Bamboo Break OutIn Bamboo Break Out Game you have to destroy all woods on the beach. This is a classical break out game with relaxing voices and summer trip. Have Fun! |
Wednesday, February 29, 2012
Bamboo Break Out
UMAG2
UMAG2Fight your way to the top in this PvP multiplayer artillery game. Top new features: - Create and administer clans. - Simultaneous turn mode! - Team games and 8 player games. - Customizable badges and tanks. |
New Staff Member
Hey guys, Jordan here.Back with some Casey Games news.Today I am glad to announce our very first staff member, introducing Colm.He will be a staff member now.He's gonna help me with everything.Here is a profile
Computers: iMac G4 and HP Mini 210
Interests: Hardware
Favourite Console Games:Call Of Duty & Skyrim
Favourite PC Games:Morrowind, Trainz & Minecraft
Inspiration:Steve Wosniack
So Colm will help post blog posts and will help us with the production of our latest games.
Computers: iMac G4 and HP Mini 210
Interests: Hardware
Favourite Console Games:Call Of Duty & Skyrim
Favourite PC Games:Morrowind, Trainz & Minecraft
Inspiration:Steve Wosniack
So Colm will help post blog posts and will help us with the production of our latest games.
Tuesday, February 28, 2012
Untouchable
UntouchableYou've got some sort of ship! And now you must survive and obliterate the hordes of enemies trying to kill it! Pilot your shuttle and fight swarms of enemies in this fast-paced 2D top-down action shooter. |
Burrito Bison Revenge
Burrito Bison RevengeBurrito Bison is back for more gummy squashing action in this epic sequel! More special gummy bears, more wrestling in the ring, more doors to shatter, more powers to upgrade, more money to steal, more, more & more! |
Monday, February 27, 2012
Sift Heads - Street Wars
Sift Heads - Street WarsIn this new game series you will find the same bloody violence and story style you're used to, but with a totally new 3D environment. In this prologue of Street Wars Vinnie is confronted with all 3 organizations on his back, the Italians, the Yakuza and the Russians. Play the game and find out what happens. |
Gravity Duck 2
Gravity Duck 2Gravity Duck is back! Use the power of gravity to collect the golden eggs in each level. 40 levels! |
Weekly Progress, Day and Night system for PTD 2, PTD 2 Title Screen CONTEST!
Want to get the legendary dogs? Shiny Mew? or any other shiny pokemon in the game? Adopt them today using SnD coins! Click here for more info.
Visit the PTD: Pokemon Center - a place to trade pokemon, get your Daily Code, adopt Pokemon, view your items and change your avatar!
Hey guys and gals. Another week of Sam and Dan Games has begun! v6.1.1 of Pokemon Tower Defense is now out! You can get your very own Shadow Lickitung by finding the Mystery Gift Code at the link above. (Yes I know he doesn't know Shadow Rush, but you can relearn them move if you want :) )
We are working hard to get you guys some entertainment and at the same time thinking about what the next steps are for us. As an small independent game studio (we aren't even an official company yet, but will be this year) the best thing we can do is create new and exciting games. Pokemon Tower Defense is an exciting game but we really can only do so much with it because we didn't create Pokemon. Which is why you will see us focus on Hero Tower Defense once PTD 1 is over. But I realize that most of you here are fans of PTD and I have created over 400 moves which I plan to maximize. So I will also be working on PTD 2 on the side.
Last week I put up a poll about the Day/Night System for PTD 2 (which I explained last blog) and it looks like the winner is a Dynamic Day/Night System! Because that is the winner I wanted to include more details about it.
The Day/Night System will work similar to how it works in the game. Some pokemon or events will only happen at certain times in the game's clock. But unlike the game the clock will not be based around 24 hours or around your device's time. It will be based on your play time on levels. Each complete day might like 2-3 hours, when you first play the game will be in day time and as you play the time will be changing. About half way through the day you will enter night time. So as you can see it's not tied to any specific time zone or your computer's clock.
Last week I also finished the preloader for the game, so instead of seeing a white screen you will see a percentage on screen and I made a cool little race so you have something to be entertained by while you wait. The race is Chikorita vs. Totodile vs. Cyndaquil as you load your game they will move closer to the finish line and who knows maybe they will evolve. This is just a small detail that I hope you can appreciate while you wait for the game to load.
Also PTD 2 will have a nice little intro scene that Joel, my brother, made. Joel will also be helping make the intro and ending cutscenes for all the levels which will help make them more interesting and detailed. It will also help me complete more since I will have my hands busy with HTD.
PTD 2 TITLE SCREEN CONTEST!
Speaking of intro scenes, just like PTD I'm holding a competition for the actual title screen of the game, this time they can't have their own animated intro (since the game will already have an animation to start) but can have animated elements. So no rolling pokeball and pikachu coming out of it but you can have the rollovers or animations in the page itself. For now just put the same elements that the current game has on there. (Start, Options, Feedback, the Mystery Code, Pokemon Tower Defense 2, a Sam Game, and tell us how to make it better) Post these on our forum so other users can comment and give you feedback. The prize will be all 3 SHINY LEGENDARY DOGS! Which won't be available until PTD 2 comes out later this year. Like I said don't email me your entries, post them on the forum. This contest will run for at least a month so you will have time to make them special. Show me what you got!
We are also talking about our third game which is the Creatures Universe game (Project ANPO), you can read more about it here. As the weeks go by I will be talking more about the ideas I have for it on the blog so look forward to that.
This week in PTD we will have a new Story level, new TMs, a new Mystery Gift, new level cap, along with some other bug fixes. I will also put some of my pokemon up for trade, got any special request for what pokemon I should put up for trade? Let me know in the comments. Also let me know which TMs you would like to see this week in the comments. (TMs with moves that are already in the game will be more likely to be added this week)
PTD First Look for v6.2 by GraphicForce!
PTD 1 Progress:
Story Level (100%) - Pallet Town Training
New TMs (100%)
PTD 2 Progress:
Temporary Title Screen (0%) - The final one will be from the contest winner, but I will make a placeholder one for now.
