Saturday, March 31, 2012

The end of PTD but the rise of DTD!

Want to get the legendary dogs? Shiny Mew? or any other shiny pokemon in the game? Adopt them today using SnD coins! Click here for more info.

Visit the PTD: Pokemon Center - a place to trade pokemon, get your Daily Code, adopt Pokemon, view your items and change your avatar!


THIS IS AN APRIL FOOL'S JOKE!

Today 12:00AM one minute after 11:59PM March 31st I received an email from Nintendo stating that I must remove this game and burn it in a fire... So I'm canceling my plans to make PTD 2 and deleting PTD 1 and all the accounts in the system.

I will then focus all my attention on a new Tower Defense game... announcing Digimon TD!
Our new Tower Defense game!
This game will have you collect all your favorite digital monsters! You can umm do stuff with them. I think they can attack and turn into crazy creatures that don't make any sense at all!

As always let me know what you think!

P.S. Happy April Fools!
Much Love,
Sam

Underwater TD





Underwater TD



A cool tower defense game where you must stop the fish using your towers and special powers!

Zoo Island





Zoo Island



Help Lew the blue lion rescue his animal friends! Explore, talk, collect, and trade with others to solve the puzzle in this adorable adventure game!

Friday, March 30, 2012

Worlds' Guard





Worlds' Guard



Protect four different worlds from attacking enemies in this fun tower-defense game.

Eggstinction





Eggstinction



Let's get ready to go Jurassic on these alien invaders. Grab weapons and defend your ground.

Thursday, March 29, 2012

Hero Tower Defense Thursday: Day 32 - HTD Pre-Alpha v0.012 Release! Inventory and Equipment!

Want to get the legendary dogs? Shiny Mew? or any other shiny pokemon in the game? Adopt them today using SnD coins! Click here for more info.

Visit the PTD: Pokemon Center - a place to trade pokemon, get your Daily Code, adopt Pokemon, view your items and change your avatar!


Welcome to Hero Tower Defense Thursday!



HTD Logo


Go here to read Day 31 of Hero Tower Defense Thursday.




This week we get to implement one of the bigger RPG elements of HTD, the inventory and equipment systems! Well, the start of it anyway, it's rather limited right now but we'll be building on it. Once again the graphics for the menus are temporary for the time being. Kevin will be replacing them with nicer ones soon.

The inventory is a place to store all your items that you gather through your travels. It will hold everything from potions to materials to ingredients to equipment. You can access the inventory and equipment screens from either the Hero Screen or by pressing the Inventory button in the bottom right during battle. The inventory itself is universal for all your heroes, they all share it. However, depending on the hero you have selected will determine which equipment is shown in the hero equipment window.

You can see that there will be quite a few equipment slots. Not all will be visual, smaller items like rings and necklaces most likely won't be visible on your hero. You'll also have a Main Hand and Off Hand weapon slots for both melee and ranged weapons. Your character will automatically switch between melee and ranged based on the enemies distance and the skill the hero is currently using. We'll get more into this later but basically you'll have Physical and Magical based weapons which your hero will choose to use for optimal efficiency for whichever skill they are about to execute.

Right now all that you can do is equip and unequip your armor and Main Hand melee weapon. You can move things around however you like; give each hero a different weapon, take off some of their armor, or take away all of their armor if you want to be mean (those of you that intentionally KO your own heroes will probably do this). Keep in mind that your equipment setup will no save for now, we're still working on that.

Currently none of the items have stats yet so you'll just be affecting visuals for now but those are coming soon! There's a bunch of stuff in the works that are taking some time but we're slowly but surely getting there. Some of you may have noticed the game getting a bit choppy after awhile. We're currently in the process of fixing this and should be able to resolve it soon.


What's New:

-Inventory System

-Equipment System


In the Works:





  • Design


    • Story: Intro (100%)
    • Story: Intro Scene 1 (0%)
    • Class Skills: Tier 1 (100%)






  • Graphics

    • Inventory Screen Graphics (0%)
    • Light Skill: Radiate (Native) (10%)
    • Light Skill: Shinning Strike(T1 Physical) (10%)
    • Light Skill: Fleeting Light (T1 Magical) (10%)
    • Unit: Fire Gecko Concept (100%)





  • Audio

    • Sound Effects: Light Spell (100%)





  • Programming

    • Multiple Profiles (100%)
    • Light Skills (0%)


    Check out Kevin's blog, KXN @ HTD for HTD art-related concepts, WIPs, polls, and more!

