Hey guys, Jordan here..Today I am announcing a project kind of thing.Ok, so today is Tuesday.I am trying to pass a major Twitter milestone & well I need your help.
Here is what I'm trying to accomplish:
I am Going For 1,000 followers by Thursday
Current followers:881
Followers From 1,000: 119
So, I'm going for 120 followers in like 2 and a bit days.Since December 11th 2009 when I joined Twitter I have always thought of the day when I reached 1 follower, then to 10, then to 100 and now 1,000, then 10,000, then 100,000 and then 1,000,000 (highly improbable...but still) the big 4 digit.My most popular site on Chrome now is Twitter, so I spend a lot of time on it. So, To help out you can CLICK HERE to make an automatic Tweet. Or you can just make any Tweet saying something like Follow @Caseygames, I will make a personal thank you to everyone who helps and if we get 1,000 by Thursday, not only will the original Alien Ball be free (but it is already is) But Alien Ball 2 will be aswell and hopefully when I get CS6 I will try as quick as I can for Greenboy Touch coming to Android soon.
Thanks
-Jordan
Tuesday, July 3, 2012
Monday, July 2, 2012
Edge of Glory
Edge of GloryThere's no Lady Gaga, yet the Edge of Glory is ready to rock your world. Keep the crowd happy by giving them a fantastic fireworks show! Aim the fireworks by moving the mouse. Click to launch the fireworks at the target that matches the fireworks color. Click the mouse again to detonate the fireworks over a target. The closer you detonate the fireworks to the center of the target, the more points you will earn. Each time you hit the same target, its point value will increase. Hit the highlighted target to set off a chain reaction and score tons of points. Hit targets behind clouds by bouncing the fireworks off the sides of the screen and clouds. Meet your goal and keep the audience awake to beat the level. |
Galaxy Explorer
Galaxy ExplorerIn this game, you want to control a spacecraft from the base, the purpose is to find resources to develop a planet. |
Sunday, July 1, 2012
Korrode
KorrodeRace your rust spot around each level to corrode all the bolts in this challenging puzzle and skills game! There are 32 different levels across 4 difficulty groups to try and complete at the best rating possible. Watch other player's replays of each level and race against their ghosts to better your times! |
Zaptonia Defense
Zaptonia DefenseHordes of creep are invading our land, and it is up to you stop them. Embark in an epic adventure to protect Zaptonia from the evil, by placing various of towers by the routes of the enemy. Zaptonia must be defended at all costs and the King will not tolerate failure. Choose wisely to either spend your gold on towers, or use it to buy tower upgrades. This game will test you both strategically and will require a lot skill. Do you have what it takes? |
Saturday, June 30, 2012
Hero Tower Defense: Scheduling
Want to get the legendary dogs? Shiny Mew? or any other shiny pokemon in the game? Adopt them today using SnD coins! Click here for more info.

Alright, time for a update on some HTD related stuff. First off as you may have noticed from the title and date of this post is that I will no longer be sticking to a new HTD post every Thursday. Reason being is that sometimes there just isn't much to report since we are taking our time with the new releases even though we are continuously working on it. So it would seem to make more sense to just make a post only when there is something worth posting about rather than trying to fill a weekly requirement. Plus it uses some valuable time that I could be using to work on the game instead. With that said I'll still be posting about HTD fairly often just not as consistently as before.
Now onto business. Sam and I put on our business hats and decided that the best thing for us would be to let Sam focus on getting PTD2 going and put the programming for the new HTD graphics setup on hold. The reason is a pretty clear one, more people want to see PTD2 than HTD and we're all about giving you guys what you want. However, don't mistake this to mean HTD progress is stopping. That's not true at all, all that's on hold for now is the programming part, the graphics are still being worked on. If you've been following Kevin's blow you probably already know this (linke at the bottom of this post). In fact, once Sam gets a playable version of PTD2 out he will be dedicating some extra time to HTD in order to get everything moving again. Another thing to keep in mind is that since the graphics are still being worked on in the meantime that the next release of HTD will contain even more reworked content than we originally planned for.
For those of you that have been looking forward to the next HTD release (like me) and have been patiently waiting, I apologize for the temporary delay but it's ultimately a better route for the company to take. It shouldn't be too much of a delay though really. And for those of you who want to point out Ninja-ja I'll assure you this is a different case because there is more than just one person (me) working on HTD. Plus, a new version of Ninja-ja WILL come out eventually. I just need to find time for it which is scarce these days.
Thanks for all the continued support guys!
In the Works:
Design
Graphics
Programming
Check out Kevin's blog, KXN @ HTD for HTD art-related concepts, WIPs, polls, and more!
Be sure to leave any ideas, suggestions, or other feedback you might have in the comments! Thanks!
-Dan

Now onto business. Sam and I put on our business hats and decided that the best thing for us would be to let Sam focus on getting PTD2 going and put the programming for the new HTD graphics setup on hold. The reason is a pretty clear one, more people want to see PTD2 than HTD and we're all about giving you guys what you want. However, don't mistake this to mean HTD progress is stopping. That's not true at all, all that's on hold for now is the programming part, the graphics are still being worked on. If you've been following Kevin's blow you probably already know this (linke at the bottom of this post). In fact, once Sam gets a playable version of PTD2 out he will be dedicating some extra time to HTD in order to get everything moving again. Another thing to keep in mind is that since the graphics are still being worked on in the meantime that the next release of HTD will contain even more reworked content than we originally planned for.
For those of you that have been looking forward to the next HTD release (like me) and have been patiently waiting, I apologize for the temporary delay but it's ultimately a better route for the company to take. It shouldn't be too much of a delay though really. And for those of you who want to point out Ninja-ja I'll assure you this is a different case because there is more than just one person (me) working on HTD. Plus, a new version of Ninja-ja WILL come out eventually. I just need to find time for it which is scarce these days.
Thanks for all the continued support guys!
In the Works:
- Commander/Player Skills (25%)
- Stat Progression (5%)
- Pet System (50%)
- Unit: Human Male - Animations (90%)
- Unit: Race #2 - Concepts (20%)
- Unit: Race #3 - Concepts (10%)
- Unit: Fire Gecko - Concepts (80%)
- Unit: Creature #3 - Concepts (20%)
- Unit: Creature #4 - Concepts (10%)
- Weapons: Batch #2 - Assets (20%)
- Armor: Batch #1 - Assets (10%)
- Interface: Setup (75%)
- Unit: Setup (10%)
Check out Kevin's blog, KXN @ HTD for HTD art-related concepts, WIPs, polls, and more!
Be sure to leave any ideas, suggestions, or other feedback you might have in the comments! Thanks!
-Dan
Labels:
Bill,
Dan,
Evan,
feedback,
Flash,
Games,
Hero Tower Defense,
HTD,
htd release,
Joel,
Josh,
Kevin,
Sam,
snd coins,
Thursdays,
Update,
weekly progress
Chunkadelic
ChunkadelicIt features nine games in one! Described accurately by John Polson as a "love letter to retro games" Chunkadelic was mine and Chevy's effort to make as fun, polished, and jam-packed game jam game as we could in a short amount of time. |
Subscribe to:
Posts (Atom)