Options Menu (0%) - Adding some more options here, like a logout, and more.
HTD Progress:
Click here to see my HTD progress for this week.
That's all for today! As always let me know what you think! If you have any question about PTD, beating a level or how to get a particular pokemon head to our forums, many people there will be happy to help you. If you have account problems send me an email for everything else leave me a comment below!
Hey guys and gals. Another week of Sam and Dan Games has begun! v6.1.1 of Pokemon Tower Defense is now out! You can get your very own Shadow Lickitung by finding the Mystery Gift Code at the link above. (Yes I know he doesn't know Shadow Rush, but you can relearn them move if you want :) )
We are working hard to get you guys some entertainment and at the same time thinking about what the next steps are for us. As an small independent game studio (we aren't even an official company yet, but will be this year) the best thing we can do is create new and exciting games. Pokemon Tower Defense is an exciting game but we really can only do so much with it because we didn't create Pokemon. Which is why you will see us focus on Hero Tower Defense once PTD 1 is over. But I realize that most of you here are fans of PTD and I have created over 400 moves which I plan to maximize. So I will also be working on PTD 2 on the side.
Last week I put up a poll about the Day/Night System for PTD 2 (which I explained last blog) and it looks like the winner is a Dynamic Day/Night System! Because that is the winner I wanted to include more details about it.
The Day/Night System will work similar to how it works in the game. Some pokemon or events will only happen at certain times in the game's clock. But unlike the game the clock will not be based around 24 hours or around your device's time. It will be based on your play time on levels. Each complete day might like 2-3 hours, when you first play the game will be in day time and as you play the time will be changing. About half way through the day you will enter night time. So as you can see it's not tied to any specific time zone or your computer's clock.
Last week I also finished the preloader for the game, so instead of seeing a white screen you will see a percentage on screen and I made a cool little race so you have something to be entertained by while you wait. The race is Chikorita vs. Totodile vs. Cyndaquil as you load your game they will move closer to the finish line and who knows maybe they will evolve. This is just a small detail that I hope you can appreciate while you wait for the game to load.
Also PTD 2 will have a nice little intro scene that Joel, my brother, made. Joel will also be helping make the intro and ending cutscenes for all the levels which will help make them more interesting and detailed. It will also help me complete more since I will have my hands busy with HTD.
PTD 2 TITLE SCREEN CONTEST!
Speaking of intro scenes, just like PTD I'm holding a competition for the actual title screen of the game, this time they can't have their own animated intro (since the game will already have an animation to start) but can have animated elements. So no rolling pokeball and pikachu coming out of it but you can have the rollovers or animations in the page itself. For now just put the same elements that the current game has on there. (Start, Options, Feedback, the Mystery Code, Pokemon Tower Defense 2, a Sam Game, and tell us how to make it better) Post these on our forum so other users can comment and give you feedback. The prize will be all 3 SHINY LEGENDARY DOGS! Which won't be available until PTD 2 comes out later this year. Like I said don't email me your entries, post them on the forum. This contest will run for at least a month so you will have time to make them special. Show me what you got!
We are also talking about our third game which is the Creatures Universe game (Project ANPO), you can read more about it here. As the weeks go by I will be talking more about the ideas I have for it on the blog so look forward to that.
This week in PTD we will have a new Story level, new TMs, a new Mystery Gift, new level cap, along with some other bug fixes. I will also put some of my pokemon up for trade, got any special request for what pokemon I should put up for trade? Let me know in the comments. Also let me know which TMs you would like to see this week in the comments. (TMs with moves that are already in the game will be more likely to be added this week)
PTD First Look for v6.2 by GraphicForce!
PTD 1 Progress:
Story Level (100%) - Pallet Town Training
- Intro (100%)
- Layout (100%)
- Waves (100%)
- Ending (100%)
- Implement in Saving Code (100%)
- Stats (100%)
- Graphics (100%)
- Moves (100%)
New TMs (100%)
- Hydro Pump (100%) - Being available to more pokemon.
- Bulldoze (100%)
- X-Scissor (100%)
- Fury Cutter (100%)
- Sludge Wave (100%)
- Psyshock (100%)
- Implement in game (100%)
- Implement in Saving Code (100%)
- Implement in Trading Center (100%)
PTD 2 Progress:
Temporary Title Screen (0%) - The final one will be from the contest winner, but I will make a placeholder one for now.
Options Menu (0%) - Adding some more options here, like a logout, and more.
HTD Progress:
Click here to see my HTD progress for this week.
That's all for today! As always let me know what you think! If you have any question about PTD, beating a level or how to get a particular pokemon head to our forums, many people there will be happy to help you. If you have account problems send me an email for everything else leave me a comment below!
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Sunday, February 26, 2012
Spot the Difference Forest
Spot the Difference ForestPut yourself in fantastic environment of forests and try to find 5 tricky differences between 2 paintings. I hope you will really enjoy this high quality spot the difference game. |
Hot Rod Racing
Hot Rod RacingYou're Rod Hot, and being blessed with a name like that, you are too embarassed to do anything else but Hot Rod racing. Become the Hot Rod champ of the world, over 24 levels, and 12 different cars. You have loads of upgrades, and can customize your car wheel size and suspension settings, to ride how you like it! |
Saturday, February 25, 2012
Super Samurai Sweeper
Super Samurai SweeperDefeat the Seven Daimyos and their Shogun, and restore peace to the land! As the Samurai, you will have to choose your battles carefully to overcome... |
New York Shark
New York Shark2012 is upon us the end of the world and his name is shark. SHAARK! Where are we going big apple? The path to desolation. You thought it was safe out of the water but it's not, economy crash is the least of your problems. How about 3 sets of teeth? |
10,000 Tweets & Openly Designed Games
As of now, I've passed the 10,000 tweet mark. I'm not sure what that means exactly, maybe I spend too much time tweeting, but I thought I'd pass off the occasion with a big announcement. As I stated back in January, I've been refocusing my time and attention. As part of this, and as influenced by some fantastic people, I'm taking on a more transparent approach to my game designing. So, to get this going, I want to first give a quick overview of the games currently available and in development. I'll follow up with a post about each individual game, their various complexities, and development status.
