Showing posts with label achievement. Show all posts
Showing posts with label achievement. Show all posts

Tuesday, August 16, 2011

HTD Tuesdays: Day 1! & PTD Progress List

Want to play Ninja-ja? Get a shiny pikachu, shiny mew, shiny starter, shiny magikarp or have your suggestion for a weapon design to be used on Ninja-ja? Click here for more info on how you can get those things.

Get Ninja-ja: Apprentice Edition for free, after completing one of the offers provided! 

Visit the PTD: Pokemon Center - a place to trade pokemon, view your items and change your avatar!

Welcome to the very first Hero Tower Defense Tuesday!




Sketch of Logo
Like Pokemon Tower Defense, Hero Tower Defense was born from the idea of combining two great things into one package. In this case we want to combine the things we all love the most from MMORPGs into the tower defense formula. Also everything that I've learned from PTD that I know you guys like will make it into the game as well.
What you can expect from the game is:
  • Different classes like: Warrior, Mage, Priest, Rogue, etc.

  • Loot Drops from enemy and bosses.

  • Armor and weapons

  • A unique talent tree for each classes

  • Different races

  • Quest

  • Achievements

  • Crafting

  • Auction House

  • Guilds

  • Raids

  • Co-op

  • Versus

  • Mounts

  • Pets

  • and more!

Just like Pokemon Tower Defense your towers will stay leveled up as your play. At first you start alone but as you beat levels you will meet new companions that you will add to your party and eventually form your own guild and take on bosses.

We have many more details to offer but today I want to talk more about the artist for the game. As some of you might know I sent out a request on the blog for any artist that was interested in joining Dan and I on the quest to create games. Many people applied but we narrowed it down to the top 9 artist, and then we sent them all a challenge. The challenge was to create a "tower" for Hero Tower Defense, we gave them very basic instructions so that they could fill in the holes. One contestant caught our eye and he ended up winning. We saw the other 8 entries and they were good but we felt this one captured exactly what Dan and I wanted to do for Hero TD. Below is his entry for the challenge.






Kevin's Entry for the challenge

Since we picked Kevin he has been hard at work making animations for the tower units and creating armor, each week we will show you a new piece of artwork so look forward to that.

So for the day that we worked on Hero TD I talked to Dan about level maps. There are two types of TD games. Ones like PTD that you have a limited number of spots that you can put your towers and some that any where in the map can be a spot. For HTD we want to do a mix of these two. The enemy will go down his path similar to PTD but in HTD you will have a lot more spots to work with. The reason for more spots is a new mechanic that I thought would be great for the game. I'm calling it the "Chain Buff" mechanic. Let's say you have a Warrior Tank (Tank is a tower designed to take the damage and defend the other towers), and he has a passive buff that makes his health higher. Well if you have any other Tower that is next to this tank tower they will also receive this buff thanks to the "Chain Buff" mechanic. Also if another tower is touch somebody that receive the buff they will also receive it. Thus you can create a chain of towers that will all receive the buff. The drawback is that some enemies will have attacks that will attack everybody in a chain. So you will have to be quick about breaking the chain when those attacks come.

I made some awesome diagrams for you guys below.







Above: Towers are not chained so wizard doesn't get the buff






Above: An Archer is added so all 3 units are now chained and they all receive the buff


Well that's all I have for you today, I hope you enjoyed the post and I can't wait to talk more about and show you more about HTD. Dan told me he was also going to post something on this same post so keep checking back for more. As always let me know what you think!


Dan: Sam covered most of the current topics we discussed together so I'll give you guys some insight into how HTD will progress without hindering the other games and some other tidbits.

As you know Sam works primarily on PTD while I work on Ninja-ja with the addition of Kevin doing most of the HTD graphics. Since I've learned some more about programming from Ninja-ja (sorry for the slow updates btw) I'll be helping Sam out on that end as well as helping Kevin out on graphics. We also both think about HTD's design and concepts while we work on the other games, so while it might seem like we don't have the time we're really just multitasking and doing stuff at the same time. So never fear!

Also something worth mentioning is we want HTD to be a good mix of what we both enjoy the most in games. This works out really well for Sam and I because we lean slightly different ways when it comes to genres and such. While we both enjoy and play all types of games Sam enjoys the more casual games while I enjoy the more hardcore games, but since we have that overlap we know where each other is coming from. This means you can expect HTD to target both casual gamers and hardcore gamers alike. It's a tough task to take on but we're up for it and with everyone's suggestions and ideas, along with our own, we feel we can merge the two successfully. We're excited and think it'll be awesome and we hope you guys do too!

Okay so now for the PTD progress list!

You can play v3.7 now here on the blog, I have to leave for most of the day so the blog post, exe, and apk will be up by tomorrow. Enjoy.

New mystery gift avatar on Monday! 

Update v3.7 will include:
  • Distribution (90%)

  • Being Able to Offer up to 6 pokemon in a trade (100%) - This is available right now!

