Wednesday, January 19, 2011

January Contest: We Have A Winner!

The first ever Wastex Games contest, Monster Mash Mania, came to a close last Friday with four really great entries! I would like to thank everyone that submitted an entry, all were great to read and will be posted here over the next few Mondays. Now, the moment you've all been waiting for! The winner is...

Alex Melchor!



Here is a short excerpt from his entry, stay tuned until Monday when it will be posted here in full:


Kri'kill was surprised that his clever trap, designed for human-sized prey, was capable of holding the gigantic lizardfolk, so he came much too close to examine how it was holding out, ignoring the greater reptilian's reach.

"Green, pretty!" Blob crooned and snatched the unsuspecting kobold from the groud, poking him lovingly. Kri'kill panicked as per the norm of his species, but after confirming the futility of his efforts, he tried diplomacy.

"Eh, greetings, fellow scaled being..." He tried, the words in Draconic chortling out of his snout.


You can find Alex on Twitter at @Alex_Melchor and at his webcomic Nahast: Lands of Strife, which has been running weekly since 2002!

Monday, January 17, 2011

Feats of Fun – Week 15 (Driud)

I apologize everyone for taking so much time off, but the holidays and everything else in life just prevented me from getting back here to finish these. This is the first week that I am posting the FridayFeats here without previewing them on Twitter.

Adam( http://twitter.com/blindgeekuk ), the originator of the FridayFeat idea, has posted the first few weeks of FridayFeats over on http://www.leedsdnd.co.uk/?q=content/friday-feat-twitter which included all those who participated and not just my ideas.

You can find me at http://twitter.com/b_s_lynn & Jeremy at http://twitter.com/WastexGames.

[caption id="attachment_1146" align="alignnone" width="550" caption="Animal Instinct"]Animal Instinct[/caption]

Animal Instinct
Prerequisites:Call of the Beast
The target is limited to a melee basic attack for its next attack before the end of your next turn.

[caption id="attachment_1146" align="alignnone" width="175" caption="Call Elemental"]Call Elemental[/caption]

Call Elemental
Prerequisites:Chill Wind
Your use of Chill Wind leads an ice elemental to your aid. The ice elemental appears within 5 of the target square and until the end of your next turn the ice elemental can attack adjacent creatures using your attack bonus from Chill Wind doing 1d4/tier cold damage or slow until end of next your next round.

[caption id="attachment_1146" align="alignnone" width="372" caption="Heat Metal"]Heat Metal[/caption]

Heat Metal
Prerequisites:Flame Seed
Spend a minor action, target wearing metal armor takes an additional 1d4/tier damage. Effect: If holding a metal weapon apply -2 to attacks until healing takes place.

[caption id="attachment_1146" align="alignnone" width="261" caption="Defensive Flip"]Defensive Flip[/caption]

Defensive Flip
Prerequisites:Grasping Claws
Until the end of your next turn you may use an immediate interrupt to switch places with the target before being hit by an attack and the Grasping Claws target is instead hit.

[caption id="attachment_1146" align="alignnone" width="361" caption="Somersaulting Pounce"]Somersaulting Pounce[/caption]

Somersaulting Pounce
Prerequisites:Pounce
You may spend your minor action before the charge to knock the target prone and add an additional 1d6 damage and move to the square opposite from where the charge attack occurred from.

[caption id="attachment_1146" align="alignnone" width="275" caption="Distracting Rend"]Distracting Rend[/caption]

Distracting Rend
Prerequisites:Savage Rend
An ally adjacent to the target may make a melee basic attack with combat advantage.

[caption id="attachment_1146" align="alignnone" width="325" caption="Seizure"]Seizure[/caption]

Seizure
Prerequisites:Storm Spike
Target is also slowed.

[caption id="attachment_1146" align="alignnone" width="320" caption="Embedded Thorns"]Embedded Thorns[/caption]

Embedded Thorns
Prerequisites:Thorn Whip
Until the end of your next turn the target takes 1 point of damage for every square it moves.

Friday, January 7, 2011

January Contest: Monster Mash Mania

I want to start 2011 off with a contest, and hopefully we can continue to run various contests every few weeks here on the Wastex Games website. So, without further ado, I present the first contest of 2011!

Monster Mash Mania!



Last year I ran a 4 part series called Monday Monster Mash where I would take one monster from each of the three monster manuals, combine them together in a short story and discuss their various attacks and powers. To enter this contest, choose at least two of your favorite monsters, put them together in a short story, and discuss how they would use their powers together against a party of adventurers. There is no minimum or maximum word count required. Submit your entry below and tweet the following on Twitter: I just entered the Monster Mash Mania contest at @WastexGames! http://ow.ly/3AeSt #dnd #rpg

The winner will get their choice of one of the two following items:

Dungeon Tiles Master Set - The Wilderness
The Wilderness

OR

Dungeon Tiles Master Set - The City
The City


Use the form below to submit your entry, submissions will be accepted until Friday, January 14th at 11:59 PM EST. If you have any questions or comments, ask away here in the comments! Good luck!

This contest is no longer accepting entries.

Monday, January 3, 2011

Happy New Year from Wastex Games!



