Torment, Level 5 Tiefling Paladin)

Thursday, March 10, 2011

Army of One: Jakorla

This entry into the Army of One contest was written by Alex Melchor who has also contributed the art for the contest entries here on the website. He can also be found on twitter under @Alex_Melchor. Alex also asked me to include the following message:

It's a couple of days late, but here's a little D&D homage to International Women's Day; dedicated to all women worldwide who take on the mantle of "One" in "Army of One" in their respective metaphorical and literal battlefields.




The Story
Jakorla was nodding off in the narrow ledge she had found the day before. Leading the villagers through the roads had been taxing, used as she was to move on her own, or in the company of seasoned warriors or adventurers. Now she had to deal with their excruciatingly slow pace, inexperience and complete uselessness in batle.
But she couldn't abandon them either. The push and shove that marked the conflict between Karrnath and Cyre had left many homeless, and the ultimate shove came the day before yesterday, when a white mist covered the land, killing everything in its path. The villagers she was leading were survivors who'd received the warning and fled.

She was actually a Karrnathi officer, a special agent sent to suicide missions because death was not only her trade, it was part of her life. She was born death-touched, or shadar-kai, in some ancient tongue or another, and she was good with both blade and spell.

"Wake up, Jaks." A cold voice whispered in her ear and she snapped her eyes open.

"What is it, Arise?" She whispered as she scanned her surroundings. She knew they were very close to Karrnathi patrol routes, and she didn't trust their undead commanders to have any pity for the Cyrean refugees.

"You know. Patrol." The ghost of her sister faded into view; during their respective initiations into the arcane, Arise had suffered a fatal accident, just as Jakorla was succeeding in bonding with her blade as was the swordmage tradition, and during the process she had actually bonded her sister's spirit to her.

"Skeletons." The disembodied voice said. "But something's wrong with their officer."

"Damn it." Jakorla muttered. She had wanted to walk the inhospitable lands away from the road, but the children and the old people couldn't hope to navigate the unforgiving terrain. The patrol would find them, and any warning Jakorla could give would be nigh useless.

"Be careful. I am not eager to welcome you into the underworld, Jaks." The ghost vanished slowly, sensing her sister's resolve forming.

"Bugger." The arcane swordswoman whispered to no one but herself. She hid as best she could, but stealth was not exactly her forte. Fortunately, undead were rather single-minded (or null-minded) and she wasn't spotted when the small regiment marched by her hiding place. The skeletons bore the reinforcements of the Karrnathi army, and they weren't alone. There was a sizeable zombie detail, and Jakorla confirmed Arise's suspicions when she saw the officer. He appeared human, but there was something definitely wrong with him.

"Vampire..." Jakorla whispered. This wasn't an official Karrnathi regiment, the vampire must have wrested control of the undead cannon-fodder from their rightful commander, and they were marching inexorably towards the refugees. "Damn it all. Arise, let's go!"

The twins, one half-living, the other fully dead, charged.

The undead army was not prepared to be ambushed, let alone by a lone attacker. Jakorla whispered arcane words of enchantment, making her sword glow green. She slashed horizontally at the air before them, and the green light splashed in a wide arc, turning into acid that dissolved the first rank of skeletons between her an their vampiric commander.





She didn't waste time. Another battle spell later made the air shimmer with soft, glowing runes that made the air solidify around her, just before she hurled the enchanted sword at the vampire.

The steel transformed midway into a powerful bolt of lightning that hit the creature dead-on, knocking him off his horse before it double backed and returned to her hand.

"Arise! Take him!" She shouted, and the ghost of her sister flew effortlessly through the remaining ranks of undead.

"Minions! Destroy her!" The vampire managed to articulate as he jumped to his feet, and the undead swarmed around Jakorla.

To no avail. The swordmage danced through the crushing horde, and the air around her ocassionaly burst into light as an attack impacted her magical barrier.

The vampire lord unsheathed and slashed at Arise, but years of fighting together with her still-living sister had granted the spectre with uncanny battle prowess and she dodged easily. The attack triggered a small lightning nimbus around the vampire, for Jakorla's blade bolt had imposed of him the rune of Aegis. The shadar-kai disappeared from among the throng of skeletons, suddenly materializing behind the vampire and impaling him with her sword.

"Foolish... mortal..." The man bared his fangs in a wicked smile. "It will take more to defeat me."

"Don't worry, I do have more." Jakorla returned the grin and struck true again.

Any onlooker would have regarded the ensuing battle with great confusion. The vampire turned into mist and flew off between attacks, but Jakorla blinked in and out of existance in magical pursuit, relentlessly slashing at the commander as she flickered in and out of view to whittle down his undead troops.

Terrible curses flew at her, only to slide off her half-dead soul. She invoked this power more than once to join her sister's ephemeral state so that the blades of the skeletal legion simply passed through her. Any other warrior would have succumbed now from a dozen of small wounds that Jakorla simply evaded, blocked, or made irrelevant.

