Showing posts with label Monsters. Show all posts
Showing posts with label Monsters. Show all posts

Wednesday, June 8, 2011

Tribes of the Land: The Stone Raiders

This entry was written by Wesley K. Hall, for the April Contest: Tribes of the Land. He can also be found as Illustrator of the Nameless PCs Webcomic, on his sketch blog and twitter under @wesleykhall.


The Story
The Stone Raiders

Paths all throughout the forests are littered with horrifying statues. Women and children with faces in terror, warriors screaming with swords drawn and shields raised in defense. These are considered to be the lucky victims of the “Stone Riders”. The unlucky victims are men and women who wander naked into town missing arms and legs, with empty spaces where noses use to be or with their eyes scratched out.



The Stone Raiders are a small group of goblins mounted on cockatrices. They are known to ambush travelers (especially the more wealthier looking ones) and quickly neutralize the major threats of the group with the bite power of the cockatrices. After petrifying a few party members, a large goblin named Kreush offers the travelers a simple exchange: the antidote for the cockatrice bites for all the traveler’s treasure and weapons. Those who accept the exchange are happy to leave alive. Those who do not accept the bargain, end up as statutes or are found wandering naked into town missing limbs with horrible scars left on their bodies when they became statutes and that remain when they are released from the cockatrice’s bite.

Kreush, is a tall brown goblin who wields a war hammer that appears to be dwarven made. He uses it to crush recently petrified foes in a single blow and is the only voice ever heard from the Stone Raiders. He is rumored to have left his goblin tribe to find the most difficult mount to ride and is rumored to have killed over 1000 foes. He has been heard to speak a wide range of languages from goblin, to dwarven, to common, to elven. Many believe that he is collecting a stockpile of weapons and money to build up a goblin empire lead by him and his Stone Raiders.

The Stone Raiders are said to be handpicked by Kreush and are picked for their veracity and their willingness to follow orders. They all mount cockatrices and are covered in leather armor; the cockatrices are covered in pieces of handmade armor mostly covering their heads and sides of their bodies. A few wield crossbows circling the travelers and keeping them pinned down, the others wield warhammers for the smashing of foes be them petrified or a bit squishier.

Tuesday, May 31, 2011

Tribes of the Land: Gaspak's Clan

This entry was written by James Lawson, for the April Contest: Tribes of the Land. He can also be found on his website and twitter under @blackengorge.

Story
Gaspak's Clan

Gaspak's Clan is a small tribe of Xivorts (see MM3, p.208) that have taken refuge in the world and are waiting for the day that they become strong enough to exact their revenge on the giants and ogres that they see as their oppressors.

Distant cousins of gnomes, Xivorts have been changed and ravaged by fell magic and torture by formorians in the Shadowdark. Many xivorts are still slaves to the formorians, but a lucky few have managed to escape into the feywild or the world. However, for some this escape was at a price - bargains with cabals of hags to help them escape left them with gross exaggerations to their twisted features as they escaped through the Shadowfell. Many xivorts harbour hatred towards larger creatures, such as goliaths and half-orcs, but reserve their fiercest ire for ogres and giants.

One such xivorts that managed to flee the formarians' servitude through the Shadowfell is Gaspak, who's journey through that plane has transformed him into something stronger than normal. He saw opportunity for revenge when he was released by the hags and made further deals with them. The hags would continue to free xivorts and hold them for Gaspak in exchange for riches and treasures from the world.

Gaspak steadily built up his clan, starting with those that escaped with him, and gradually adding to his numbers with gifts and offerings to the cabal of hags that freed him.

The main tactic the clan employs is to find caves or hideouts fairly close to small villages and towns. Time is spent fortifying these places with traps and hazards, and then they begin small raids - more intent on terrifying than any real destruction. These raids are disguised as best they can as goblin or kobold raids, with the hope that the village will employ any wandering adventurers to solve the problem.

When adventurers arrive the xivorts use their traps and hazards to waylay them and then attack in swarms. The intent is to relieve the adventurers of any items they have that the hags would like. Gaspak takes his share of the items, picking and choosing those that will ultimately help him reach his goal of being powerful enough to take on giants and ogres, before meeting with the hags at pre-arranged times and places to offer them the remaining riches.

Gaspak stays in the location for as long as he deems it safe and the raiding disguise holds, or until adventurers stop coming. The clan then leave in the night to find a new base of operations.

This process has been repeated over and over again for more than three years, and their leader has gradually accumulated items that he believes will help him in his crusade. His clan now numbers over thirty, with new xivorts from the hags helping bolster his numbers, or replace those that have fallen.

Gaspak is a single-minded and determined Xivort, the thought of revenge all he truly has to rest upon after years of suffering and torture. Clever and decisive, he has thought of many of the traps that the xivorts employ - the tinkering skills of their distant cousins, the gnomes, present in his bloodline. He leads battle from the front when he has to, using the weapons and armours he has taken from past adventurers to his best advantage.

Sample Encounters:
Level 1 Encounter (550xp)
- 2 Xivort Slashers (MM3, p.208)
- 1 Shadowhunter Bat (MM, p.27)
- 1 Xivort Darter (MM3, p.208)
- 1 False Floor Pit Trap (DMG, p.87)

Level 3 Encounter (750xp)
- 3 Xivort Slashers (MM3, p.208) mounted on...
- 3 Giant Rats (MM, p.219)
- 2 Xivort Darters (MM3, p.208)
- 1 Xivort Netcaster (MM3, p.209)
- 1 Spear Gauntlet Trap (DMG, p.87)

Level 5 Encounter (1,025xp)
- 3 Xivort Slashers (MM3, p.208)
- 1 Xivort Darter
- 1 Xivort Netcaster
- 1 Xivort Shadow Caller
- Gaspak (see above) mounted on...
- 1 Dire Rat

Tuesday, May 24, 2011

Tribes of the Land: Contest Winner!

April's winning entry was written by Tony Mastrangeli, for the April Contest: Tribes of the Land. He can also be found on twitter under @DnDHelper.

Story
The Anher Haunt

Sevron was a necromancer of some renown in his day. Legend has it that he worked in a liar built into the Nadam mountain range, just outside the town of Anher. Sevron's goal, of course, was Lichdom. However, as powerful as he was, he wasn't able to complete the ritual properly. The result was a magical mishap the kept his brian functioning, but destroyed his body.

Trapped in his own dead body, he wait for months until a unfortunate peasant boy from the town of Anher stumbled into his mountain lair. Using his mental influence, he quickly dominated the boy and set him to do his bidding.

Once the boy had Sevron's brain safely interred into a jar, his use came to an end. Sevron had the boy kill himself and then proceeded to raise him as a ghoul.

Now with his most pressing need taken care of, Sevron began to think about the danger this nearby town might pose to him if they came looking for the boy. So he ordered his new ghoul servant to take him to the nearby graveyard for the town of Anher.

They went down into the deepest crypt and setup shop. With a massive supply of "raw materials" Sevron knew he could build his tribe up quickly. Using the first ghoul as his hands, he ordered him to start by bringing him a few corpses, to which he quickly raised in to skeletons. So over the months, Sevron managed to build up his tribe into a fierce band of undead.

He had thought about creating more ghouls, but knew they would be much harder to control then the simple-minded undead. So he deiced to work on experimenting with different types of zombies and skeletons. In addition to old corpses, anyone unfortunate enough to walk near his graveyard was quickly "recruited" into the tribe.

Thus, over the months, Sevron was able to create himself the Tribe of the Anher Haunt as he calls it. Locals know something isn't right and steer clear of the graveyard. Sevron knows it's only a matter of time before a group of adventures decides to come bother him, so he diligently is working on increasing his tribe.

This day his tribe consists of the following:
Sevron, Brain in a Jar
Level 6 Controller

Unfortunate Boy, Ghoul
Level 5 Elite Soldier

5 Skulk Zombies
Level 3 Skirmisher

4 Hulking Zombies
Level 4 Brute

10 Skeletons
Level 3 Soldier

5 Skeletal Archers
Level 3 Artillery

Monday, February 14, 2011

Monday's Monster Mash #8 - January Contest Entry


Monday’s Monster Mash is a weekly series where monsters are selected from the three Monster Manuals and put together as an encounter group. A situation is discussed where these monsters would have been together and how their powers or status effects work together against the players.


This particular Monday's Monster Mash, and the next few, will be a little different than normal. Today's was written by Christopher Brind for the January Contest: Monster Mash Mania. He can also be found on twitter under @brindy.

The Story
“Master want this! Master want that!”, mumbled the nameless kobold in under-breath mockery as he trudged with a certain urgency down the gloomy, slime ridden passage toward the burrow exit. “I hates the out-doors!”, he exclaimed angrily.

The kobold breached the burrow exit, a crack in the base of the cliff face as tall as a man but too thin for any but the smallest of creatures, and the sunlight accosted his eyes forcing him to raise a forearm to protect his vision. From a distance it would look like he was sniffing the bottom of the old leather bag in his hand, but there was no one else around on this clear, but crispy afternoon.

Light leather rags dangled from the weak looking frame of the little dragon-kin. With no footwear or other clothing to speak of, apart from a piece of string around his waist with a small dagger tucked into a surprisingly expensive looking leather sheaf swinging from the makeshift belt, the kobold couldn’t have looked much poorer. He actually took comfort in this, at least he wouldn’t get robbed by goblins!

Almost immediately, being outdoors started to cause panic and fear to rise within him. The kobold put his other hand on the bone handle of the stowed blade for comfort and immediately began to calm down. His quest was simple enough, but being outdoors meant there was a distinct possibility of running in to wolves, goblins, orcs, or worse... some of of those gangly man-folk. With a shake of his head the runt finally focused on the task at hand; the collection of a few simple herbs and some leaves from various shrubs. Thankfully most of the ingredients could be found at the base of cliff, but he would have to venture a short way in to the forest for one of the components. With a high pitch grumbling noise signalling his disgust at such an out-doorsy errand he set off to the east hoping to keep the sun out of his eyes as much as possible.