So this is what's in the works. As I said, I'll follow up with more detailed posts on each game with play testing data and reactions. There are other games on the list as well, but they're not far enough along the development track to be mentioned in this short overview post. Here's to another 10,000 tweets! :)
Arena of Heroes is a game for 2 to 4 players, battling it out in the arena until there is only one combatant standing. This game includes artwork by Alex Melchor and Wesley K. Hall. Arena of Heroes is available through The Game Crafter. | |
Reversal of Fortune is a game for 2 to 4 players who are greedy pirates, trying to steal a little more than their fair share of the booty. The fantastic artwork in this game was done by Wesley K. Hall. Reversal of Fortune is available through The Game Crafter. | |
Road Kill Truckers is a game for 2 to 4 players that are interested in speeding down the winding country highways, looking for various critters to turn into road kill and rack up the points! The gory art for this game is by Wesley K. Hall. | |
AirBuck$ is a game for 2 to 6 players that control and manage their own airline company. Players take turns building airports, buying airplanes, flying passengers to their various destinations, all the while bargaining for tickets, building on construction projects, and hoping to avoid natural disasters. | |
Empires of Andwynn is a civilization building game that has been play tested with up to 3 players. The game board is modular, so every game is different. Players can upgrade resource gathering buildings, the military units, and the civilization as a whole. | |
Compulsive Composers is an early prototype for a quirky card game about music. Players play cards to write music in various time signatures and can create notated combinations of similar note lengths to gain bonus points. Not only is this game fun for musicians that can already read and write music, but it can be used to learn these same skills. | |
Tortuga's Treasure is a pirate themed RPG board game for up to 4 players. It includes 4 different and specific roles for each player, giving them individual duties on the ship and in combat. The final game will be my entry into The Game Crafter's RPG Challenge. |
So this is what's in the works. As I said, I'll follow up with more detailed posts on each game with play testing data and reactions. There are other games on the list as well, but they're not far enough along the development track to be mentioned in this short overview post. Here's to another 10,000 tweets! :)
Friday, February 24, 2012
Escape From Nightmare
Escape From NightmareNot all dreams are colorful... Sometimes nightmares become your reality. One of these you have to get out. An exciting 10 levels platformer. |
Zombies, Inc.
Zombies, Inc.You are the CEO of a company that develops zombies, and world conquest is your mission statement! Conquer 13 territories while unlocking and upgrading your zombies! Sell items to the zombie population, upgrade your company, and rule the world! 30 achievements in total to unlock over three difficulties. |
Killbot!
Killbot!You're an ultramodern psychic killbot escaping from a corporate lab. Use your psychic abilities and a variety of disguises to pay back U.S. Killbotics for what they did to you. And, of course, explore some other career options along the way. |
Thursday, February 23, 2012
Hero Tower Defense Thursday: Day 27 - HTD Pre-Alpha v0.008 Release! Skill Selection Screen! New Artist, Bill!
Want to get the legendary dogs? Shiny Mew? or any other shiny pokemon in the game? Adopt them today using SnD coins! Click here for more info.
Visit the PTD: Pokemon Center - a place to trade pokemon, get your Daily Code, adopt Pokemon, view your items and change your avatar!
Welcome to Hero Tower Defense Thursday!
Go here to read Day 26 of Hero Tower Defense Thursday.
Alright we're back! For this release the main attraction is the Skills Selection Screen. This screen does just what it's name implies, it lets you select skills for each of your heroes. The graphics for the menus and everything are still just placeholders while Kevin works on the actual graphics and some features of this screen are still missing but are in the works.
The heroes still come with their standard skills but you can customize them however you like. All you have to do is drag and drop skills from the skills menu into the active skill slots at the bottom middle. You can swap active skills by dragging them onto each other and remove them by dragging them out of their active skill slots.
The skills still follow the same rules as before where they will do their skills in order of priority based on the skill slot position they are in, start with the Native skill which you can't move or change yet. So right now your character will always set the highest priority on the Native Skill first (up to 3 stacks on the enemy) and then skill slot 1, then 2, etc. If a higher priority skill is on cooldown they will automatically skip it and check for the next highest priority skill, and so on till there is an available skill to use. In other words, your heroes will keep busy with the skills you've given them.
There have also been some graphic bugs that were fixed along with giving the male some hair and a cloak to wear. You may also notice that each of screens basically look completely different from each other. Don't worry, it will all become more unified as Kevin finishes the graphics for them which he is currently working on.
On that note, we have brought on another artist to help with HTD. So let's welcome Bill to the team! He will be helping us push graphics along a bit faster and is looking forward to designing some creatures and effects especially along with doing animation in general. Kevin will be helping him out so the graphical style stays consistent and everything moves along smoothly.
I'd also just like to mention again that there is a HTD wiki page that has been created by our fans! It can be found here: http://herotowerdefense.wikia.com/wiki/Hero_tower_defense_Wiki
Big thanks to everyone who has been contributing! We've also added the wiki to the Fan Links/FAQ tab.
What's New:
-Added Skill Selection Screen
-Added Human Male Hair: Swagger Shag
-Added Human Male Cloak
-Fixed various graphical bugs
In the Works:
Also check out Kevin's blog, KXN @ HTD for HTD concept art, art related works in progress, and more!
Leave any questions, ideas, suggestions, bugs, and any other feedback in the comments! Thanks!
-Dan
Welcome to Hero Tower Defense Thursday!
HTD Logo
The heroes still come with their standard skills but you can customize them however you like. All you have to do is drag and drop skills from the skills menu into the active skill slots at the bottom middle. You can swap active skills by dragging them onto each other and remove them by dragging them out of their active skill slots.
The skills still follow the same rules as before where they will do their skills in order of priority based on the skill slot position they are in, start with the Native skill which you can't move or change yet. So right now your character will always set the highest priority on the Native Skill first (up to 3 stacks on the enemy) and then skill slot 1, then 2, etc. If a higher priority skill is on cooldown they will automatically skip it and check for the next highest priority skill, and so on till there is an available skill to use. In other words, your heroes will keep busy with the skills you've given them.