  • Trade will automatically be accepted if somebody offers all the pokemon requested (100%) - This will not happen if you offer any hacked pokemon. This is available right now!

  • Search for pokemon requested (100%) - This will allow you to search for trades that request a certain pokemon.This is available right now!

  •  Rock Tunnel Typos (100%) - Girl Trainer name.  

  • Expanding the Move Description to include things like Accuracy, Category, and any percentage that the move may have for any status effect (100%)  

  • Some moves now behave properly like the game suggest (Ex. Reversal now does more damage the less hp your tower has) (100%) 

  • Toxic Spikes and Stealth Rock have had their Attack Durations increased from 180 to 1800 (100%) 

  • Substitute now works properly (100%) 

  • Move Rebalance (100%) - All moves will regain their original attack power straight from the Generation 5 Move set, but will now be able to recoil damage, miss, etc.

  • Fixed an Issue with your avatar showing a different avatar for a split second during intro scenes (100%) 

  • Bug Fix: On Digglet's Cave when you whirlwind a pokemon back to the entrance he will turn in the candy at the entrance (100%) 

  • New Story Level - Lavender Town  (100%) -Arriving at Lavender Town you meet a familiar face, and find out the Team Rocket is recruiting members in Lavender Town.

    • Level Intro (100%)

    • Level Layout (100%)

    • Level Waves (100%)

    • Level Ending (100%)

  • Add Girl Bug Catcher Avatar (100%) 

    • Graphics (100%) Thanks Kimmy!

    • Implement in game (100%)

  • Add Mystery Gift Avatars (100%)  

    • Graphics (100%) Thanks Kimmy!

    • Implement in game (100%)

  • Adding a sort by Level button for the storage (100%)

  • Making the "Super Effective" targeting option use the current move's type instead of the tower's type (100%) 

  • Trades will only last up for 3 days (Postponed until early next week) - This will prevent old trades from staying there and the trainers never responding to request. Viewing your trade request will reset this timer so you will get 3 more days.

  • Daily Codes (Postponed until early next week)

  • New Title Screen (Postponed until next update) - The artist finally got back to me! His prize is a Legendary Dog of his choosing and he choose Suicune! 

  • Forms of hacking will make the game go to the main screen automatically without warning (Postponed until early next week) - This will cover the previous adding candy, I won't be adding candy to levels that didn't have them.

      As always let me know what you think.

      Monday, August 1, 2011

      Pokemon Tower Defense: v3.4 out now! A little bit of everything, apologies and promises.

      Want to play Ninja-ja? Get a shiny pikachu, shiny mew, shiny starter, shiny magikarp or have your suggestion for a weapon design to be used on Ninja-ja? Click here for more info on how you can get those things.

      Get Ninja-ja: Apprentice Edition for free, after completing one of the offers provided! 

      Okay let's get to it!

      What's new in v3.4: Click here to read all the details on what was added.
      • New Story Level - Diglett's Cave
      • Level cap up to 42!
      • 2 new pokemon to catch.
      • 1 New NPC Trade pokemon.
      • New Challenge Level - Hard Vermillion Gym
      • 2 New Achievements 
      • Inventory Section in the Pokemon Center (Previously known as the Trading Center)
      • A million and one bug fixes and additions.
      Where can I play?
      This update was really big! I added a little bit of everything and I hope you guys can enjoy everything. I wanted to share my thoughts and really kind of explain what's going on.

      If you had an account before v3.2 then you won't be able to transfer it anymore to v3.4, you will have to start a new account.

      I think the last couple of weeks have been really rough on the game, you guys, and me. It's been rough for everybody. Long security updates, losing accounts, losing pokemon.. many sacrifices have been made for a better future. I want to apologies for any lost progress that you might have experienced.

      Now is the time to learn from the mistakes and once again move forward.

      Adding temporary pokemon that only lasted a week, while fun for some, was overall not the best experience and did more harm than good. I promise never to give you a pokemon then take it away.

      So let's talk a little about the update.

      Note: The no whirlwind achievement is bugged, the only way to get it is to beat the level with no whirlwind but only have one candy left.

      Level cap up to 42, so you have something to do :), some new attacks for your old pokemon.

      From now on all the story levels will have your avatar show up, also you can now earn new avatars from beating the new challenge levels and completing achievements (Note: the new achievements are for the challenge level not the story level). Not only that but you can change your avatar by going to the inventory which takes you to the pokemon center (previously known as the trading center), log in there and click on the profile and you will see a new inventory section. You can even change from boy to girl and back again!

      On this level I wanted the pokemon to have a lot of HP so that they would be hard to kill. You really have to use type advantages and everything you can to beat the level. (Note: Thanks to you guys for pointing out the whirlwind bug on this level I will take a look at it.)

      This update also introduced HMs Cut and Flash. Both can be used in battle and they will also serve other purposes. Flash will be used to light up dark caves and cut is used to cut down odd looking trees. The new NPC trade pokemon will require Cut to get.