Activity around the cliff faces was restricted to the kobold and the odd bit of wildlife with the only noises from the forest there were were the sounds of a few wild animals; mostly birds and the odd chattering of a few territorial squirrels. As the kobold searched for and picked the herbs his little mind began to wander... “If Master is Master, then what am I?”, he pondered to himself. “I am... I am... me no know what I am... or who I am. Me no even have a name! Even Garbid have name, but not me.”

The kobold winced at the thought of a dumb pet that couldn’t even speak having a name and decided right there that he’d ask the Master for a name when he returned. If the Master was in a good mood, that is.

The sound of a twig breaking behind him startled the kobold gatherer to attention. Instinctively he swung around to see what had made the noise, poised ready to make a break for it, but simply saw a humble fox look over it’s shoulder at him with what appeared to be an amused look on it’s face before it scurried off in to the dense forest. The kobold released the breath he realised he’d been holding and went back to picking herbs, a little more attention on the surroundings instead of daydreams now.



After a couple of hours the small leather herb bag he’d carried with him was nearly full and the autumn sun was now starting to head for the horizon. With a few hours of daylight left all that was left was to gather the witch-hazel from the trees on the edge of a glade just half a mile or so in from the most dense part of the forest edge, directly north of where he was standing. Real trepidation started to over-whelm the small scaly being now, but he soon began to think of the Master and what he’d do to him if he wasn’t to fetch the witch-hazel; being eaten by a wolf, or killed by some wood-elf didn’t seem half as bad and so he set off, pushing his way through low branches, and dense bracken.

The forest began to thin out. Through the trees ahead of him he could see the edge of the glade and, much to his distress, thick white smoke tumbling up towards the sky at a slight angle where the gentle breeze was carrying it away. This was not good for morale, but before he let panic overtake him he pushed the Master’s face to the forefront of this mind focusing on potential punishment to drive him forward towards the clearing as stealthily as he could. Keeping as low as he could he pushed his face through some ferns and looked to see what fiendish beings had decided to make camp.

In front of him were two open-fronted sleeping tents, a couple of backpacks but most interestingly, the smoke was rolling around the remains of a wild-creature being smoke-roasted on a spit. Just as he saw the succulent treat the kobold’s stomach rumbled, reminding him it had been several hours since his last meal. He waited patiently for several minutes to see if the owners of the gear would re-appear, but when nothing stirred he decided they must have left the camp for some reason only to come back later. They were probably off hunting, he thought.

The witch-hazel the kobold needed was on a tree not far away, so he carefully skirted the glade and picked enough of the flowering witch-hazel to complete his task.

“Must get back to Master”, he muttered to himself quietly exactly as his stomach rumbled one more. He looked back in to the centre of the glade, still no sign of the campers. “I’m fast, I’m quick. No one will know.”, he whispered to the forest.

In a feat of daring quite rare for this little creature the kobold sprinted the hundred feet over to the camp fire and knocked the spit with the juicy meat from over the fire and smoke on to the floor. He tenderly extracted the spit from the meat and began to make off with it, tucked under one arm like a barrel of ale. It wasn’t too heavy, but it slowed him down as he ran back to the edge of the clearing in the general direction of the burrow.

As he broke the edge of the clearing he looked back one last time... still no one around. A smile began to edge up the side of his scaly, pointy face, small jagged teeth flashing a cheeky grin, then without any more hesitation off he went again in the direction of the burrow now pushing through the dense undergrowth.

About half way back he found a tall thick tree, the base of which had grown and expanded enough that some of the thick tangled roots were growing above the ground and made a ideal one-kobold sized makeshift hideout. He vaulted over what reminded him of a leg and settled in hidden away from the rest of the forest. He dropping the bag of herbs and other ingredients to one side then devoured the succulent meat, hot animal fat dripping down his face. It was the best meal he’d had for weeks and, finishing the meal, he immediately started to feel drowsy.

“Quick nap, yes, then home to Master”, he nodded to himself and closed his eyes falling in to a deep slumber.

An owl screeched above the head of the sleeping kobold. In the distance the call was echoed by another owl passing the message on to the other wise birds of pray hunting that night. The kobold, tucked up in his makeshift den, opened his eyes with a start. “Oh, noes!”, he whispered at himself angrily. It was the dark of night, hours must have passed. Above the canopy of the forest the full moon shone brightly surrounded by a misty halo, a billion twinkling stars appearing and disappearing as the silhouettes of leaves fluttering in the wind swayed on the stalwart branches of ancient trees.

In waking the kobold flexed his hands, sleep fooling him in to thinking his bag of herbs was tight in his grip, then he realised it wasn’t. He jumped up, little heart beating three times as fast as normal, a began to scurrying around the sleeping pit looking for the bag. He breathed a heavy sigh of relief as he spotted the bag laying just next to where he’d fallen asleep a few hours before.

Still panic stricken, the kobold snatched the bag and set off as fast as his little legs could carry him, fighting through the thicket, brush flying and low branches catching him in the face. Panting heavily the thought of the Master’s impending punishment drove him forward, all caution thrown to the wind.

With a crash the nameless little kobold exploded from the forest, tripping over some rocks just beyond the trees sending him flying forwards. Out of pure instinct and luck he threw his hands forward and dropped in to a roll, somehow managing to keep tight hold of the bag of ingredients. He came out of the roll on to his feet without pausing to fathom how he’d managed it and continued straight for the burrow entrance knowing the Master would be severely annoyed by how long he’d been.

The terrain between the forest edge and the cliff face was relatively light work compared to the substantial overgrowth of the forest; the kobold was able to make it to the burrow entrance in record time. Through the gap and back along the slimy corridor. The Master’s den was someway inside, a bit of a trek in it’s own right. He rounded a corner and stop momentarily to take a breath, bent double and with one hand leaning on a knee, the kobold panted heavily.

The Master’s face popped in to his mind again. “Argh!”, he let out a quiet yelp. Manic now, the kobold set off again as fast as he could, sliding around corners, running in to the walls of junctions and bouncing off down the passages he knew so well.

Suddenly the air changed. A subtly different smell, something he’d never noticed before ticket his nostrils, but there was no time stop. Deep in the burrow now, he was getting closer to the den, but knew he’d have to cross the lava flow over the old rickety bridge and didn’t like that bit at all. In all honesty, this small fry creature didn’t like much of anything!

Another corner, faster now, little legs still going, and another corner, and across the junction, nearly to the cavern with the bridge, round another corner and … SPLODGE!



The kobold piled in to something horrible and began gargling foul tasting jelly has he tried to breath. Within seconds he found himself floating, first six inches above the floor, then a foot, then two foot, surrounded by a world of translucent molasses, not that the kobold knew what molasses was.

“Gargghhgghgle!”, was the noise that came from the kobold’s mouth, but inside a gelatinous cube, no one can hear you squirm! The world around the kobold became blurred with a sickening green tint as the gelatinous cube slimed slowly onwards down the corridor, digesting a new unsuspecting morsel.

The kobold forced his arm down and through the thick, pungent jelly, managing to get his hand around the blade of the knife. He drew the knife up as fast as he could, trying futilely to slash and cut his way free, but unable to swing his arm with any degree of power. Small, sparlking, stones of frozen jelly appeared where the knife slashed but it’s cold blade had no noticeable affect on the cube.

The kobold was running out of air now as he desperately struggled within the gelatin mass. He’d never done it before, but he summoned up his acid breath and vomited it out only managing to make a puddle of acid right in front of his own face. With this, the kobold expired, exhausted and suffocated, while the cube continued it’s mindless journey along the the dark corridors.

In the trail of the cube lay an old leather bag that once contained the collected herbs of nameless kobold.

Monday, February 7, 2011

Monday's Monster Mash #7 - January Contest Entry


Monday’s Monster Mash is a weekly series where monsters are selected from the three Monster Manuals and put together as an encounter group. A situation is discussed where these monsters would have been together and how their powers or status effects work together against the players.


This particular Monday's Monster Mash, and the next few, will be a little different than normal. Today's was written by Scott Boehmer for the January Contest: Monster Mash Mania. He can also be found on twitter under @glimmthegnome.

The Story
The remote villages scattered throughout the southern Oakwood have faced a harsh winter. Not only have the days been unusually cold, but a tribe of yetis from the Gray Spires have begun to launch raids into the lowland forests. The marauding yetis have attacked several villages, stealing food stores and dragging off townsfolk. Unbeknownst to the villagers, a beholder gauth has subjugated the yeti tribes and is using them to gather sacrifices and valuables to fuel dark and alien rituals deep within a glacial ice cave.
The guath (MM2, 24) stays out of reach during combat while using its eye rays to slow any intruders and blast them with flames. The yetis (MM3, 210-211) meanwhile form a frontline and savage any victims of the gauth’s immobilizing central eye. The ice caves where the yeti tribe dwells is filled with slick patches and pits concealed by thin ice making it quite hazardous to anyone foolish enough to confront them in their own home. Thanks to the yetis icewalk and the guath’s ability to hover, the difficult terrain doesn’t hinder them in any serious way.

Sunday, February 6, 2011

Order of Corellon 3: Dawnfire, Part Two

The party stepped carefully through the abandoned mine, following paths that had been worn smooth by generation upon generation of feet travelling into the depths.  The magelight cast harsh shadows on the walls of the caverns, oddly distorted by the uneven rock.  In the distance, a slow dripping echoed through the silence.

The path forked several times, but each time, their agent’s map provided direction, guiding them deeper into the mountain.  The floor grew rougher and more uneven as they headed inward, reaching the parts of the mine that had been newest when it was still in use.  Rather than rock-hewn tunnels, they began to see natural caverns in every direction, and stalactites and stalagmites began to be regular features.