    As always feedback is welcome in the comments!


    -Dan

    Starmada





    Starmada



    Those evil aliens sure are dumb.



    They learned nothing from the humiliation of defeat at the battle of Starmageddon and continue to foolishly believe they can beat us. Here they come again intent on enslaving mankind, molesting our livestock and just generally being downright rude.



    We're not gonna stand for that.
    You know what to do soldier - give 'em hell...
    Shoot stuff. Collect stuff ejected from the stuff you just shot.

    Cellar Door





    Cellar Door



    Finally we can unveil our first little piece of digital entertainment for you. A little taste of great things to come! we hope you like it!
    Check out Cellar Door.



    And keep your wits about you! It might be a wee bit creepy!



    And remember to turn up the volume...!

    Whats next?

    Hey guys, Jordan here once again, first of all if you could please check out "Alien Ball 2: Holiday" which is available on the iOS app store right now.Second of all I am going to give you an update on Casey Games.First, of all this isn't any games at the moment, well it kind of is.For the next while we will be focusing 100% on Web.What that means is that I'm announcing a new, more professional website for the Company, also we are busy coding a Alien Ball Google Chrome app, and you might have heard this on our Facebook page, a Facebook App.And yeah, so expect updates soon, we are going to start work soon, also a sneak peek of what games we are working on:
     A PC Game 
     Alien Ball:RPG

    Wednesday, March 28, 2012

    ClickPLAY! Rainbow 2





    ClickPLAY! Rainbow 2



    The PLAY button just doesn't quit playing hide n' seek! Find it and click it, sound easy right?

    Time4MoreCat





    Time4MoreCat



    Time-travelling cat + mouse-avoidance game + sequel = Time 4 More Cat! Another cat is snared by the mysterious collar, and through 7 different modes, a new powerup system, and a range of new enemies, it tries to find its way back to its family. Can you help?

    Tuesday, March 27, 2012

    Do You Know Flash Games?





    Do You Know Flash Games?



    I'm sure you played lots of games! And do you know much about them?



    Answer 200+ interesting questions about the great flash games, score points and earn the achievements.



    Some of the questions are easy, while the others are tricky. Anyway, you can always use a hint or play the game itself to find out the answer.



    Three game modes available, each with its own challenges and achievements.


    Dragon Age Journeys





    Dragon Age Journeys



    Orzammar, under the mountains to the west of Ferelden, stands as one of the last great Dwarven cities. 1,000 years have passed since The Blight last drove the proud dwarves to seal their roads and abandon their fallen colonies. Though forsaken and all-but forgotten by the men and elves who walk the surface, the Deep Roads still teem with darkspawn. Amidst the rise of dark omens you head into peril, into the depths, into the Deep Roads.

    Monday, March 26, 2012

    The Adventures of Zomboy





    The Adventures of Zomboy



    You wake up scared, confused and smelling like a corpse. Try to find out who you are and what's going on in this point and click adventure brought to you by Arctic Arcade.

    Wooden Rolls





    Wooden Rolls



    Rotate all wooden rolls at 360 degrees. Don't let them to roll out. Use buttons, switchers and other objects.

    Weekly Progress, Pokemon Tower Defense 2 Talents, Creature Universe (ANPO) Battle System!

    Want to get the legendary dogs? Shiny Mew? or any other shiny pokemon in the game? Adopt them today using SnD coins! Click here for more info.

    Visit the PTD: Pokemon Center - a place to trade pokemon, get your Daily Code, adopt Pokemon, view your items and change your avatar!


    Hey! Nice to see you again! Like all Mondays it's time for the weekly progress blog here at Sam and Dan Games. If you haven't read last week's blog I suggest you read it. I talked about the ending of PTD 1 and the last update to come to the game among other things.

