Wednesday, July 4, 2012

Jump Face






Jump Face



Help Jump Face reach the goal! Dash through 50 levels with difficulties ranging from simple to finger numbing intense!! Replay levels to earn better times and get yourself on the high score boards.



The Mechanicer






The Mechanicer



Humanity has reached the heights to create robots, but have not been able to make an intelligent copy. You - one of the prototypes of robots.
Prove that you can go through all the trials and tests!
Features:
- Exciting levels
- A variety of puzzles and game objects are used
- Atmospheric, total immersion in the game
- Amazing soundtrack



Casey Games Website 2.0 On The Way

Hey guys, Jordan here, today I'm announcing something else new.Today I am announcing a revamp of the Casey Games website.As you might have known, I updated the Casey Games homepage back in March, but that was just a small one, a link to my Twitter and an Enter button.This time it's going to be different.Instead of just one homepage and a blog, this is going to be massive, I mean MASSIVE! I'm going to be adding sections like about Jordan and games and stuff on the site, not just Blogger pages.But, speaking of blogger.If I can configure my FTP server settings, I can put this blog into my website, isn't that cool? So, this project could take a couple of days, 2 or 3.And so talk to you soon-Jordan

Casey Games: Greenboy Touch

Hey guys, Jordan here.Today I am going to tell you a story:
One day just after I came back from the 'Cannes Lions Festival' I looked up "How to clear your desktop without uninstalling items on Mac" I got a response, and some bozo said "All you have to do is drag the items into your trash and empty it...It will still be on your desktop folder in Finder.So, I (stupidly) did what he said.Not really noticing what I had done.It was only 2 days later when I went to go and work on Alien Ball RPG that...it wasn't there.Then I checked my desktop folder in Finder...Nothing was there! I was starting to freak out a bit..I had 2 massive projects, Greenboy (which I was going to expand on) & Alien Ball RPG.So, I tried to recover, but got nothing.So, I thought I had to start again from scartch, but I never had the time to do so.So, I decided to think of some new projects, and then I thought about Adobe and them giving me Creative Suite Master Collection.And so, came the idea of "Greenboy 2" and because nobody really played Greenboy, and it wasn't on Mobile devices, that I came up with the term "Greenboy Touch" which will be made in Adobe Air.I plan on releasing this for iOS and maybe Android considering the Adobe AIR runtime is way quicker on Android, but I can't just make a game and not put it on iOS.But recently, my Coder Dojo mentors were showing me a game that had developed in Adobe AIR, they published it on iOS and Android.It was way quicker on Android.I suppose thats because Android is Open Source (Fun Fact:Android is a Linux  based operating system) But, I'm going off track.Anyway, so Greenboy touch will take a couple of weeks to develop.But, because I don't need a paid Android developer account to test it on my Android tab & I have a paid Apple Developer License then I can test it and see if it's good enough.If I don't like it, well thats that.So, anyway expect an update in the coming weeks, I will start development once I get the software from Adobe.Thanks Guys-Jordan

Tuesday, July 3, 2012

Zombie at the Gates






Zombie at the Gates



The point of the game is to survive and build the Flying castle, leave the danger zone full of zombies.



Collect more resources (wood, wool, stone, pelt) to build the Flying castle (wings, balloon, castle weapon, etc). The more resources you collect the more quickly you will build the Flying castle and leave the zone full of zombies. The more boxes you will destroy the more quickly you will be able to buy better weapon.



The Flying castle also will help you to kill zombies.



Collect and use stars to upgrade your abilities (speed, lives and magnet).



Zombotron 2






Zombotron 2



A good zombie - it's a dead zombie. Agree? Then you're not mistaken with the address. You will have a chance to test it in practice. Destroy all zombies. Destroy all other enemies. And save the planet. The planet Zombotron! You won't see a shortage of weapons and ammunition. Forward! God of War is on your side.



Weekly Progress: New PTD Fan Film, New Race for HTD Approaches!

Want to get the Shiny legendary dogs? Shiny Mew? or any other shiny pokemon in the game? Adopt them today using SnD coins! Click here for more info.