“This section of the mine looks almost unused,” Lucatro seemed concerned for the first time, “I assumed the mine was abandoned because the gems ran out, but these walls are untouched.  Petrick, bring your light down closer to the walls.”

Petrick willed the magelight down to eye level.  The walls glittered with specks of color.  Lucatro narrowed his eyes in thought, “there are still gems in these rocks.  Alright, let’s slow our pace.  Keep your eyes open for any movement.  Petrick, throw that light as high as you can.  We’ll get wider illumination.  Just let me know if your eyes don’t adjust to the dimmer light; I never could get a good feel for what humans considered too dim.”

The adventurers continued on in silence, peering into the dimly lit shadows, listening for any sign of life.

Ghejhann spoke in a low rumble that passed for a whisper, “this place is too empty.  Surely we would have run afoul of something by now.  If not goblins, then at least rats, spiders, or something else that makes its home in the dark places.”

“You’ve got a point,” Lucatro conceded, consulting his map once more, “but we’re almost at the end of the path.  There’s a room off to the right, just around this bend.  I don’t know what’s wrong with this place, but we won’t have to stay much longer.”

As they rounded the last long curve in the natural corridor, there was no doubt that this was the right place.  A huge cavern opened up before them; a two-foot drop led to an unnaturally smooth and level floor.  A massive stone table, with stalagmites for legs, dominated the center of the room.  The walls were lined with piles of weaponry, armor, and other equipment that looked as if it had been neatly stored at one point, but which lay haphazardly in piles now.  Flails, spiked chains, strange helmets, oddly-shaped shields, breastplates with scrollwork and sharp points, and other assorted odds and ends flashed in the magelight.  A massive, tattered banner hung on the far wall, it’s colors long faded and its sign now unreadable.

"These are Dhakaani weapons," Ghejhann confirmed, "but damaged beyond repair by the cold dampness here.  They're surely brittle now."

“Well, this certainly looks like a court-in-exile.  It could have been the Shaking Emperor, or it could have been some other Dhakaani noble.  There's no way to tell now.”  Lucatro commanded the others, “Fan out; the amulet should be easy to spot.  Who knows where that poor goblin tossed it when it burned him, though.”

The party spread out and began searching through the piles of ruined weapons and rusted armor.  The metal had aged and worn oddly, with parts still gleaming as if new, and parts tarnished and rusted.  Petrick made note to study the Dhakaani when he got back to his library.  Perhaps there was originally some preserving enchantment on the stash which had been disturbed or had begun to wear off.

Petrick was poking along the edge of the far wall, beneath the tattered banner.  He noticed a deeper patch of shadow behind some shields.  It looked almost like a small alcove in the base of the wall; it would have been completely covered had the shields been arranged neatly.  His magelight didn’t penetrate very far, as he had let the light drift up to the ceiling to illuminate as much of the cavern as he could.  The wizard crawled closer, wary, and gently pushed the wall of shields over to get a better look into the alcove.  The shields fell, one after another, and tumbling out from behind them was a black-clad corpse, its eyes staring blankly up into the depths of the cavern ceiling.  It hadn’t been there long; the blood still glistened wetly from the ruins of its throat.

With a cry of surprise, Petrick scampered backward.  “Guys, you better see this.”

The others rushed over, but stopped short when they saw the body.  Ghejhann inhaled deeply, “Human.  Fresh.  Probably less than two hours old.”

Lucatro  furrowed his brow, “whoever ambushed this poor soul isn’t here now; we certainly would have been next.”

“Or he went back for help.” Petrick added weakly.

Amelie stared at the corpse, focusing on something on the dead man’s left hand.  A narrow band of gold circled the base of his pinky finger.  She made her way carefully over the pile of shields and gingerly turned the fellow’s hand over.

With a curse, Amelie dropped the hand and dashed back to the group.  “How well do you know our mysterious source?” she asked, each word dropping as lead.

“I don’t know him at all,” Lucatro admitted reluctantly, “but the Reverend Father assured me the source had been feeding us information for many years, well before the end of the Last War.”

“Well, you may want to send someone to check on our source’s health.  That man is a member of the King’s Shadows.  The symbol on his ring marks him as a member of the Night Blades, an elite cell of the Shadows that is often called on to police our ... their ... own.  I have no doubt he was waiting here for me.”

“But... but... the Shadows?” Petrick stammered, “I thought we only had to worry about the King’s Shields.  If they’re sending the King’s Shadows after you now…”

“I know.  It means that … he … doesn’t need me alive any more.  Things have obviously changed back home, but … Oh,  by the Five Nations, Leukis… "  Amelie whipped around and met Lucatro's eyes, "I have to get back to the Order.  I need to know what’s happening in Wroat, in the King’s court.”

“Agreed,” Lucatro did not hesitate, “but your would-be assassin is dead, you can’t change anything that’s happening in Wroat right now, and I will not fail the Reverend Father a second time.  We find the amulet first.”  His uncharacteristic scowl transformed him; this coldly pragmatic version of the Paladin was not something the party had seen before.

“Don’t you get it?” Amelie was nearly shouting.  “This whole mission was a setup!  There is no amulet!”

“The whole mission?  Nonsense.”  Lucatro scoffed, “obviously, an agent with the King’s Shadows caught wind of our mission and sent someone to lay in wait for us here, and …”

“So who killed him?  What did they want?  Where did they go?”

“The intrigues of the human courts are numerous, and often opaque.” Ghejhann, as usual, remained unruffled by the argument around him, “If we waited until we knew the motivations of everyone here, then we would never move again.”

Petrick furrowed his brow, “It can’t be a setup, Amelie.  I trust that the Reverend Father’s gnomish friend has not been compromised; he would know.  And the goblin showed off his melted hand, remember?  How could he be lying?”

“I never claimed the King’s Shadows were nice people.  Iron burns hot enough to melt flesh, too.”

“Ohhh. That’s… wrong.”

“Yes.  But it would explain how a scatterbrained goblin was able to feed a very detailed, very accurate map to our agent in Zolanberg.  The Shadows had to be sure we’d make it.”

Petrick still wasn’t satisfied.  “But how could the Shadows know the Order would send us, specifically?  It’s not like we’re the only team of adventurers on the payroll.”

“No, but it was a good gamble; the ‘amulet’ was easy to reach, and we needed a win after our last mission.  If a different team shows up, the assassin just stays hidden and they try again later.”

“Stop.”  Lucatro tilted his head.  “Voices, coming this way.  Petrick, extinguish that light.  Defensive positions.”

...

“Diss where human fiend attack you, Bagguck?”

“Yess, we close now.  He wass hide in a hole, in room full of treasure.  I kill him easy, bite his neck.  Lots of treasure! Chief will be happy with us!”

A group of eight goblins followed Bagguck and his bugbear friend Colin.  A Hexer had offered to lead the group, just in case the human fiend had friends.  This part of the caves was not safe.  But Bagguck had seen a treasure, a treasure too big to carry, and no goblin could resist bringing riches like those home to his clan.  They would all be rewarded!

“Right ova here!”



The party froze as a group of goblins rounded into view.  Seven goblins accompanied by a huge bugbear, and an odd-looking goblin that, by his bearing, could only be a hexer.

Petrick summoned another magelight and set it high, lighting the cavern once more.  The sudden light brought the goblins to a halt, cringing.  For a long moment, each group just looked at the other in the darkness; the goblins shocked into a rare moment of stillness.

With a prayer, Lucatro began moving his hands in a wide circle.  A line of glowing runes followed behind his palm, encircling the party and offering a measure of protection.  Amelie had moved quickly to the side, using the piles of weapons and armor for cover as she drew her Duelist’s Shuriken.  Ghejhann readied his crossbow, knowing the hexer would not charge to the front of the line.

Ghejann fired at the goblin hexer, but the hexer grabbed one of the poor goblin minions next to him and thrust him in the path of Ghejhann's bolt.  The goblin screamed his last and was cast aside.  The rest of the horde, partly out of anger and partly out of fear of their leader, charged the adventurers, who had taken refuge behind the huge stone table. 

Petrick knew he had to deal with his opposite number among the goblins.  The wizard's hands began to glow as he held them out in front of his body.  He began to form symbols with his fingers, tracing complex patterns in the air.  He blocked the charging goblin horde from his consciousness with a will; a final flourish of his hands marked the hexer as his target, and a cloud of magical daggers begin to swirl around the goblin, stabbing in and out relentlessly from all directions.

The hexer, through his pain, cast a cloud that covered the party, obscuring their vision and concealing the hexer.  Amelie, though, was safely outside the range of the cloud; she took aim and tossed her shuriken expertly.  The hexer screamed as the weapon hit home, but he shook off the pain, and the cloud remained.

The large bugbear reached the party first, rushing into the vexing cloud while swinging his massive Morningstar.  He delivered a skullthumping hit to Petrick, knocking him to the floor, unconscious.  Lucatro whispered another prayer, and a translucent golden shield materialized between Petrick and the attacking horde as he swung mightily with his sword.  The bugbear had jumped on top of the stone table in an attempt to land among the party and wreak havoc.  Lucatro's powerful chop connected with the bugbear’s legs, sending the brute to his knees.  One of the little goblins scampered over the table to the bugbear in concern.  “Odd,” Ghejhann thought to himself as he traded his crossbow for his battleaxe.  That cloud may make it hard to see, but it wouldn’t stop his axe.

Though Petrick was unconscious, Amelie didn’t worry too much.  Ghejhann’s axe was cutting a bloody swathe through the goblin horde, and Lucatro was shielding Petrick as much as he was attacking the enemy.  She tumbled across the cavern, changing directions and drawing closer to the hexer.  The goblin was free of the painful dagger cloud with Petrick unconscious.  Amelie could tell he was readying for another strike on her friends.  She drew her short sword as she flanked the hexer, concealing herself behind the massive piles of ancient relics at the edges of the cavern.