The vampire grew desperate and tried flying off once, only to be snagged by an arc of lighning that pulled him back to the terrifying warrior's side.

"M-mercy!" He cried, but already he was planning one last-ditch escape.

"No mercy." Jakorla muttered.

The vampire turned into a cloud of fog, but Jakorla was ready for this. She had one last spell prepared for this: a line of runes danced across her blade as she slammed it down where the vampire's chest would have been, slicing through the veil between worlds that she was so familiar with, for she spent har her life skirting it.

The vampire solidified again, along the ghostly blade in his body. He did not move anymore, and his demise made the remaining skeletons stop trying to attack Jakorla. All three of them, out of several dozen.

"I am Dame Jakorla Varsanath of the Phantom Legion." She stood straight and proud, even if the furious battle's toll began to weigh on her. "By the oaths that bind you to service, I command you to follow me."

The skeletons lined up behind her, following in mindless obedience.

"Jaks... you need rest." Arise whispered as she returned to the little pouch around Jakorla's neck, the one that held the pinch of ashes of her former body.

"I will rest when I'm dead." The shadar-kai swordmage replied, not bothering to hide the fatigue from her voice.

"You certainly keep trying..." Arise's words faded into the mist that began to rise from the ground.

---
Jakorla is a 11th level shadar-kai (Dragon #372) swordmage (Forgotten Realms Campaign Setting) with the Ghost Blade (Arcane Power) paragon path. Arise is her Specter familiar (Arcane Power, Dragon #382).

Jakorla
Level 11 Hero
Female Shadar-kai Swordmage (Arcane Defender)
HP 93; Bloodied 46; Surge 23
AC 28, Fortitude 22, Reflex 22, Will 21
Speed 6 Initiative +6
Low-light vision
At-will powers: Lightning Lure, Booming Blade; Aegis of Assault
Encounter powers: Crackling Burst, Vanishing Blade, Corrosive Ruin, Ghost Sword; Shadow Jaunt ; Dimensional Warp
Daily powers: Dimensional Bond, Evoker's Summoning, Blade Bolt; Impenetrable Warding, Spellseer Familiar
Skills: Acrobatics +8; Arcana +15; Athletics +11; Bluff +7; Diplomacy +7; Dungeoneering +5; Endurance +14; Heal +5; History +10; Insight +10; Nature +5; Perception +5; Religion +10; Stealth +8; Streetwise +7; Thievery +6
Feats: Arcane Familiar (Specter), Weapon Expertise (Heavy Blade), Intelligent Blademaster, Spellseer Familiar, Active Familiar, Ghostly Wind, Improved Swordmage Warding
Str 12 (+1) Dex 13 (+1) Wis 11 (+0)
Con 18 (+4) Int 21 (+5) Cha 14 (+2)
Alignment: Good Languages: Common, Deep Speech
Equipment: Farbond Spellblade +3; Ever-Fading Leather Armor +2; Cloak of Distortion +2

Monday, March 7, 2011

Army of One: Carlix

This entry into the Army of One contest was written by Jason Priesmeyer. He can also be found on twitter under @priesmeyer.

The Story
Carlix was a Bard who travelled about the lands. His first and greatest passion was the thrill of adventure. Finding new places, discovering new settings and uncovering new and mysterious things...

One day, his adventures led him to a place he had no right to be.

The land itself was beautiful and mysterious. Rich changing leaves and lush rolling hills spread out for miles and miles before him. But this one corner he rounded led him to a small vale nearby a lake and a burnt out village. He had to investigate further to see for himself what was going on. As he approached what he *thought* was an abandoned market field surrounded by several recently burnt out buildings and stalls turned out to be not-so-abandoned after all. Several large orcish creatures, who were going over the fruits of their dastardly labor, for they had raided the village, scared off most of its in habitants and burned every single building to the ground; they were still there looking through the rubble they'd created. And they didn't want any witnesses.

Carlix did his very best to talk his way out of the mess he'd discovered. The orcs encroached closer and closer until they practically blocked out the sun. Carlix was backed up into what appeared to be an inescabale position. Then he reached into his pack in a moment of desparation. And he pulled out a small deck of cards. "How would you guys like to settle this with a game of chance?"



The orcs seemed confused by this reaction. They were sure this measley creature was going to cave in and surrender at worst or fight back and die at best. But they took a moment to consider this. Carlix bent the deck of cards slightly in his hand and then flicked them into the air in an arcing manner. The cards shot upwards and scattered to the wind. They blew around in a haphazzard fashion and the orcs took their eyes off the prize for just long enough that Carlix, the young adventurer, was able to skirt away and explore another day.

He later wrote a song recounting the magic of the "Fortune Cards" and how they had saved him from certain disaster.