We want to wish everyone a Happy New Year from all of us here at Wastex Games. There is a lot of new stuff coming up in the new year with new products, product reviews, contests, and post series! Stay tuned for a big contest announcement later this week!

Friday, December 17, 2010

Feats of Fun - Week 14 (Invoker)

Adam( http://twitter.com/blindgeekuk ), the originator of the FridayFeat idea, has posted the first few weeks of FridayFeats over on http://www.leedsdnd.co.uk/?q=content/friday-feat-twitter which included all those who participated and not just my ideas.

You can find me at http://twitter.com/b_s_lynn & Jeremy at http://twitter.com/WastexGames.

[caption id="attachment_1146" align="alignnone" width="347" caption="Coupled Retaliation"]Coupled Retaliation[/caption]

Coupled Retaliation
Prerequisites:Avenging Light
Spend your minor action to be able to repeat this attack as an immediate reaction on another enemy within 5 squares of the primary target when a second enemy hits an ally.

[caption id="attachment_1146" align="alignnone" width="311" caption="Chain Bolts"]Chain Bolts[/caption]

Chain Bolts
Prerequisites:Divine Bolts
Spend your minor action to allow you to attack a single enemy adjacent to each of the targets.

[caption id="attachment_1146" align="alignnone" width="347" caption="Dizzying Shards"]Dizzying Shards[/caption]

Dizzying Shards

Prerequisites:Grasping Shards

Targets grants combat advantage until the end of your next turn.

[caption id="attachment_1204" align="alignnone" width="340" caption="Hallowed Ground"]Hallowed Ground[/caption]

Hallowed Ground
Prerequisites:Sun Strike
Until the end of your next turn enemies cannot enter the square the target vacated.

[caption id="attachment_1146" align="alignnone" width="300" caption="Vanguard's Knowledge"]Vanguard's Knowledge[/caption]

Vanguard's Knowledge
Prerequisites:Vanguard's Lightning
Targets communicate their strategy resulting in a -2 to attacks until the end of your next turn.

Friday, December 10, 2010

Feats of Fun - Week 13 (Shaman)

Adam( http://twitter.com/blindgeekuk ), the originator of the FridayFeat idea, has posted the first few weeks of FridayFeats over on http://www.leedsdnd.co.uk/?q=content/friday-feat-twitter which included all those who participated and not just my ideas.

You can find me at http://twitter.com/b_s_lynn & Jeremy at http://twitter.com/WastexGames.

[caption id="attachment_1146" align="alignnone" width="360" caption="Spirit Imposition"]Spirit Imposition[/caption]

Spirit Imposition
Prerequisites: Defending Strike
Until the end of your next turn an ally adjacent to your Spirit Companion when hit switches places with the Spirit Companion who then takes the damage.

[caption id="attachment_1146" align="alignnone" width="272" caption="Poltergeist"]Poltergeist[/caption]

Poltergeist
Prerequisites: Haunting Spirits
Spend your minor action before attacking if you hit the target, it takes a -2 to attacks until the end of your next turn or Save Ends whichever is longer.

[caption id="attachment_1146" align="alignnone" width="280" caption="Death Guardian"]Death Guardian[/caption]

Death Guardian
Prerequisites: Protecting Strike
A single ally if reduced to zero hit points or less may use a healing surge as a free action until the end of your next turn.

[caption id="attachment_1146" align="alignnone" width="450" caption="Vexing Stalker"]Vexing Stalker[/caption]

Vexing Stalker
Prerequisites: Stalker's Strike
Spirit Companion can flank the target from any square adjacent to the target.

[caption id="attachment_1146" align="alignnone" width="480" caption="Uatu"]Uatu's Fulcrum[/caption]

Uatu's Fulcrum
Prerequisites: Watcher's Strike
You may act at the beginning 2-initiative-steps earlier and grant no combat advantage or you may add damage 1/teir+2.

[caption id="attachment_1146" align="alignnone" width="479" caption="Elemental Crossover"]Elemental Crossover[/caption]

Elemental Crossover
Prerequisites: Wrath Of Winter
Adjacent squares to the square that the companion leaves and appears in are difficult terrain until the end of your next turn.

Thursday, December 2, 2010

New Holiday Update for Balloon Touch!

A new holiday update for Balloon Touch Gift Edition is available now for free!
  • Two new Balloon Designs
  • One new Background
Also I made some gameplay tweaks to the game to make it more enjoyable:
  • The countdown for Endless and Hard mode has been increased to 10 seconds, up from 5 seconds.
  • The amount of Balloons needed to increase the speed has been increased to 15 pops, up from 10 pops.

So what's next for Sam and Dan?

We are both working on a new game, which we think its going to be great. Can't say much about it yet but it will include ninjas, and multi-touch controls, stay tuned for more info.

Also I'm working on a side project on my own. The project is basically a Pokemon Tower Defense game, I'm a huge pokemon fan so I hope that you guys will enjoy it when its done.

Thanks

I would like to thank all the supporters who have bought and played the game. If you haven't bought the game and feel like you want to support our future growth you can support us by buying the .99 center version of Balloon Touch. Also I would love to hear from you guys, so leave a comment. Thanks again and Happy Holidays!