There have also been some graphic bugs that were fixed along with giving the male some hair and a cloak to wear. You may also notice that each of screens basically look completely different from each other. Don't worry, it will all become more unified as Kevin finishes the graphics for them which he is currently working on.
On that note, we have brought on another artist to help with HTD. So let's welcome Bill to the team! He will be helping us push graphics along a bit faster and is looking forward to designing some creatures and effects especially along with doing animation in general. Kevin will be helping him out so the graphical style stays consistent and everything moves along smoothly.
I'd also just like to mention again that there is a HTD wiki page that has been created by our fans! It can be found here: http://herotowerdefense.wikia.com/wiki/Hero_tower_defense_Wiki
Big thanks to everyone who has been contributing! We've also added the wiki to the Fan Links/FAQ tab.
What's New:
-Added Skill Selection Screen
-Added Human Male Hair: Swagger Shag
-Added Human Male Cloak
-Fixed various graphical bugs
In the Works:
- Design
- Skill Behavior Screen (100%)
- Profiles Screen (100%)
- Inventory Screen (50%)
- Graphics
- Party Selection Screen Graphics (100%)
- Water Skill: Soak (Native) (75%)
- Water Skill: Aqua Strike (T1 Physical) (75%)
- Water Skill: Water Pistol (T1 Magical) (75%)
- Audio
- Sound Effects: Water Spell (100%)
- Sound Effects: Male Hit (100%)
- Sound Effects: Female Hit (100%)
- Sound Effects: Male Death (100%)
- Sound Effects: Female Death (100%)
- Programming
- User Profile (100%) - Being able to save your settings, you can use your same PTD log in
Also check out Kevin's blog, KXN @ HTD for HTD concept art, art related works in progress, and more!
Leave any questions, ideas, suggestions, bugs, and any other feedback in the comments! Thanks!
-Dan
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Casey Games on TV3
If you live in Ireland you've obviously heard of TV3, the TV channel.Anyway, on Monday morning I will be on TV3! Isn't that unreal? Anyway the time will be around 8:00AM-8:15 Not like 15 minutes long (Maybe) but some time between that time period.Anyway, that's the big news.Hope to see you watch me and tell me if you saw me by Clicking here to follow me on Twitter and tweet me.So, yeah thanks guys-Jordan
Wednesday, February 22, 2012
MAGNETkid
MAGNETkidWell instead of making another shooter I decided to make a puzzle/action/platformer type thing titled MagnetKid. The game is challenging but I've managed to beat it |
Katawa Shoujo: SotF
Katawa Shoujo: SotFKatawa Shoujo is a bittersweet romance visual novel where the reader roleplays as Hisao Necktie: a highschooler who has become afflicted with a heart condition that forces him to enroll at Yamaku, a school designed for physically disabled students. Hisao eventually copes with his new condition and regains a new outlook in life with the help of one of the five possible romantic interest; all crippled in some way or form. |
Alien Ball Featured on iTunes NEW page
Hey guys, Jordan here back with some quick news.I was looking around on iTunes and happened to find Alien Ball on the front page on the new section.Have a look:
And yeah so thats it for today.Tune in tomorrow as I reveal my big news-Jordan
And yeah so thats it for today.Tune in tomorrow as I reveal my big news-Jordan
Tuesday, February 21, 2012
Pick and Dig 3
Pick and Dig 3You will have to collect the coins on the way in order to learn new skills and pass the different levels |
Abducted
AbductedAbducted is a metroidvania-style platformer where you need to explore the one large map to find powerups and defeat enemies. |
Some More Great News
Hey guys Jordan here back with some incredible news.Actually, I have a lot of news to share.So, here you go:
- Alien Ball is back in the charts selling a massive 63 apps on Monday.
- I will be giving a session on App Development at Coder Dojo Waterford soon.
- I've been featured on SiliconRepublic.com
Monday, February 20, 2012
Weekly progress, let's talk PTD 2 and ANPO!
Want to get the legendary dogs? Shiny Mew? or any other shiny pokemon in the game? Adopt them today using SnD coins! Click here for more info.
Visit the PTD: Pokemon Center - a place to trade pokemon, get your Daily Code, adopt Pokemon, view your items and change your avatar!
v6.0.1 is out! We are getting close to the end of PTD 1 Story Mode! To put things into perspective here is what is left to do:
To be honest the sequel hasn't been started yet, starting this week I will post some progress for PTD 2 along with discussions about the changes that I want for the game and also adding polls for you guys to decide some things too. But before I get into that let's talk about what is coming this week for PTD 1.
If you have beaten the Cinnabar Island level you will know that the Gym battle against Blaine is next! Just like other Gym battles you can expect a challenge and some unique twist that will hopefully match the theme of the gym and his pokemon. How this gym will play out is something I will figure out during this week and by the weekend we will have a new story level!
Other than the story level, I will include more TMs that are not yet implemented in the game along with any small bug fixes here and there that I can find.
For PTD 2 I will take a lot of the same code from PTD 1 so it won't take 5 months to build like PTD 1 originally did but I will be making a lot of changes. A good number of them come from request that you guys have made! So the first thing to do in PTD 2 is something that many of you have requested or indirectly requested and that is a PRELOADER! Yes! Finally! I know... PTD 2 progress will be slow and steady but I will share a small list of a few changes and ideas I have for PTD 2:
As many of you might know the reason I started programming to begin with was so I could make an online creature game. The world of pokemon was something that I thought was great and it really inspired me to learn programming and find ways to create games. 10 years later here we are and I'm getting closer and closer to finally being able to make this game. Now pokemon is a fine game as it is now but there are a lot of things that I think could be improved. I think they focused a lot of the battling and balancing out the different pokemon for battle and that's is great but the real reason I like pokemon is for discovering the pokemon and I loved watching the show because I could see almost how these pokemon lived in their habitats and how they interacted with each other (something that the show got away from in the later seasons) So the game I want to make is more about that. About going out and exploring and finding new creatures. Rather than just focusing everything on battling. I like battling but when a diglett can use Aerial Ace then it ruins the illusion for me. I liked it when each creature had it's own unique move or something to make them stand out. Details like these are the kinds of things I'm aiming for this game. Does this sound like something you would want to play?