With a calculated strike, she exploded at the hexer, slicing him viciously and throwing him slightly off balance.  He attempted to bring his rod around to crush her skull, but Amelie anticipated the attack, and with an adroit riposte, sliced her sword across the path of the goblin's attack, neatly severing his hand; both it and the rod falling to the floor.

Screaming, the hexer ran, spurting a gleaming trail of blood for the surviving goblins to follow.  As the vexing cloud dissipated, Amelie saw Petrick getting to his feet.  Five dead goblins littered the cavern floor; the bugbear ran from the cavern, limping, with one small goblin trailing along behind him.

“Now we know what happened to the assassin.” Amelie cleaned and sheathed her sword as she moved to check on Petrick.  “You going to be OK?”

“Yeah, he just hit my head.  No real damage.”

The rogue smiled and put a steadying arm around her husband.  “Let’s get going.”

“What about the amulet?” Lucatro was incredulous.

With a heavy sigh, Amelie helped Petrick sit down at the massive stone table.  “Fine.  We’ll find it first.”

The party tore every inch of the cavern apart.  No shield, no flail, no breastplate, no spear was left untouched.  When all was said and done, the most interesting thing to be found in the cavern was a small circlet, the kind a crown prince might wear.

“Looks like you were right Amelie,” Lucatro admitted, “the whole mission was a setup.  But I’ve never seen designs like this before.”  He ran his fingers along the outside of the circlet.  “The Reverend Father may at least find it interesting.”

"Well, at least we're coming back in one piece this time." Amelie conceded.  As she looked around at the rest of the group, she felt a leaden knot of guilt form in her stomach.  She had come so close to betraying them all; she had considered becoming a traitor to the Order in order to clear her name as a traitor to the Crown.  It was the Shadow way: the Crown above all.  The rogue made a promise to herself.  She would never again consider betrayal, that as long as someone was loyal to her, she would be loyal to him.

As the party shuffled out of the cavern and back into the mine to begin the long journey home,  a pair of glowing eyes looked down on them from the shadows high in the cavern’s ceiling. The Revered Father wasn’t the only one who would be getting a report today.

Thursday, February 3, 2011

Order of Corellon 2: Dawnfire, Part One

[caption id="attachment_1363" align="alignleft" width="240" caption="The lightning rail train departs."][/caption]

Amelie leaned her head back against the luxurious seat of the lightning rail car, pretending that she might fall asleep.  It had been a few weeks since her death and resurrection after the ill-fated Mistmarsh expedition.  The healers at the Order of Corellon had done a marvelous job on her injuries, but, like all members of the Order, they viewed their jobs as an art.  And what better way to practice that art than to fix anything and everything that was out of place?

She didn’t mind losing the nasty scar that had run across her left collar bone and shoulder.  The pulling of the scar tissue as she moved her arm was a persistent reminder of the unpleasantness surrounding the end of her time with the King’s Own.   It would be good to have full motion in that arm again without the accompanying pain that had been her companion since the … incident.

The rogue let her right hand absently trace the smooth skin of her left forearm.  Amelie had mixed feelings about losing the faint parallel tracings that had run from her left elbow.  They had been with her almost as long as she could remember.  She was barely seven years old.  She had been playing “warrior and dragon” with her older brother Leukis, and, naturally, she was the dragon.  Leukis would chase her all over their large home in a fashionable neighborhood near Morgrave University in Wroat.  Amelie always managed to stay a step ahead of Leukis’s deft stabs with the wagon-wheel spoke that doubled as his sword; she would tumble, dive, spin, and otherwise keep her bigger, slower brother off balance. 

One afternoon, their scampering had led to the magnificent balcony on the second floor.  Amelie had planned to fool Leukis into committing to a lunge, then dart out of the way and through the second door on the far side that led to her mother’s private library.  When she dashed out onto the balcony, however, she found her way blocked.  A small team of the house servants had moved a huge wardrobe to the balcony to paint the family seal onto the polished oak.  The wardrobe and the surrounding artists were blocking the library entrance.  Caught up in the moment, Amelie made the mistake of allowing herself to believe that the old blankets tied to her arms as her “wings” would really let her fly.  Before Leukis could capture her, she leapt from the railing, stretching her arms wide – and fell directly into a supply wagon carrying writing materials to the university.  She had landed directly onto a box of sharp quill pens with her elbow, and took home some deep, nasty scratches as a souvenir.  Her father told her she was blessed that was all she suffered, though the way he grumbled as he paid the driver for the ruined supplies, you would have thought parting with a few gold pieces was just as painful for her father as the fall had been for her.

The marks she carried from that fall were a talisman; by fingering them, she could slip into childhood memories almost instantly.  Now that she couldn’t possibly go home again, those memories were more important than ever.  She worried that when the monks removed her scars during the resurrection and healing ceremony, they also removed the key that let her remember what seemed like another life – or, since her resurrection, was it another life in truth?  Amelie had learned to live as a fugitive, accepting the Order's sanctuary and only leaving to go on missions far from Wroat, the smaller the town, the better.  Due to the rather public nature of her escape, she at least didn't have to worry about the rest of the King's Own - or any other cell of the King's Shadows - coming after her.  She only had to avoid the King's Shields to stay free.  Amelie took comfort in the fact that Leukis, himself a distinguished member of the King’s Shields, was secretly working to expose the threat that had landed her in hot water when she accidentally discovered what was going on in the King’s inner circle.  She had faith that he’d complete what she started; then, she could go home again, and her questions of life and death and resurrection and memory wouldn’t matter any more, so long as her father lived to see that she was no traitor after all.

A whistle pierced Amelie’s wandering thoughts.  The conductor’s booming voice called out, “Sterngate Station!  Sterngate Station!  Now arriving at Sterngate Station!”

Amelie nudged Petrick awake with her elbow, “wake up!  We’re in Sterngate already.”

“Oh,” Petrick mumbled, rubbing his eyes, “I feel like I just fell asleep a minute ago.  First Class is the only way to go!”

The couple made their way to the front of the car and onto the station platform, where Ghejhann and Lucatro were already waiting for them.  “I trust you had a pleasant trip,” Lucatro beamed, “but I can’t wait until you hear what we’re going after next!”

“I’m surprised the Reverend Father sent us anywhere after that little setback in the swamp.” Amelie stretched, working out the kinks from the long lightning rail ride, “are you sure we’re not tracking down some saint’s third cousin’s best friend’s recipe for chicken soup?”

“Not at all,” Lucatro’s excitement was contagious as he led the party down the platform and through the mostly empty station, “the Reverend Father wasn’t all that upset with me.  He said the important thing is that we made it back.  But… he still sent someone else back into the Mistmarsh to get that musical score from whatever cave it’s holed up in.  My guess is that this is just a lucky break: something very valuable just happened to be relatively easy to get.  Something to get our confidence back, I should say.”

“You still haven’t told us what it is!” Petrick interjected.

“Ah,” the half-elf turned to face the rest of the party, easily keeping up as walked backward, his hands illustrating his words in wide motions, “that is an interesting story.  A gnome agent the Order works with in Zolanberg has been collecting information about the old Dhakaani empire for years, specifically any information related to the Shaking Emperor’s ancient scepter.”

“Surely, that can’t be the object we seek!” Ghejhann’s surprise showed as a small puff of smoke.

“Well, no.” Lucatro waved the matter aside with a shake of his hands, “but Lhesh Haruuc has been sending his goblins into the Seawall Mountains searching for the Shaking Emperor’s hiding place – and his scepter – for quite some time.  Rumor has it that some of his minions found a minor stash of weapons in a network of ancient tunnels.  They took a few swords and called it a day, but one of them talked about all the strange things laying about, specifically, spiked chains, flails, and …”

“Dhakaani weapons!” Ghejhann’s eyes lit up.

“Exactly! But the real prize is a curious piece of jewelry one of the little creatures seemed captivated with.  It was a flaming red jewel, its facets swirling with inner flame; it was set in burnished gold, shaped like the rays of the rising sun…”

“The Dawnfire Amulet…” Petrick whispered.

“Got it in one!” Lucatro was nearly hopping with excitement, “The goblin had tried to grab the ‘jewel’ but found that it burned with unspeakable heat.  He showed his hand to our agent’s source; the flesh of his fingers had been melted together.”

“That seals it.” Petrick couldn’t believe what he was hearing, “The Dawnfire Amulet can only be handled by those who have pledged themselves to good.  It seeks out true darkness, darkness of the soul, and seeks to burn it away…” Petrick’s words trailed off as he fell deep in thought.

“And we will bring it back to the Reverend Father!  Think what this will do to rid our Order of spies, once and for all!”

Lucatro continued to expound on the powers of the Dawnfire Amulet, but Amelie could no longer hear him.  All she could think about was arranging a meeting between the Amulet and a certain member of the King’s inner circle.  Was clearing her name worth betraying her Order?  Should she continue to wait and trust that Leukis could handle the traitor from the inside?  She doubted sleep would find her tonight.



[caption id="attachment_1372" align="alignright" width="385" caption="Ancient Mining Road"][/caption]

The next morning, the party set out from Sterngate early and made their way south.  The Seawall Mountains were full of old mines and mining roads, some of them older than the human race itself.  The concentration of mines was much heavier toward Zolanberg, but there were still plenty of mines near Sterngate, though few of them were active today.

Lucatro lead the party swiftly and steadily, following the map sketched by the Order’s mysterious gnomish agent.  The agent’s efficacy was proven quickly, as every turn and twist was exactly as drawn.  “How he got this level of detail out of a goblin, I’ll never know,” Lucatro mused.  The gnomes had their methods.

The mining tunnel in question was deep in the mountains.  It was several days’ travel along the twisting roads, and in several places, the old mining road was little more than a narrow ledge, barely enough to step carefully across, pressing backs firmly to the side of the mountain behind and trying desperately not to look down.  Ghejhann thanked his ancestors that Dragonborn did not inherit dragon tails along with their dragon fire.  He had a hard enough time finding places to put his large boots on the narrow ledges as it was.