    So keep track of my progress as I finish the game I will be posting updates here on this blog post.
    • Viridian Ending (Movie Scene only level, sets up the last chapter of the game, Lickitung NPC trade will happen on this level) (0%)
      • Intro (0%)
      • Adding the crucial Lickitung NPC trade to the new level (0%) 
      • Add Hyper Potion (0%)
      • Ending (0%)
    •  Power Plant (Zapdos, Electabuzz (Red Only), Magnemite) (0%)
      • Intro (0%)
      • Layout (0%)
      • Waves (0%)
      • Ending (0%)
    • Seafoam Island (Articuno, Seel) (0%)
      • Intro (0%)
      • Layout (0%)
      • Waves (0%)
      • Ending (0%)
    • Victory Road (Moltres) (0%)
      • Intro (0%)
      • Layout (0%)
      • Waves (0%)
      • Ending (0%)
    • Elite 4 (Fight the elite 4 using the same team but team is completely healed between fights)
      • Intro (0%)
      • Layout (0%)
      • Waves (0%)
      • Ending (0%)
    • Champion Fight (Champion and Mewthree)
      • Intro (0%)
      • Layout (0%)
      • Waves (0%)
      • Ending (0%) 
    • Unknown Dungeon (Mewtwo) (0%)
      • Intro (0%)
      • Layout (0%)
      • Waves (0%)
      • Ending (0%)
    • Add new moves to Pokemon Center's Move List (100%)
    • Add Missing HMs (40%) 
      • Fly (40%)
      • Strength (40%)
      • Surf (90%) 
        • Graphics/Programming (100%)
        • Adding to Pokemon's HM list (0%)
    • Add Level Select Graphics (100%)
    • New Moves (100%)
      • Psystrike (100%) - Mewtwo 
    • Adding new pokemon (87.5%) - Mewtwo, Articuno, Zapdos, Moltres, Electabuzz
      • Graphics (100%)
      • Shiny Graphics (100%)
      • Shadow Graphics (100%)
      • Add Stats to game (100%)
      • Relearn Moves (100%)
      • TM/HM List (100%)
      • Add to Save Code (0%)
      • Add to Pokemon Center (100%)
    As you can see there is a lot to be done! Keep cheering me on as we reach the final miles of this race!

    Just like Hero Tower Defense every week I will talk about PTD 2 and Creature Universe (ANPO) leading up to the eventual pre-pre-pre alphas. Then just like PTD 1 and  HTD we will keep updating the games until they are finished. This is just our way of keeping you, the player, involved in the process of game creation as much as possible. So instead of waiting a year and a half to see PTD 2 and longer for ANPO we will talk about them and show you our progress along the way. PTD 1 took a year and a half to make, imagine if PTD 1 just released today?! The game would be totally different I would think, a lot of your feedback was incorporated. Also without you guys I wouldn't have pushed myself so far to get it done as fast. So I really think this method will work for us here, what do you think?

    Pokemon Tower Defense 2

    So last week I talked about a few new mechanics that I thought would help add some new freshness to the game. Most of you really liked the ideas so I'm very happy with that and will make plans on how to add those in. This week I want to talk about something that some of my favorite Tower Defense games have that PTD 1 didn't have. This "thing" that I'm talking about is Talents!

    Introduction "Trainer Specializations"!

     I also love talents systems in games, and I think it will make a great addition to PTD 2. So let me talk a little bit (for those who care lol) about how this idea came to be and my different thoughts on getting to where I am with the talents now. So while looking at some other games and their talent trees I thought it would be amazing to have some sort of talent tree in the game. My first thought was "okay every pokemon will have a talent tree!" Then I was like.... "NO WAY!" having a talent tree on every pokemon, while interesting, would take forever and could prove to have many issues attached to it, including: overwhelming players, making the database even bigger and take longer to save and load! So then I thought how about if the trainer can specialize in a certain type of pokemon, almost like a gym leader! That sounded really cool to me.

    So the way it works is that you will have a trainer level. You level it up by playing levels in the game. At the end of each level you will get experience points for your trainer. The higher and more difficult the level the more experience points you get. When you level up you will get talent points that you can assign on any of the specialization trees available. There will be a tree for each type of pokemon in the game. Each tree will give you bonuses not only for a particular type of pokemon but for all your pokemon. For example a fire talent might be like "Increase all your towers' damage by 5% if you have a fire pokemon in your party.". Talents will also unlock Special Abilities (I talked about these on the last blog) only accessible from talents.

    So now that you read about Trainer Specializations, tell me what you think! Now onto Creature Universe!