Now you might be wondering what about Hero Tower Defense!? Well Hero Tower Defense has really great art and really great art requires time and motivation is part of the artist. We recently got another artist for HTD that will be working part time so that will help a bit. Once PTD 1 is finished I will spend more time working on HTD while working on PTD 2 and some ANPO on the side. I think a lot of you will want me to work less on HTD but HTD is something that will help us grow and since it's original we can take it to the mobile devices and not worry about it getting shut down.
PTD First Look by GraphicForce - Check it out now!
Okay so here is the progress list for this week:
PTD 1
Mystery Gift (100%) - Shadow Lickitung
Picking who to trade my pokemon to (0%)
Putting new pokemon up for trade (0%) - My trade account is samO
Story Level (100%)
Bug Fixes (100%)
PTD 2
Preloader (100%)
Title Intro (100%) - Thanks Joel for making this for me!
HTD
Skill Selection Screen (100%)
Bug Fixes (100%)
As always let me know what you think! Sam out!
v6.0.1 is out! We are getting close to the end of PTD 1 Story Mode! To put things into perspective here is what is left to do:
- Two more gym then we head to the elite 4 and face off with Mewthree and his mind slaves.
- 8 New moves need to be added for all the pokemon to have their level up moves.
- 6 Pokemon that you can't catch yet in the game: Electabuzz, Articuno, Zapdos, Moltres, Mewtwo and Mew.
- 32 Story Levels - 6 gym badges
- 400+ different moves
- 145 pokemon that you can catch
To be honest the sequel hasn't been started yet, starting this week I will post some progress for PTD 2 along with discussions about the changes that I want for the game and also adding polls for you guys to decide some things too. But before I get into that let's talk about what is coming this week for PTD 1.
If you have beaten the Cinnabar Island level you will know that the Gym battle against Blaine is next! Just like other Gym battles you can expect a challenge and some unique twist that will hopefully match the theme of the gym and his pokemon. How this gym will play out is something I will figure out during this week and by the weekend we will have a new story level!
Other than the story level, I will include more TMs that are not yet implemented in the game along with any small bug fixes here and there that I can find.
For PTD 2 I will take a lot of the same code from PTD 1 so it won't take 5 months to build like PTD 1 originally did but I will be making a lot of changes. A good number of them come from request that you guys have made! So the first thing to do in PTD 2 is something that many of you have requested or indirectly requested and that is a PRELOADER! Yes! Finally! I know... PTD 2 progress will be slow and steady but I will share a small list of a few changes and ideas I have for PTD 2:
- Preloader! (No more "all I see is a white square" emails!)
- Faster logging in - The game will only initially load your current party only to speed up logging in. The rest of your pokemon will now be accessed on a different screen and that will load the rest of your pokemon by boxes.
- Box system - Similar to how the game is you will store and load pokemon by boxes and you can sort by box rather than having a long list of pokemon to handle.
- Buff and Debuffs stay on - When you move your pokemon from one spot to another it will no longer lose any of it's buffs or debuffs or statuses.
- Buffs and Debuffs Stack and stay on forever - Just like the game debuffs and buffs will now stack up to 6 times and they will last until removed or the pokemon faints.
- Day and Night levels - I'm not sure exactly how I will handle this, there are two options to pull this off.
- One is having two levels for each area, one during the day and one at night.
- Two is having a global clock for when you play and the levels adjust to that clock.
- While you play a level the time would be changing and it would get darker.
- The time would not be in real time, a whole day might pass in 30 minutes.
- This is not based on time zones but the time that you spend in the game.
- Genders and Breeding - Pokemon will now have genders and you can breed pokemon using similar rules to the real game. The breeding part will probably be in the pokemon center, but hatching the eggs will most likely be in the game itself. You would put the egg on a spot, some eggs require more time on a spot to hatch than others.
- The Power of Badges - Something that I missed for PTD 1 which is your pokemon will only obey you if you have the proper badge, otherwise they will fall asleep. (This would only apply to traded pokemon)
- Transferring your old Pokemon from PTD 1 to PTD 2 - I'm still not 100% sure at what point in the game I will allow for trading your pokemon, but what I'm thinking is that you need to get to a certain point in the game before this is allowed. Also the "power of the badges" point prevents people from just bringing level 100 pokemon and beating the game easily.
- Holding items - Your pokemon will be able to hold berries and different items that will enable them to use them in levels just like the real game.
- Improved Trading Center - The trading center works right now but a lot of things are very tedious to do. Especially if you are trading a lot of pokemon. The plan is to continue to update the trading center to make it more user friendly and streamlined.
- Improved Multiplayer - Multiplayer right now is slacking, this is something that I want to improve drastically in the sequel.
As many of you might know the reason I started programming to begin with was so I could make an online creature game. The world of pokemon was something that I thought was great and it really inspired me to learn programming and find ways to create games. 10 years later here we are and I'm getting closer and closer to finally being able to make this game. Now pokemon is a fine game as it is now but there are a lot of things that I think could be improved. I think they focused a lot of the battling and balancing out the different pokemon for battle and that's is great but the real reason I like pokemon is for discovering the pokemon and I loved watching the show because I could see almost how these pokemon lived in their habitats and how they interacted with each other (something that the show got away from in the later seasons) So the game I want to make is more about that. About going out and exploring and finding new creatures. Rather than just focusing everything on battling. I like battling but when a diglett can use Aerial Ace then it ruins the illusion for me. I liked it when each creature had it's own unique move or something to make them stand out. Details like these are the kinds of things I'm aiming for this game. Does this sound like something you would want to play?