The Revered Father’s everlasting provisions proved their worth once again, allowing the party to travel lightly and swiftly.  The journey turned out to be uneventful, with only local birds and wildlife to keep the party company.

After three days of travel, the party finally stopped in front of the entrance to a particular mining tunnel.

“Looks just like all the others,” Petrick opined, “how do you know this is the one?”

Lucatro folded the map and put it back into his pack.  “This map has been fantastic so far.   I have every reason to believe that this is the ancient mine the goblins were searching when they found the Dawnfire Amulet.  Let’s go.  Petrick, some light, if you please.”

Petrick lifted his hand high to the air, cupped as if around a piece of fruit, and rotated his hand as if screwing something in.  A ball of magelight, barely visible in the sunshine, formed in his palm.  He willed the light to follow Lucatro, slightly above and behind him.

The party filed into the old mine and let their eyes adjust to the dimmer magelight.

“It still looks like every other mine I’ve ever seen,” Petrick said as he took in the surroundings.

Amelie raised an eyebrow at him, “You’ve never been in a mine before.”

“Doesn’t mean I haven’t seen one.  I do read a lot, including books with pictures.”

His wife sighed and shook her head at her husband’s odd manner of reasoning.  Her amusement was interrupted by an unwelcome thought, and a knot formed in the pit of her stomach.  Would betraying the Order mean betraying Petrick, too?  Would he side with them over her?  He knew the truth about the incident that had her falsely branded a traitor.  Was that enough for him to understand?

Amelie shook herself and tossed aside her thoughts.  None of it mattered if they didn't find the amulet in the first place.

Stay tuned for part two!

Monday, January 31, 2011

Monday's Monster Mash #6 - January Contest Entry


Monday’s Monster Mash is a weekly series where monsters are selected from the three Monster Manuals and put together as an encounter group. A situation is discussed where these monsters would have been together and how their powers or status effects work together against the players.


This particular Monday's Monster Mash, and the next few, will be a little different than normal. Today's was written by Simon Mathews for the January Contest: Monster Mash Mania. He can also be found on twitter under @symatt.

The Story
A shallow mist lay across the stone flagged floor of the long dark corridors. Moisture ran down the moss covered walls and old metal bracketed torches hung rusty and light less as if unused and unneeded for decades. The two companions stumbled on, not for the lack of light as both could see clearly from the glow of the luminous moss and their eyes preferred this half light.

"We's be loss agin Bagguk? Exclaimed the larger of the two, in a rusty sounding voice. He coughed then continued, raising his voice above the noise of his metal morningstar dragging against the stone floor.

"We's loss!"

Ignoring his plea Bagguk moved forward, his sharp pointed ears twitched, straining to hear past the chatter and clatter of the large fellow behind him. Bagguks large dark eyes pierced the gloom ahead. He was vigilant...but for what he wasn't sure. He didn't like surprises. He knew humans and their weapon wielding cohorts loved to skulk around ruins looking for anything they could steal from hard working Goblins.

Bagguk was one of those hard working Goblins and the many scars across his tight green skin proved it. Small in stature, no more than half a humans height, but hidden beneath his slight frame was the cunning and grace of a night Raven.
His companion of sorts was Colin, he was a Grabutt or as said in the common tongue, A Bugbear. Thick dirty fur covered and protected his skin, his face was puppy dog like, but with huge teeth and tusks . He was loud and brutish. But as it turns out great to have as a friend. Great in a fight.

The two goblinoids had become separated from their clan a few moons ago when a vicious band of human friends had attacked unprovoked. During the fray an explosion had caused a ceiling to collapse separating them and now they are lost looking to return to their clan and safety.




Deep feeling of hunger rumbled in their bellies. Colin's rumbled the loudest like a Colony of frogs had found a home in his large stomach. Colin was about to complain as he thought he hadn't complained in a while and was about to start when Bagguk hushed him.

Colin murmured.

Bagguk made a gesture for Colin to stay put. Then leaping off ahead the small goblin was quickly out of sight and earshot. Colin stood in silence looking both ahead and behind just in case as Bagguks disappearance had put him on edge. His breathing now seemed way too loud.

Maybe it’s humans?

Thoughts of fresh food ran through his mind and made his stomach rumble again, even louder.

"yuz fid it had tu fulla intrukshun?"

A soft whispered voice close to Colin's ear. In a flash Colin brought his morningstar hard down against the shadow that seemed to appear in front of him only to miss sending sparks and stone flying from the impact and an echo running off in all directions.

Bagguk was back and standing with hand on sword hilt and one foot resting on Colin's morningstar head. All too casual for what Colin thougth was right.

"I's fow'd sput ta ress, fulla mi"

Bagguk lead the way on down a slope and in to a large open space with high ceilings and old tables and chairs, decaying but in good order to sleep beneath. On the walls could just be seen the dirty colours of some old forgotten murals. Some rats lay dead upon a dust covered table with a few flying insects already inspecting them for egg laying location. The Bugbear needed no telling and raced for the food and ravenously devoured the meat, splashing himself and tables in warm sticky blood.

The two settled in a corner to sleep off their food.

Bagguk tried to keep one eye open but eventually both succumbed to restful sleep. Dreams of Humans in shinning metal suits and Elf Kin and their bows filled the goblins mind. Of he and his clan ripping their throats out and in celebration drinking their blood from Golden cups taken from human children. A smile climbed across Bagguks face and he twitched with joy several time.

"It's alive! Screamed an unknown voice in common but with a strange clear ring. Followed by many running steps getting louder in Bagguks ears. He woke with a start, the human fiends where real and here.

A swish sounded just by Bagguk and as if in slow motion he traced an arrow through the air, passed his sword arm, then a wet thud like cutting cabbage. Colin made a grunt as the arrow sunk deep into his back, ripping through fur and cutting a dirty leather harness which stayed on the cold floor as Colin stood, faster than expected given his injury and his massive bulk. His eyes flashed red as he drew his morningstar to bear at the enemies approach.

Bagguk had a short sword and dagger in hand and what seemed without a thought ran towards the human fiends that stood before them with death in their eyes.

The room lit up like the rising of the morning Sun, one human fiend stood towards the far wall and what looked to Bagguk, held a piece of the very same sun in his hands. The humans flowing robes billowed in a nonexistent wind and his golden yet ragged hair whipped and twirled. Then releasing it like a dove for the chase. The fierce sun raced towards the small goblin who at the very last moment placed a foot deftly on the corner of a broken chair and leapt over the fiery ball which then exploded sending splinters of wood and stone showering over Colin.

The Goblin landed lightly upon the table and ran head down, with dust kicked up from beneath his feet. A silent scream from a growling face.

Two more arrows shot past Bagguk. Fired from an Elf kin in green animal hide and a gold circlet about his head as if he was royalty. Standing next to the Elf kin was a human in shinning metal as if the brilliance of the fiery blast still shone upon him. He to raised a hefty mace above his head and spoke unholy words that the Goblin did not understand.

Bagguk ignored them and continued to run the full length of the table.

The clerics mace smashed with a mighty force on to the end off the table where the Goblin, ready to strike stood. The force was so strong it hurled Bagguk three giant strides backwards and smashing the table which shatters and splits completely in two, length ways. Dust and a noise like thunder filled the room.

Colin was instantly standing above Bagguk. With one heave, in one hand lifted him to his feet. The three human fiends prepared again. They saw their chance as the companions were busy helping each other.

The robe of the human fluttered against his arms and legs and again a glowing rod of energy materialised in front of him and flashed across the room striking Colin hard in the shoulder sending him spinning which in turn sent Bagguk sliding across the floor scattering wooden debris before him.

The robed human moved to a dark corner of the room. It made little difference as once again his hands began to glow. The Elf kin pulled two arrows to his bow and rested his leading foot on a broken chair for stability and the one in the metal suit.

Bagguk seemed to know this was going to be the end. A flash of light and Bagguk was forced from the ground, landing hard and with the smell of burnt flesh about him. His burnt flesh. He screamed, a throat curdling scream of excruciating pain. From where he lay he drew in all his strength and anger and threw his dagger. It took the magic one by surprise. It cut deep into his neck missing all cloths and hair. Sending him reeling into the wall where he then slipped to the floor clapping his hands to his throat with blood pouring through his fingers and tears in his eyes. Bagguk felt avenged but knew he needed to fight on.

Colin charged, covering the distance between himself and the Elf Kin but not before the Elf let his arrows fly. Both arrows struck home, one pierced so deep it passed through and out the other side, turning its flight feathers red. Colin brought all his might to bear so hard that the wooden stave on the Morningstar broke. The Elf Kins chest had become a blooded mess and he fell back to the floor with the huge goblin following through with the broken point of the wooden handle.

Bagguk saw what was coming as deftly the Elf Kin drew his sword in a slashing motion across the Goblins stomach then as he fell forward it penetrated his thick hide. Colin had no time to yell but the smell of split wood was in his nostrils and childhood memories filled his mind taking him to a point in his past where he was taught to kill. Kill human fiends. So still with enough life and strength he drove home the stave, deep into the Elf kins shoulder and so hard the stone flag beneath broke like a discarded millstone. Colin breathed deep then, breathed his last.

The weight of his corpse pinned the Elf down.

A fury now came over Bagguk. Ignoring his injuries he flipped his body to it's feet. Snarled an animalistic snarl which spat blood and drool from his mouth. The metal-clad human hesitated, but looked to both his companions on the floor. Considering the outcome he held up a hand as if trying to say Stop to the goblin. The goblins eyes were as red and dark as an abyss. He took a slow step forward. Then another. The raw skin on his knuckle shone white with the pressure with which he gripped his sword. Again the Cleric pleaded but this time in stuttering common.

Bagguk faltered momentarily, then ran at the Cleric, sword and teeth brandished. The Cleric yelped, stepped back readying to take the blow.