Visit the PTD: Pokemon Center - a place to trade pokemon, get your Daily Code, adopt Pokemon, view your items and change your avatar!


Okay lets talk about some new exciting stuff! First my brother just published episode 3 of the Pokemon Tower Defense Fan Film, this is probably my favorite one so far, click here to check it out now!


Also the artist for HTD have been hard at work on a new race for HTD and are planning to unveil it soon, check out the teaser shot on Kevin's blog, click here to check it out!

For PTD 2 I'm still working hard on getting it done, I've been trying to post more pictures and even movies about my progress so you guys can see what is coming.

Fixing bugs (50%)
Have Speed altering effects affect the pokemon's attack speed (100%) 

1v1 mode - level 1 (100%) - Intro level, pretty easy and short.
  • Level Intro (100%)
  • Level Layout (100%)
  • Level Waves (100%)
  • Level Ending (100%)
Level Ending Screen (Postponed) - A stat screen that will tell you how much money you earned on the level plus other things.
Pokemon Upgrade Screen (100%) - Adding the two suggestions that you guys requested, being able to change your pokemon in the screen and showing the pokemon's stats. Other additions are showing the nickname of the pokemon along with its name, showing the gender by symbol and background color. Also you can see that you can see your abilities and their description and also change them before the level. Finally I added a new pokedex button that will take you to the pokedex information of this pokemon. It will be more detailed than in ptd 1. You can see a work in progress shot below. (Note: I'm using pokemon with random moves in them for testing purposes, you can't learn these move on Onix without hacking)

Newer version, female onix, pokedex button, and ability window

Level User Interface (100%) - The Level UI will be changed to incorporate new mechanics and to not take up as much space as the previous one. Some new features you will notice in the screenshot below is being able to change a pokemon's move mid battle without having to go to the pokemon check menu, it will also help you keep track of the move's cooldown (not pictured below). Another thing you will notice is zoom, speed, and other info will be smaller and not take up as much room as before but still very visible. Where the pokeball used to be there is now a temporary box and an arrow. The box represents the current item you have selected. To change the item you click on the arrow to get a quick menu to pick your item. Items you can pick will be different pokeballs, medicine, berries, and battle items. The last thing you will notice is the 3 professor oaks on the side. For the story mode you will be able to use your traveling partners pokemon in battle! So you will be able to swap between the 3 trainers. One thing that is missing is the menu button, pause button, the special abilities button and some other small things.

Latest Version of the Pokemon Buttons


Party Selection Screen (100%)- Slightly refined, added new sorting options that you guys requested, plus additional settings to each sorting option as seen in the pictures below.

Showing new sorting options with sub menus

Any attacks that need to be modified for level 1 (100%) - Setting up the new stacking debuff mechanics. No longer will stat changing attack run out. They will also stack so you have to keep applying it to get the max effect. Watch the video below for a small preview. The graphic will get slightly bigger and stack as the debuff stacks. Also your pokemon will prioritize targets that have the lowest stack or no stack at all.
Attacks Completed:
  •  Tackle, String Shot, Harden, Confusion, Poison Sting, Fury Attack, Tail Whip, Quick Attack, Focus Energy, Bite, Sand Attack, Gust, Peck, Growl, and Leer.
Level 1 Pokemon Abilities (100%) - Adding any missing abilities for the pokemon found in the first levels.
  • Keen Eye, Tangled Feet, Big Pecks, Shield Dust, Run Away, Shed Skin, Compound eyes, Tinted Lens, Swarm, Sniper, Guts, and Hustle. 
Pokemon can now learn attacks before and after they evolve on a level up (100%) 
Creating the profile, profile_story, profile_1v1 classes (Programmer lingo) (100%)
Pokemon Buying Screen (100%)
Loading (100%)
Saving (100%) 
Item Buying Screen (Postponed) - Items will be postponed for near future update.

    During the week I will keep adding more things and updating what I'm working on. This will give you a better look at where I am at with getting the release done.

    thanks for all the support, I really want to get this out to you guys so please be patient! As always let me know what you think about the fan film, htd race teaser and ptd 2 progress! Thanks!