Now you might be wondering what about Hero Tower Defense!? Well Hero Tower Defense has really great art and really great art requires time and motivation is part of the artist. We recently got another artist for HTD that will be working part time so that will help a bit. Once PTD 1 is finished I will spend more time working on HTD while working on PTD 2 and some ANPO on the side. I think a lot of you will want me to work less on HTD but HTD is something that will help us grow and since it's original we can take it to the mobile devices and not worry about it getting shut down.
PTD First Look by GraphicForce - Check it out now!
Okay so here is the progress list for this week:
PTD 1
Mystery Gift (100%) - Shadow Lickitung
Picking who to trade my pokemon to (0%)
Putting new pokemon up for trade (0%) - My trade account is samO
Story Level (100%)
- Intro (100%)
- Layout (100%)
- Waves (100%)
- Ending (100%)
Bug Fixes (100%)
- Final Gambit doesn't faint your pokemon after using it (100%)
- Fixed a bug that was making Final Gambit hit the target for twice the user's total damage (100%)
PTD 2
Preloader (100%)
Title Intro (100%) - Thanks Joel for making this for me!
Setting up the graphics for the preloader |
HTD
Skill Selection Screen (100%)
Bug Fixes (100%)
As always let me know what you think! Sam out!
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Futurecade
FuturecadeFuturecade offers a glimpse into the science of the future. Each game simulates a technology that is really being developed. All these technologies must be tested before they can be used in the real world, and that's where you come in. Some of them raise as many questions as they answer. Bacto-Lab: Drag your E.coli to collect DNA icons in the right order to complete a chain. Robo-Lobster: Control your Robo-Lobsters to keep the harbour safe from attack! Cloud Control: Send your ships around grey clouds to turn them white so they reflect the Sun's rays and keep the global temperature down. Space Junker: Earth's orbit is getting crowded. Clear the junk to keep our satellites safe! Play all 4 mini-games to see if you can move up the ranks to become a Futurecade Mastermind All game controls via your mouse. |
Back to Alien Party
Back to Alien PartyWhy people that were kidnapped by aliens do not remember anything? Is it because aliens throw crazy parties? What should an alien do if he was forgotten on Earth in the full swing of the party? Help the alien return to the alien party using all the means possible in order to overcome the Earth's attraction |
Sunday, February 19, 2012
Greedy Ghouls
Greedy GhoulsThose ghouls are at it again! Defend yourself and your money tree while completing 30 tasks to succeed. |
Arcane Arena
Arcane ArenaUse the spells at your disposal to cut through hordes of monsters and liberate the world from the three greatest evils known to man. |
Saturday, February 18, 2012
Crash the Robot! Level Pack
Crash the Robot! Level PackThe level pack to "Crash the Robot" physics puzzle game. New 45 levels! New features, new ways of destruction! Use bombs, bring into operation different mechanisms and you will know how many ways of robot destruction exist! |
Memohuntress
MemohuntressAs a young girl, desperate to stop her parents from fighting, Sellar Dore ran away from home. Now, years later, she learns her village has been struck by disaster. Before she can face her home again, she's going to need to raise the money to get there! |
Sorry For not Posting | Alien Ball in the app charts!
Hey guys, Jordan here back with some news.First of all sorry for not posting.It's just that I have been extremely busy.Another thing is that Alien Ball VS Humans has been on fire recently.Thank's to a lot of help from people Alien Ball is in the top 50 in the games section, top 100 in the overall and in the Action/Arcade game genre it's in the top 25.I just can't believe it's in the charts & like I said I wouldn't have been able to get there without a lot of help and from you guys, the people who actually bought the game.I just wanted to say thank you sooo much for the help & that there will be more Alien Ball soon!Also, some other news.I'm sorry about this but don't expect me to post so often anymore because ever since the game was released I have been really busy.But, I will try as much as I can to post.Maybe once a week maximum.If you have any bugs to report or suggestions please email me: simplyentertainingji@gmail.com or Tweet me by clicking @Jordanisaac1 And that's it guys.Thanks for the support and Don't forget to download Alien Ball by Clicking here! -Jordan
Friday, February 17, 2012
Back to the Cubeture 2
Back to the Cubeture 2Cuboy: Back to the Cubeture 2 kicks off with our ultimate hero Cuboy lost in ancient times. Boss is missing, Evil Padrino is taking over and the Lord of the Underworld has stolen the time-warper! Can Cuboy save the day? Will Padrino mess Time right up? Does it really matter? Is this a tower defence game? What's for dinner? A/S/L? |
10 Bullets
10 BulletsIn 10 Bullets, it's all about the right timing. Will you be patient enough to wait for the perfect spot? And trigger massive chain reactions that will blow the screen with massive explosions? |
Thursday, February 16, 2012
Hero Tower Defense Thursday: Day 26 - HTD Pre-Alpha v0.007 Release! Fan Made HTD Wiki!
Want to get the legendary dogs? Shiny Mew? or any other shiny pokemon in the game? Adopt them today using SnD coins! Click here for more info.
Visit the PTD: Pokemon Center - a place to trade pokemon, get your Daily Code, adopt Pokemon, view your items and change your avatar!
Welcome to Hero Tower Defense Thursday!
Go here to read Day 25 of Hero Tower Defense Thursday.
This release contains mostly bug fixes, some little changes, and small additions. A bunch of these were mentioned by you guys in the comments, so thanks for that!
Melee attacks now hit everything in a small area which includes stacked enemies. The Whelp now has a sound effect when it dies and some other sound effects that have been adjusted. We started implementing the graphics for the Character Customization Screen along with some more features (Note: While the character name field works it doesn't save and you won't actually see it anywhere else in the game so it's a bit pointless right now). You can now also remove characters from your party.
Now on to some other things. The poll Kevin had going on his blog for determining the next graphics to be created for the elemental skills has ended. It looks like the order will be: Water, Light, then Nature. We'll be starting on the water skills soon and then the others will follow in time.
We're working on the skill selection screens and hope to have a rough version of that in for next week's release. As the name implies, this screen will allow you to select skills for your characters so you can set them up how you want. Coming up soon will also be profiles which will be handy since it will allow you to retain all your customizations so you don't have to keep setting things up each time you play.