The Goblin jumped placing one foot on the humans armoured leg then chest then shoulder and with a scream as from hell itself, bounded over the humans head landing with a roll on the other side. Disappearing down the long dark shallow mist covered stone flagged corridor, his bare feet making hardly a sound.

The Cleric took a deep breath and sighed loudly thanking whichever God had just saved him.

Wednesday, January 26, 2011

Order of Corellon 1: Ambush in the Mistmarsh

Petrick had long ago given up any hope of getting the stink of the stangnant Mistmarch mud out of his robes.  The thigh-deep muck was as much a mental trial as a physical one; each step required working up the gumption to willingly put his leg back into the sucking, squelching mess he had just liberated it from a moment before.  When the Reverend Father had selected Petrick for the party sent to retrieve the musical score to the Dragonsrise Symphony, he had never imagined that a hike through the swamp could be so... unpleasant.  Not that it would have changed anything, Petrick admitted to himself.  Music was a love second only to his magic, and the chance to recover, and perhaps help perform, a lost masterwork from one of the earliest great composers was worth any price.  Although he would not be surprised to discover that he had grown a pink, curly pig's tail before they got back home.



Amelie shook her head as she heard her clumsy husband stumble over a hidden tree root yet again.  "I'll force him to find a spell for flight before I let him come with us again," she muttered to Lucatro, the half-elf paladin leading the Mistmarsh expedition.  Lucatro gave a small, sideways smile, "Oh, I doubt the local skull-bashers can hear his splashing over the sound of Ghejhann's bellyaching."  Amelie stifled a giggle; she had long since tuned out Ghejann's muttering.  The proud Dragonborn warlord was not fond of the mud, to say the least.  She turned her ears back to Ghejann's steady stream of words for just a moment: "... reeking filth ... foul air and fouler water ... treacherous tree!  My dragonfire is too honorable an end for you! ... pests and pestilence ... my kin should scour this place with a cleansing fire and raise a cloud of steam so great it would rain down in Sharn itself..."

Amelie smiled to herself and turned back to scanning the terrain in front of them for some semblance of dry land to lay camp for the night.  It would be good to take her boots off and dry out her feet by the fire.  A short while later, she spotted some tufts of grass in the distance - actual grass, not swamp reeds.  "There," she nudged Lucatro and pointed out the spot,  "it's the first sign I've seen of anything dry since we entered the marsh." 

Lucatro would have preferred to press on a little longer, but seeing the hopeful looks from Petrick and Ghejhann was too much for him.  There's something subtly unsettling about a Dragonborn attempting to make puppy-dog eyes.  He was only giving up an hour of travel.  It was worth it to keep morale up.  "Looks good to me; let's get the fire going."

...

Three hours later, the party indeed was in a much better mood.  They had cleaned and dried their clothes and armor as best as circumstances would allow, and the everlasting provisions basket provided by the Reverend Father had helped them all regain their full strength.  The Mistmarsh at night was a different place.  Gone was the incessant buzzing of the insects and the splashes of the water serpents and other reptiles hunting in the light and heat of the day.  The mist which gave the Mistmarsh its name never really cleared, but during the day it was thin enough to manage, no worse than a light fog.  Now, the mist was pressing in on the small, dry island.  The fire held the mist back as much as the cold, leaving nearly solid walls of cloudy gray at the edges of the camp, and giving the impression of being inside a strange house constructed from the essence of ghosts.  The light from the fire cast strange lights and shadows in the mist, causing more than one person to glance off to the side, his gaze chasing after some spritely illusion.  The air was utterly still; in the surrounding waters, small, nocturnal creatures were beginning to swim, creating a constant background of tinkling waves.  Even the stench of the stagnant water seemed less oppressive in the cool night air.

"This is almost peaceful," Petrick mused aloud to the others, "I've never felt so isolated."

"Do not be fooled," Ghejhann growled, "the marsh is home to all manner of things that would do us harm.  This very island worries me.  It has a tainted feel to it."

Amelie frowned, "I was a spy of the King's Own before I ... well, before.  I know how to check for danger."

"I doubt not your skill.  I am seeing it with a tactical eye.  My life's goal is to wage battles of such beauty that Corellon himself would bless my endeavors, and give me the honor of forging a restored Arkhosia, an Arkhosia dedicated to the perfection of all honorable arts, an Arkhosia that ... "

"Ghejhann," Lucatro raised a single eyebrow at his old friend, "we've heard this speech before.  Why don't you just tell us what has you all worked up?"

Ghejhann growled softly in the back of his throat, but decided not to take offense.  "This is the only dry land we encountered in our long day of travelling.  I expected to sleep standing in water this night, and to break rust from the joints of my armor in the morning."

"You think someone wanted us to stop here?" Patrick asked, looking slightly confused.

"No," Ghejhann let out a small huff of steam that might have been a sigh, "If this is the only dry land we found, then it is likely the only dry land that many others have found.  Perhaps it is a well known spot to those who live here, like an oasis in the desert."

"So?  Nobody else was here, there's no sign of a recent camp, and if someone else shows up, they can share our fire."

"I did not think a wizard could be so dim!"

"He's not dumb, you cranky lizard!" Amelie jumped to her feet, "He's just very ... focused in his learning.  Magic and music are both complicated subjects!  And just this week he ..."

"Amelie..." Lucatro cautioned."

"Sorry.  But he's not dumb."

"I take no offense, Amelie.  I have grown accustomed to the hot tempers of humans, and defending one's mate is honorable."

Petrick interjected quickly, "I don't need defending!  Just because I can't guess what you're thinking doesn't mean I won't understand it if you'd just come out and say it!"

"I mean only that it is not just the good and the just that will know of an oasis.  When the lion wishes to hunt, he goes to the water.  If the sons of chaos wish to hunt here, they will come where they know they will find prey."

"Good point," Lucatro interjected, taking control of the conversation, "we'll stand double watches tonight, two at a time.  Amelie, why don't you and Petrick take the first watch.  I'll take over with Ghejhann later when the moon sets; I should still be able to see then as much as anyone can see anything in this mist."

...

[caption id="attachment_1297" align="alignleft" width="297" caption="Amelie gives Petrick an exasperated look."][/caption]

"I still can't believe he called you dim!" Amelie whispered.  She sat back to pack with Petrick, each of them staring into the mist, looking for any hint of a solid form.

"You know how he is," Petrick answered, "he expects everyone to know what he knows.  It's alright.  I'm over it."

"It's still rude.  Cranky lizard."  Amelie crossed her arms tightly in frustration, "Gah!  I can't see anything past the edge of the firelight! This stupid symphony better be magical or something."

"There's nothing stupid about the Dragonsrise Symphony!  It was written by Nattanyal, the very Nattanyal who wrote nearly half of the pieces that have survived from the time of the Nerath Empire.  Nobody has ever found a musical score to it, but historians note that the Emperor liked it so much, that he declared a national holiday in its honor!  Nattanyal wrote a great account of where his inspiration came from in his memoirs.  He said he was visited by Corellon in the early morning and told to go down to a narrow beach beneath a tall cliff, and ..."

Amelie sighed.  There was no stopping this speech.

...

Just past the edge of the little dry island, four reptilian eyes glinted in the moonlight.  A long, narrow row of teeth showed itself in the darkness in what might have been called a smile.  A small, scaly arm reached up and settled a pair of magnifying goggles into place.  It was time for some fun.

...

"... and that's when he knew he needed something really grand for the final movement.  He decided to visit the ..."

"Petrick, hush."

"What ... Why?  It's not like I just babble on all the time about ... "

"Seriously, Petrick.  Hush."  Amelie pointed to a spot off to her right where the little island came to a point.  "I thought I saw something over there on that point, just for a moment."

"Oh.  Well, I'll go check it out.  You keep watch.  You'll spot whatever's in the mist faster than I would, anyway."

Petrick made his way slowly to the far point, keeping his eyes glued to the ground for any sign of recent passage by man or beast.  He didn't see anything unusual, but the tightly woven grass was not good for holding prints.  He reached the edge of the dry land and leaned out over the border between the springy grass and the soft mud, peering into the mist beyond.  He saw a brief, golden glint out of the corner of his eye.  He snapped his head toward the spark, but saw only the swirling mist.  There it was again.  The barest hint of a golden flash from the dim remains of the dancing firelight.  Petrick froze and stared intently into the mist.  He couldn't discern any motion in the swirling eddies of the heavy fog, and he didn't hear anything except for the soft waves of the small local amphibians swimming about in the night.

The wizard decided it must have been a frog hopping along the edge of his vision and turned to head back toward Amelie.  As soon as he turned to leave, a thick, black, scaly tail exploded out of the mist, connecting with his shoulder blades.   Petrick was thrown forward, falling hard to the matted grass below.

Amelie turned her head just in time to see a jagged spike thrust up from the ground and impale her husband's throat.

Her training from her time in the King's Own kicked in immediately.  Dropping to a crouch, she scanned the edge of the island, scouring the mist beyond for any sign of movement.  Petrick's scream was enough to wake the rest of the party, despite quickly being strangled into nothing as the spike shredded his vocal cords.  Amelie knew he had to be dead.  Even if the spike didn't kill him outright, there was no way he could breathe.  The only way to get him back now was to survive, or make sure someone survived, to get his body back to the Reverend Father.  She pushed her grief down deep; she had her mission and her purpose.

Lucatro had moved to her right shoulder as Amelie made her survey of the mist.  "Looks like Ghejhann was right," he spoke softly, "that trap had to have been placed here long before we set foot on this little plot of land."  The paladin's gaze locked on a point in the distance.  "There!  I can see a solid form there.  I would say it's a kobold, but he's way too high off the ground.  Be ready for anything. Defensive positions!"

The half-elf stood up to his full height and called to the mist, "You there!  Stop skulking in the shadows like a coward and fight!  Or perhaps you're too ugly to be seen even by firelight: ugly like the dragons you cling to as parasites!"