      I added new popup boxes when a shiny pokemon shows up. The popup box will stop the game for 3 seconds until it disappears. You can also click the box and it will go away. Achievements have a similar box that will show up. The reason for this box is that before if you completed the achievement and the server was busy you wouldn't get the achievement. Now if the server is busy you will have another chance at saving that achievement. It is also good so that you know if you go the achievement or not.

      WILD DOG INFO!!!
      • Dogs are in the wild, a really low chance of getting them on any story level.
      • They will have red health but they won't be shiny.
      • There is no shiny version of them, and there won't be until this game gets a sequel.
      • You will get a popup when they enter the level.
      • You can get multiple, if you happen to be that lucky.


      I really hope that you guys enjoy this update, I'll be posting again tomorrow about the next update coming up.
      As always let me know what you think.

      Tuesday, July 12, 2011

      Pokemon Tower Defense: v3.2.2 is now out!

      Want to play Ninja-ja? Get a shiny pikachu, shiny mew, shiny starter, shiny magikarp or have your suggestion for a weapon design to be used on Ninja-ja? Click here for more info on how you can get those things.


       
      Okay I finally got all the fixes together, plus a couple more.

      NOTE: It is no longer possible to save on v3.2

      Version 3.2.2 contains:
      • Autosaving when you reach the "Mode Menu", along with at the end of each level. It won't be possible to accidentally reset your save and lose data.
      • All achievement prizes are now reset so if you finished them before you will get 3 new rewards, this is to compensate the people that lost their rewards because of not saving.
      • You can now log off. This will let you have multiple accounts at once.
      • The achievement "Star Wars" now works again.
      • Fixed some issue with creating a new account and logging in.
      • The game can now be played on browsers that don't let flash save data locally. The only downside is that you need to put your log in information every time you play.
      Where can I play?
      EXE version is now available!

      The trade center is still being built, please have patience.

      I've got something pretty cool planned out for this weekend's update. It will be a one week only event! I'll be putting up a progress list soon. Let me know what you think.

      Wednesday, July 6, 2011

      Weekly Progress! Mid-week edition.

      Welcome to this week's edition of the Weekly Progress, I'm your host Sam Otero here bringing you the goods! But first a word from our sponsors!

      Want to play Ninja-ja? Get a shiny pikachu, shiny mew, shiny starter, shiny magikarp or have your suggestion for a weapon design to be used on Ninja-ja? Click here for more info on how you can get those things.

      Okay we are back on air and ready to roll. If you have read my past blogs you will know that right now I'm concentrating on security, so this week's update will be all about that. Unfortunately new content will have to wait while I make the game secure.

      But just like last week I will squeeze in a new pokemon hunt along with a new achievement. The pokemon hunt and achievement will be like before the hunt will get you the non shiny version and the achievement will get you the shiny version and also like last week it will be a pokemon that you can't capture in the game currently. I will post a poll with 3 possible achievement challenges and you guys will decide what gets in the game.

      Speaking of achievements, I made a change on my achievement server code. Now you can receive the achievement reward 3 times! You only have to do the achievement once for all your profiles but now you get 3 rewards instead of just one. Enjoy! Note: This works right now on v3.1.5, you don't have to wait for the new update to receive the rewards.

      Also I wanted to publicly thank a good friend Haplo the owner of Haplo Rp Haven for helping me basically cut out most of the regular and shiny pokemon sprites. Thanks Haplo!

      What's coming this weekend:
      • Must have an online profile to play. (100%)
      • Internet required to log into the profile (100%)
      • Auto Saving online (100%) - The game will try to save your profile online at certain points in the game (example: After you quit or finish a level) if you are online the game will save automatically. If you don't have internet at the time the game will show a message asking you to try again or to cancel. Meaning you can play offline but if you don't save at some point and close the game all the progress you made won't be saved. So you have to be online to log in, but you can then play offline until you decide to stop. When you decide to stop go back online and trigger a save. If you are always online on the phone or computer then just play normally.
      • Trading Center (Postponed for during the week)
      • Transfer between profiles (Postponed for during the week)
      • New pokemon for hunt and achievement (100%)
        • Graphic (100%)
        • Shiny Graphic (100%)
        • Add this pokemon's stats to the game (100%)
        • New move (1) (100%)
      • New Evolution for hunt and achievement pokemon (100%)
        • Graphic (100%)
        • Shiny Graphic (100%)
        • Add this pokemon's stats to the game (100%)
      • Add Achievement (100%)
      • Distribution (0%)
        • Pokemon Tower Health (100%) - You will now notice a health bar on top of your towers. Right now none of the moves in the game will hit your pokemon. So this change really has no real meaning yet. In the future for "Advanced Mode" moves can hit your towers, and moves can heal your towers.
        • Bug Fixes
          • Making Staryu show up in the pokedex after you evolve it to Starmie (100%)
          • Pressing back after selecting a level will now take you to the correct chapter (100%)
          • Starmie will now learn the proper TMs (100%)
          • Toxic Spikes and Stealth Rock not dissapearing (100%)
        As always I will be updating this as I work on it during the week. Let me know what you think!