And last but certainly not least, Eba77 commented in the last post that there is a HTD wiki page that has been created by our fans! It can be found here: http://herotowerdefense.wikia.com/wiki/Hero_tower_defense_Wiki
Big thanks to everyone who has been contributing and to Eba77 for pointing it out!
We've also added the wiki to the Fan Links/FAQ tab.
What's New:
-Melee attacks now hit all enemies in an small area, including enemies that are stacked on top of each other
-Character Customization Screen Graphics
-Added Rotation buttons to the Character Customization Screen
-Added "Invalid Target" notification
-Added a sound effect for in-game errors (such as the notifications for the target being out of range, etc)
-Added Whelp Death sound effect
-Added Leave Party button so that you can remove characters
-Removed the civilian's weapon
-Fixed overlapping cooldown graphic on abilities
-Fixed a problem with some effects not layering correctly over the enemies
In the Works:
Be sure to check out Kevin's blog, KXN @ HTD for HTD concept art, art related works in progress, and more!
As always let us know what you guys think about the game and how we're doing. If there's anything you would like to see or any suggestions you might have be sure to mention them in the comments!
-Dan
Welcome to Hero Tower Defense Thursday!
HTD Logo
Melee attacks now hit everything in a small area which includes stacked enemies. The Whelp now has a sound effect when it dies and some other sound effects that have been adjusted. We started implementing the graphics for the Character Customization Screen along with some more features (Note: While the character name field works it doesn't save and you won't actually see it anywhere else in the game so it's a bit pointless right now). You can now also remove characters from your party.
Now on to some other things. The poll Kevin had going on his blog for determining the next graphics to be created for the elemental skills has ended. It looks like the order will be: Water, Light, then Nature. We'll be starting on the water skills soon and then the others will follow in time.
We're working on the skill selection screens and hope to have a rough version of that in for next week's release. As the name implies, this screen will allow you to select skills for your characters so you can set them up how you want. Coming up soon will also be profiles which will be handy since it will allow you to retain all your customizations so you don't have to keep setting things up each time you play.
And last but certainly not least, Eba77 commented in the last post that there is a HTD wiki page that has been created by our fans! It can be found here: http://herotowerdefense.wikia.com/wiki/Hero_tower_defense_Wiki
Big thanks to everyone who has been contributing and to Eba77 for pointing it out!
We've also added the wiki to the Fan Links/FAQ tab.
What's New:
-Melee attacks now hit all enemies in an small area, including enemies that are stacked on top of each other
-Character Customization Screen Graphics
-Added Rotation buttons to the Character Customization Screen
-Added "Invalid Target" notification
-Added a sound effect for in-game errors (such as the notifications for the target being out of range, etc)
-Added Whelp Death sound effect
-Added Leave Party button so that you can remove characters
-Removed the civilian's weapon
-Fixed overlapping cooldown graphic on abilities
-Fixed a problem with some effects not layering correctly over the enemies
In the Works:
- Human Male Hair: Swagger Shag (100%)
- Human Male Cloak (100%)
- Character Customization Screen Graphics (100%)
- Party Selection Screen Graphics (40%)
- Skill Selection Screen (100%)
- Skill Behavior Screen (50%)
Be sure to check out Kevin's blog, KXN @ HTD for HTD concept art, art related works in progress, and more!
As always let us know what you guys think about the game and how we're doing. If there's anything you would like to see or any suggestions you might have be sure to mention them in the comments!
-Dan
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Dead Zed
Dead ZedShoot the zombies, and hold on for 40 days before the help arrives. Organize your group of survivors into search parties to look for new weapons and more survivors, defend and repair your base. Each survivor has its own set of skills, use them wisely when distributing into groups. |
I can't Afford A wheel chair
I can't Afford A wheel chairI can't Afford A wheel chair |
Wednesday, February 15, 2012
Sqr
SqrHow does one feel being an experimental rat? What will he do in an isolated space with no means for survival when even laws of physics are against him? |
Duck Hunt Reloaded
Duck Hunt ReloadedDuck Hunt with various weapons |
v5.9.1 is out! Team Rocket strikes! Avoiding Scams! Exclamation Points! oh and Weekly Progress!
Want to get the legendary dogs? Shiny Mew? or any other shiny pokemon in the game? Adopt them today using SnD coins! Click here for more info.
Visit the PTD: Pokemon Center - a place to trade pokemon, get your Daily Code, adopt Pokemon, view your items and change your avatar!
v5.9.1 is finally out! It's been a nuts I ran into some bugs with the multiplayer that made me a little crazy, I found a workaround for now but it means that for the time being you can't see who you are playing with in multiplayer (They will always have the default avatar and be called Satoshi) other than that I hope you guys enjoy it once PlayTowerDefenseGames updates to the latest version.
TEAM ROCKET STRIKES!
Instead of calling those wonderful hackers well hackers, I will now call them Team Rocket! There was new hack that went public today but I sent it blasting off into space. So no worries! What doesn't kill you makes you stronger, and with each new hack that gets fixed the security in the game tightens even more. So thanks Team Rocket for doing your part <3
SCAMS!
I get a good amount of email about people getting scammed and there isn't a lot I can do to help the person that got scammed. Mainly cause it is really hard to prove if somebody got scammed or not.
So to help out, here are some great tips to avoid getting scammed!
Click here to view the PTD First Look Video of v6.0 by GraphicForce!
New Story Level (100%)
Add new pokemon to trade (0%) - Too many to list, check them out at my account samO.
New Mystery Gift (100%)
New Pokemon to Catch (100%) - Ponyta, Koffing, Grimer, Magmar (Blue version only), Kabuto, Omanyte, Aerodactyl
v5.9.1 is finally out! It's been a nuts I ran into some bugs with the multiplayer that made me a little crazy, I found a workaround for now but it means that for the time being you can't see who you are playing with in multiplayer (They will always have the default avatar and be called Satoshi) other than that I hope you guys enjoy it once PlayTowerDefenseGames updates to the latest version.