An outraged roar pierced the night air as a massive blackscale bruiser charged out of the mist and into the camp, greatclub raised to strike.  "Green dragon not ugly!  Green dragon pretty!" Amelie tumbled out of the line of the bruiser's charge and took refuge behind the low-hanging branches of the ancient willows which stood in an unbroken line on the far side of the island.  She whispered a brief prayer to Sehanine that the shadows would allow her to strike back at their attackers unseen.  Amelie drew her Duelist's Shuriken, her last perk from her time with the King's Own.  The fact that she wasn't technically supposed to have it didn't bother her too badly. 

Ghejann drew his crossbow and fired into the charging creature, only to watch the bolt bounce harmlessly away from the thick scales on the blackscale's shoulder.  The lizardfolk was almost on top of Lucatro when he brought his greatclub down in a mighty blow. The paladin raised his shield to ward off the strike, but the heavy club turned it aside and left a sizeable dent in the thick plate armor beyond.  "Scrape his scales to make a new set of armor!" Ghejhann shouted, as Lucatro brought his longsword around in a wide arc.  Showing no mercy to the creature who had so cruelly killed his companion, Lucatro drove the sword home, biting into the scales beneath the blackscale's shoulder blades and drawing blood.  If the brute even noticed, he gave no outward sign. 

 The lizardfolk's enraged charge took him farther than he intended; he skidded into Ghejhann's reach, and the warlord gave his enemy a furious smash with his shield, knocking him slightly off balance. 

As Amelie watched from the shadows, she took note of two oddities about this particular blackscale bruiser.  First was the long string of plush children's toys hanging around his neck.  The second was the cackling form of a bright green kobold riding him in some kind of clever harness.  Something told her that taking out the little kobold would be in everyone's best interests.  She siezed the advantage Ghejhann's smash had granted.  A deft throw of the shuriken met with success: a high keening scream of surprise and pain as the enchanted shuriken flew back to her hand, taking a chunk of green kobold hide with it.

The little creature held the back of his neck as he turned to stare in the direction the attack had come from.  His eyes were invisible behind his strange goggles, but there was no mistaking the malice in his hiss.

Amelie darted up into the willow, finding a strong limb just above the kobold's eye level.  She crouched down and steadied herself, ready to leap down and at least knock the kobold from his harness.  The little green creature leaned down and whispered some short commands to his mount.  The blackscale turned away from Amelie and began to advance on Lucatro, slowly this time.  Whatever the little kobold had said seemed to have given renewed focus to the hulking brute.  He advanced slowly, swinging his greatclub in short, vicious arcs.  "Blob eat good tonight!  Pointy ears mean tender meat!"  Lucatro moved first, shifting to his left and striking downward in a brutal hack at the lizardfolk's knees, only to watch his sword bounce harmlessly from the thick scales that covered the joints.  Ghejhann had moved in behind the enemy pair, trying to help Lucato encircle their foes.  He did not move unnoticed.  A surprisingly quick pivot by the blackscale sent Ghejhann hurtling backward from the force of the tail strike.  He was thrust backward into the ancient willow Amelie had hidden in, cracking the trunk with the impact and sending the upper branches - and Amelie - tumbling downward.



Amelie used her dagger to cut herself free from the entangling branches and crawled out from underneath the fallen treetop.  She looked up, only to be met with the smiling visage of the green kobold as he let loose a crossbow bolt.  Amelie screamed as the bolt pierced her shoulder.  Lucatro rushed forward to assist Amelie, but he had to circle around the great mass of the fallen willow.  Amelie plunged her dagger into Blob's foot and rolled sideways in a last-ditch effort to buy time to open up the distance between them.  Her blade was deflected by the seemingly impenetrable scales, making her gambit ineffective.  The blackscale lifted her from the ground and tossed her expertly against the trunk of the last ancient willow in the line.  Amelie hit the ground hard, her breath knocked out of her.  Her weight triggered another trap, and a giant boulder fell from a fork in the trunk of the great tree, crushing her abdomen.

Lucatro watched the second member of his party fall with a grimace.  He couldn't be sure that Ghejhann was conscious underneath the remains of the giant willow, but at least he was alive.  The blackscale turned to face the paladin, but it was the green kobold who met his gaze.  Out of the corner of his eye, Lucatro saw a rustling beneath the willow branches.  Determined that the kobold would not notice, Lucatro thought quickly.  By strapping himself to the dumb bruiser, the clever little kobold had given himself a few weaknesses, too.  "Your mother was a gecko!"  It wouldn't win any points for style, but the taunt was enough to get the big dimwit back into his blind rage.  The brute charged again, picking up speed as Lucatro backed off quickly.  The half-elf kept one eye on the toppled willow, willing Ghejhann to break free.  The kobold was frantically whispering into the blackscale's ear, almost pleading.  So intent was he on keeping the blackscale's attention, Lucatro failed to notice when the charge evolved from a straight bull rush to a wide curve.  The paladin kept scrambling backward, interposing his longsword between him and the gnashing jaws of the blackscale.  He felt his footing give way underneath him as a large chunk of the matted grass broke away.  He fell slowly, so slowly, his fingers scrabbling against the soft dirt, but finding no purchase.  The last thing that passed through Lucatro's mind before he was impaled at the bottom of the pit was a vague sense of disappointment.  The kobold had already used spikes once this fight; he had been hoping for some variety.

"Him make funny face!  Blob happy!" the big lizardfolk clapped with thunderous delight.

"Worthless brute!"  Ghejhann, freed from his trappings and standing in the center of camp, waved his battleaxe at Blob.  "I shall ensure your happiness is short lived indeed!"

Blob turned toward the Dragonborn with a sneer.  The kobold licked his lips in anticipation.  Just one last pesky adventurer, and they could collect a very, very handsome purse indeed.  Ghejhann set his feet in a wide stance, digging in to face the lizardfolk's charge.  Blob did not disappoint, running headlong at the warlord, club held high above his head.  Ghejhann reached down deep and connected with his draconic heritage; the power of his great ancestors burst forth as he let loose a mightly flame that engulfed Blob and his master in a raging inferno.  The string of plush toys around Blob's neck caught fire.  He froze; reaching down, Blob grabbed the smoldering remains of what had been a plush lizardfolk doll and watched the last remnants of it turn to ash.  He lifted his snout high in the air and let out one long, mournful howl: "MOOOOKIEEEE!!!!!"  For several minutes, the only sound that could be heard was a series of rattling, rasping gasps.  Ghejhann had a revelation: he was hearing blackscale tears.

The last he saw of their unusual adversaries, Blob was running headlong back into the mists; the frantic cooing of his kobold master's futile attempts at comfort carried on the air for a long time afterward.

Ghejhann surveyed the broken bodies of his comrades.  The Reverend Father would not be pleased.

Monday, January 24, 2011

Monday's Monster Mash #5 - January Contest Winner


Monday’s Monster Mash is a weekly series where monsters are selected from the three Monster Manuals and put together as an encounter group. A situation is discussed where these monsters would have been together and how their powers or status effects work together against the players.


This particular Monday's Monster Mash, and the next few, will be a little different than normal. Today's was written by Alex Melchor for the January Contest: Monster Mash Mania. He won the contest and a copy of the Dungeon Tiles Master Set - The City.

The Story
Kri'kill was an exceptional kobold. At first glance he was just like any other member of his diminutive species: good with mechanics, bad in the courage department, and green. The latter will be important later.

However, what made Kri'kill stand out was that he was suicidally curious. He would remain behind as the rest of his clutchmates panicked before the advance of adventurers, just to see what made adventurers tick. He would also intentionally lure big prey into his traps for sheer scientific curiosity, then set them free... from a safe distance, of course. He was curious, not stupid.

It was during one of these technological field tests that he found his best friend, Blob. The dire blackscale lizardfolk was not very smart, and fell into one of Kri'kill's traps because he was following a bright green frog across the swamp. He liked the color green. You can see where this is going.

Kri'kill was surprised that his clever trap, designed for human-sized prey, was capable of holding the gigantic lizardfolk, so he came much too close to examine how it was holding out, ignoring the greater reptilian's reach.

"Green, pretty!" Blob crooned and snatched the unsuspecting kobold from the groud, poking him lovingly. Kri'kill panicked as per the norm of his species, but after confirming the futility of his efforts, he tried diplomacy.

"Eh, greetings, fellow scaled being..." He tried, the words in Draconic chortling out of his snout.

"Green!"

"Ah, yes... let's see... If you set me down, I can set you free, how does that sound?"

"Green!"

"Not quite the answer I was hoping for..."

It took the kobold the good part of an hour to talk the lizardfolk to put him back on the ground. Kri'kill was good on his promise and freed his unwitting captive, but the lizardfolk just sat to look at him, mesmerized by his greenness.

And thus Kri'kill came upon his greatest invention. Blob watched him work, puzzled -but not too much- by the occasional measurements Kri'kill took of him.

A couple of days later, Blob was sporting a snappy backpack/harness, and Kri'kill had earned himself a battle mount. It was no ordinary harness, no. True to Kri'kill's wit, it had a net launcher attachment and a crossbow mount.

He didn't return to his clutch; instead, he took... or rode... Blob into hobgoblin lands, hiring out as a trapmaster sentry and hunter of pesky adventurers.

And he (they?) had remarkable success. While Kri'kill lost some mobility by being strapped to Blob's back, he made up with actual resistance. Adventurers were pretty much inclined to take Blob out first, which gave him plenty of time to maneuver them into one of the many traps he set up in advance.



Blob's simple tactics of pushing people around with a mace or knock them down with his tail worked wonderfully with Kri'kill's strategy: adventurers would be pushed into hidden beartraps, or knocked prone at just the right place for Kri'kill to activate spring-loaded spikes shooting from that patch of ground.