TEAM ROCKET STRIKES!
Instead of calling those wonderful hackers well hackers, I will now call them Team Rocket! There was new hack that went public today but I sent it blasting off into space. So no worries! What doesn't kill you makes you stronger, and with each new hack that gets fixed the security in the game tightens even more. So thanks Team Rocket for doing your part <3
SCAMS!
I get a good amount of email about people getting scammed and there isn't a lot I can do to help the person that got scammed. Mainly cause it is really hard to prove if somebody got scammed or not.
So to help out, here are some great tips to avoid getting scammed!
- NEVER give out your password, this is very important! I will never ask you for your password, anybody that works for me will NEVER ask for it. If somebody ask for your password, it's a scam! Period.
- Only do trades that are 6 or less pokemon from each side. Never do trades that require more than one transaction. If one of the transactions you end up giving him really good pokemon for really bad ones than it's a scam.
- Ask somebody! Also don't ask the scammer's friend, ask on the message board or ask me if the trade sounds good before doing it.
Click here to view the PTD First Look Video of v6.0 by GraphicForce!
New Story Level (100%)
- Intro (100%)
- Layout (100%)
- Waves (100%)
- Ending (100%)
- Dragon Claw (100%)
- Sunny Day (100%)
Add new pokemon to trade (0%) - Too many to list, check them out at my account samO.
New Mystery Gift (100%)
New Pokemon to Catch (100%) - Ponyta, Koffing, Grimer, Magmar (Blue version only), Kabuto, Omanyte, Aerodactyl
- New Moves (100%)
- Sunny Day (100%) - Magmar
- Clear Smog (100%) - Koffing
- Sky Drop (100%) - Aerodactyl
- Iron Head (100%) - Aerodactyl
- Rock Slide (100%) Aerodactyl
- Add Stats to Game (100%)
- Graphic (100%)
- Shiny Graphic (100%)
- Shadow Graphic (100%)
- Add Evolutions (100%)
- Add to Pokedex (100%)
- Implement TM/Relearn moves (100%)
- Implement in Adoption (Battle Ready and Shiny) (100%)
- Implement Shadow in Game Corner (100%)
- Implement in Trading Center (100%)
- Implement in Save Code (100%)
- Added New Moves into the Pokemon Center Move List (100%)
- Fixed a bug that was causing many water skills to not gain their benefit from Rain Dance (100%)
- Added security for hackers evolving pokemon that shouldn't evolve (100%)
- Pokemon that you catch on Cinnabar Island will now be the proper level (100%)
Tuesday, February 14, 2012
Arzea
ArzeaPulled into an unknown world, a young Wizard must master magical spells, fight dangerous enemies, gain powerful abilities, and search a mystical land in order to find his way home. |
Ace Pilot
Ace PilotAce Pilot, a mercenary for the galactic order S.U.C., needs to stop the rising power of the Krill empire from taking over the galaxy one planet at a time. You play as Ace, the S.U.C.'s secret weapon. Follow the adventure in Story Mode. Create limitless battle scenarios in Action mode! Hell, even watch the cut scenes while auto-skipping gameplay after you've beat it, if that's what gets your kicks! Story mode is incredibly cutscene heavy! If you're let down by that, you can always have instant fun in Action Mode. |
Monday, February 13, 2012
Puzzle Games - Page 38
Musaic Box Uncover all of your grandfather's sheet music | Q - compressing the heart You wake up in a changed world... | Smiley's Match the Tiles Match the Tiles! | |||
Winter Jigsaw Tournament Play this cool free winter jigsaw puzzle tournament | 4 Elements 2 Misfortune has befallen the magic kingdom again! | REW This unusual mysterious adventure game... | |||
Symphony Move around colorful particles as music comes together | Finders Keepers There's money scattered everywhere... | Cute Cubes Collection Grow Up, Action Cubes, Remove All and Cubes... | |||
Hexon Hexon is a mind-bending puzzler | The Visitor Returns The alien death slug returns to devour prey... | Roll the Baubles Roll 4 or more baubles of the same colour... | |||
Badgicon: Christmas Edition It is the simple match 3 puzzle game | Light House You think you are smart? Try this puzzle! | FIVE/5 You have only five minutes to change your reality | |||
Hopper Destroyer (Prolog) Logical game, you need to build a true connection... | Dibbles 2: Winter Woes Help the Dibbles get their King to his destination | Myosotis Chapter 1 A private investigator seeking his long lost love | |||
Coleo A gravity-defying bug that can crawl up walls... | Star Claws Defend Earth from Aliens, using CATS! | Isoball X1 Overclock your brain with Isoball game | |||
< Newer Games | Older Games > |
Puzzle Games - Page 36
Hood Episode 2 You've followed the red hooded girl into the woods... | Ethereal Celenite Create massive explosions in this fast paced puzzle game! | Bacteroid Matching proteins and Bacteroids... | |||
Terrific Halloween Do you know what Haloween is? | Factory Balls 4 Can you produce the ball on the box in each level? | Binga A variety puzzle game that might drive you a little nuts | |||
Pirates of the Undead Sea Point and click adventure about an undead pirate... | Lab of the Dead Experiment on zombies with weapons, food and objects... | Continuity Solve puzzle by controlling the character and the world... | |||
Find Words Find the given words on a 12x12 word grid | Fluffy Rescue Levels Pack Additional levels for solving puzzles... | The Book of Living Magic A point & click adventure... | |||
Rich Mine 2 Strategically cut ropes in this puzzle game | The King's League Ascend the throne of Kurestal Kingdom! | Bob the Robber Fair robber Bob declares war on mafia and corruption... | |||
Brother Solve puzzles to save your siblings... | Hood Episode 1 A girl has vanished and is suspected a witch... | Monkey GO Happy 4 Solve puzzles, shoot stuff and more! | |||
Match & Remove Erase all figures from field... | Spectromancer: Gamer Pack A Huge update on world's best CCG... | ClickPLAY! Rainbow The Play Button just won't stop hiding! | |||
< Newer Games | Older Games > |
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