Their tactics were straightforward but extremely infuriating for adventurers who wanted to close in, only to find their way impeded by yet another trap, or pushed and lured into more, and more traps. Ranged combatants were only safe for a little while before Blob closed in with his great stride, and couldn't escape by virtue of Kri'kill's nets.

The odd couple enjoyed a good working relationship, the gold they gained serving for Kri'kill to improve his craft and buy bright-colored toys for Blob.

Not much later, tavern tales warned eager adventurers that, should they see a great black-scaled lizardfolk with a string of bright plush toys hanging from his neck and a cackling kobold riding on his back, the best idea was to run the other way.


(Kri'kill - Hobbler Trap Savant; Draconomicon 1. Blob - Blackscale Bruiser; MM1)

Wednesday, January 19, 2011

January Contest: We Have A Winner!

The first ever Wastex Games contest, Monster Mash Mania, came to a close last Friday with four really great entries! I would like to thank everyone that submitted an entry, all were great to read and will be posted here over the next few Mondays. Now, the moment you've all been waiting for! The winner is...

Alex Melchor!



Here is a short excerpt from his entry, stay tuned until Monday when it will be posted here in full:


Kri'kill was surprised that his clever trap, designed for human-sized prey, was capable of holding the gigantic lizardfolk, so he came much too close to examine how it was holding out, ignoring the greater reptilian's reach.

"Green, pretty!" Blob crooned and snatched the unsuspecting kobold from the groud, poking him lovingly. Kri'kill panicked as per the norm of his species, but after confirming the futility of his efforts, he tried diplomacy.

"Eh, greetings, fellow scaled being..." He tried, the words in Draconic chortling out of his snout.


You can find Alex on Twitter at @Alex_Melchor and at his webcomic Nahast: Lands of Strife, which has been running weekly since 2002!

Friday, January 7, 2011

January Contest: Monster Mash Mania

I want to start 2011 off with a contest, and hopefully we can continue to run various contests every few weeks here on the Wastex Games website. So, without further ado, I present the first contest of 2011!

Monster Mash Mania!



Last year I ran a 4 part series called Monday Monster Mash where I would take one monster from each of the three monster manuals, combine them together in a short story and discuss their various attacks and powers. To enter this contest, choose at least two of your favorite monsters, put them together in a short story, and discuss how they would use their powers together against a party of adventurers. There is no minimum or maximum word count required. Submit your entry below and tweet the following on Twitter: I just entered the Monster Mash Mania contest at @WastexGames! http://ow.ly/3AeSt #dnd #rpg

The winner will get their choice of one of the two following items:

Dungeon Tiles Master Set - The Wilderness
The Wilderness

OR

Dungeon Tiles Master Set - The City
The City


Use the form below to submit your entry, submissions will be accepted until Friday, January 14th at 11:59 PM EST. If you have any questions or comments, ask away here in the comments! Good luck!

This contest is no longer accepting entries.

Thursday, October 28, 2010

D&D Essentials Explained

I was wandering through YouTube during lunch today and came across this set of videos from Wizards of the Coast. Paul Bazakas, National Account Director and Mike Mearls, Group Manager of D&D R&D explain not only the content but also the reasoning behind the Essentials line and how it fits together with the fourth edition of Dungeons and Dragons. I'll reserve my comments until the end of the 3rd video...









Wow. Well, I must say, all of my worries and misconceptions are gone. The Essentials line is an addition to fourth edition D&D just as if a new Players Handbook or Monster Manual was released. It is not to replace anything! This is great news! I'm willing to embrace expansions on the current system (especially at the lower price point) easier than if Essentials really was a different version of 4E. Thank you Mike and Paul for filming this and putting me at ease.

Personally, I'm not interested in the tokens (I have over 350 miniatures) but I can see how new players would not have the same kind of existing resources I have collected over time.

Monday, August 30, 2010

From the Bookshelf - Fury in the Wastelands: The Orcs of Tellene

There are many different Dungeons & Dragons campaign settings out there created by other companies besides Wizards of the Coast. Some of these settings are more popular than others and one that gained quite a bit of a following with D&D 3.5 was from Kenzer & Company, the makers of HackMaster, called Kingdoms of Kalamar. What does this have to do with D&D 4E? As my current campaign revolves around a pending war with a huge Orc army, I turned to a book from ages past (2008) titled Fury in the Wastelands: The Orcs of Tellene.



The books...


















Fury in the Wastelands: The Orcs of Tellene
Number of Pages 120
Number of Chapters 11
Number of Appendices 3
Text Layout 2 columns per page
Font Size Smaller than the 4E manuals
Artwork High quality black and white drawings
 
Easily to Readable 8/10
Comprehensible and Well Written 9/10
Use of Images, Headers, and Sidebars 7/10
Overall Rating 8/10

 

The author...


Paul "Wiggy" Wade-Williams is currently listed as the Creative Director of Triple Ace Games and has previously written under many different companies. His biography information from the Triple Ace Games websites says the following:
 
Wiggy is the Creative Director of Triple Ace Games and brings with him over 25 years of roleplaying experience. He's been a published author since 1998 and has written for Atlas Games, Eden Studios, Britannia Games Design, Kenzer & Co., Pinnacle Entertainment Group, and Green Ronin. When Wiggy isn't working he's usually plotting something he can write up later. He's married and lives in the wild north of the UKUK, in the land of little ponies and constant wind.

There is also a more personal interview of him over at Tales from the Savage Troll, dated April 24th, 2010, providing an interesting look into the author's gaming habits, personal life, and other parts of his life.
 

The material...


Fury in the Wastelands: The Orcs of Tellene starts off giving the legend of how Orcs came to be, created by the gods of darkness so long ago "that even the elves and dwarves have no true memory of their creation." It goes on to present a translation of the Codex of Doom detailing a fierce battle between Light and Darkness, ending in a truce between the equally matched foes. "The Gods,those lesser power of Darkness and Light" then began creating and shaping the world of Tellene. The Creator of Strife took characteristics of each of the three Races of Light (Elves, Dwarves, and Humans) to create the most horrid race: Orcs.

Chapter 2 goes on to described the 5 sub-races of Orcs, including their physical and psychological similarities and differences, including each subraces' name in the Orc's own guttural language. This section has become a great aid to me as I prepare my campaign story. I do not want my Orcs to be bland, but want a greater amount of variety much like there is in real-life humankind.



Chapters 3 and 4 cover the social structure and culture of the Orcs. These chapters have been great tomes of knowledge to me as well. The Orc leaders, warriors, casters, workers, servants, and breeders are all described in great detail, allowing for parallel inter-structural hierarchies. Tattoos, medicine, recreation, habitat, and the diet of the Orcs are worked through in detail, which has allowed me to create many different skill challenges, dice checks, and side quests based on the intricacies the Orcish culture.

Chapter 5 is all about warfare. Warfare is the center of my campaign and this chapter gives extremely valuable information about not only the Orc's weapons and armor, but their military organization, tactics, and strategies. A battle lead by an Orc commander is brutal and the attacks are very pointed, contrary to many beliefs. Orcish commanders will have casters and archers targeted first, cavalry is to be fought against from favorable ground, and ground troops are to be swarmed, flanked, weakened at key locations. My favorite section of this chapter goes into details about how the Orcs would setup and execute an ambush with ranged troops above on the rocks and concealed warriors on the ground. These are not your typical beasts only fighting to survive.


Chapter 6 covers the Orc Religion. I read through the chapter and enjoyed the insight but will not be consuming any of the information there for my campaign.

Chapter 7 takes a look at several misconceptions that exist. These were a short, but interesting list of great rumors I plan to spread, sprinkled with truth, to my party through the local townsfolk. My favorite misconception has to do with sunlight:
Everyone claims to know that orcs fear sunlight and are weakened by it, for as a subterranean race they are unused to its glare, similar to drow elves and deep gnomes. Common myth also states that so long as the sun is shining, you will be safe from orcs. Sadly, both statements are, for the most part, incorrect.


Chapter 8 describes the major Orc tribes of Tellene. This chapter details out extremely useful information on not only tribal symbols and land area controlled by each tribe, but includes information on tribal resources, religious biases, their latest raiding targets, and recent events that happened within the tribe. With 14 different tribes represented, the shear amount of information and detail is overly abundant.

Chapter 9 presents 10 sample Orc personalities, what tribes they belong to, their background, appearance, personality, and 3.5 stat block. Many of these are notable and make fine templates for creating unforgettable Orcish friends, foes, and everything in between.



Chapters 10 and 11 include how to create Orc PCs and several interesting adventure hooks. These chapters, although very good reads, did not pertain to my situation as I am not allowing Orc PCs in my game at this time (even then, the powers would need to be adjusted for 4E) and my campaign specifics are already mapped out.

The best and most fun parts of this book to read, from just a reader's standpoint, are the quotes from various adventurers though the book. Each chapter and sub-section starts off with a quote pertaining to the section. My favorite, by far, is in Chapter 2's Brown Orc sub-section:
"In the desert, the line between man and beast is impossible to distinguish. That is what makes the brown orcs so dangerous." - Saryf, Dejy ranger of Thygasha


In conclusion...


This book has proven to be very helpful in my search for Orcish lore, habits, sub-races, and other details not available in the Monster Manuals. As with all things D&D, regardless of the edition being played, any information from any source can make its way into your campaign and ongoing setting. My campaign just happens to be based in The Forgotten Realms, but that does not make the information from the Kingdoms of Kalamar books any more or less relevant. D&D is all about having fun and enjoying time spent with friends while trying to do your worst, as a DM, to those friends' characters.

I've enjoyed reading through the book and will continue to go to it as I'm creating the story and encounters for my current campaign. I highly recommend it if you are looking for a good source book on Orc lore and more detailed information than is available in the Monster Manuals. If you would like more information, I suggest picking up the book from Amazon or Lulu.

 
What other sources have you used or would you suggest for aiding in story and campaign building ouside of the ofical D& D4E manuals?