    Creature Universe (Project ANPO)

    Last week I talked about the creatures feeling alive and dynamic. This is something that I want to show up in every facet of the game. This week I will start introducing the battle system. Note that this game is in a very early stage. You are pretty much getting the notes that I'm writing down as I come up with them. Something like a battle system is really hard to explain but I will try my best here to paint the picture in your head. Okay so for a long time I thought it would be very interested to make a game that when you told your "avatar" to do something he wouldn't do it automatically. Essentially your "avatar" would think about it first before doing it. Imagine you have a warrior character but his "courage" stat is low. So if you tell him to attack a dragon, he isn't going to run in there! While this is a good idea in theory... it probably isn't that much fun. Once you character has enough "courage" he might just do everything you tell him to. So what's the point?! It wasn't until I started thinking more about ANPO that I realized "Hey! I might bring this idea back!" but while I can bring part of it back, it needed some heavy tweaking.

    Essentially you will control your avatar (your human trainer) and he will issue commands to your creature. Then your creature will try its best to perform your command. So what does it mean to "try its best to perform"? To me this means that creatures have limits! In pokemon a creature has some limits in the form of Attack, Defense, Speed, and PP. These are fairly straight forward, but I want to add some new stats into this game. What if your creature had a "Reaction Time" stat? I want the battles in this game to be in real-time instead of turn-based. So reaction time would be how long it takes from your command going out to the creature performing it. So lets say your creature is going to tackle the enemy but the enemy is about to throw a hyper beam kind of attack straight at you, and you the trainer select the dodge + left command! Depending on your creature and the timing of your command your creature will dodge or get hit by the enemy's attack.

    Also a big change from pokemon would be the attacks! The moves in ANPO will be done by chaining a series of commands. The example I used above "dodge + left" is an example of this chaining. While just saying dodge (maybe to save time) will make a creature dodge in a direction that the creature chooses (probably random or based on something else) you can be specific and say "doge+left" or "dodge+front" etc. Each creature will have a set of commands that are standard for all creatures. Things like "dodge", "run", "attack", "jump" are examples of a few of the standard commands. But then bird like creatures will have "fly", "flap wings", "peck". Using a combination of these will result in different attacks! You will also be able to save custom combinations so you don't have to keep selecting them over and over.

    So I hope this gives you a small view into what I'm aiming for. You don't have direct control over your creatures but you will be issuing them commands. As you get to know your creature more and more you will learn the timing for when to issue commands to be able to battle effectively. You will also be able to train your creature to increase its speed and reaction time.

    I hope you guys have a good week, and as always let me know what you think on the comments below!

    Try to keep the comments about this blog post, if you have any account issues check out the forums and our FAQ page for help on solving common issues.

    Alien Ball 2 released!

    Hey guys, Jordan here sorry for the rush.Just thought I'd let you know Alien Ball 2 has been releaed and has a nunber of new features including Game Center, now that the original is free if you wouldn't mind buying the app fir juat 79c this will allow you to get all the updates for free.It's now availabe on the app store.Thanks and don't forget to watch me on Ireland AM at half eight.

    Sunday, March 25, 2012

    Epic Stand





    Epic Stand



    For many years, the dark knight Morokwar and his horde are trying to seize lands owned by people and protected by mighty wizard Frostorn and his fearless knights. Finally Morokwar gathered countless army to start an epic battle! Help wizard to stand against the horde and protect the peaceful lands of devastating and burning. All our hope in you!

    Madness: Project Nexus





    Madness: Project Nexus



    The story is not over! This game will be updated with more missions, more story, more game modes, and MOAR MADNESS.

    Saturday, March 24, 2012

    Steampunk: Player Pack





    Steampunk: Player Pack



    Steampunk physics remover is back. New pack of the levels from the players around the world waiting for you. Your objective is to place the good heroes to the saving surface, and to throw out of the screen the villain by destroying the wooden box, bombs, etc.

    Strange Invaders





    Strange Invaders



    Hold off the alien invasion using your skills an wits. Use your attacks and special abilities strategically to unlock all three playable characters.

    New Language

    Hey guys, Jordan here, it's been a few months since I've learned a new language, so today, I'm going to...Learn a new language, C++.I figure if I actually want to do some game development I need to learn C++ a lot of SDKs are written in it, such as Xbox, and thats my main goal.Just wanted to put it out there. C++ for the win!!

    Friday, March 23, 2012

    GO FAST





    GO FAST



    Retarded concept?
    Half assed animations and scripting?
    Probably hundreds of errors and problems?

    Traitor





    Traitor



    Traitor puts you into the shoes of a soldier of the Augustan Hegemony, forced to rise up against your former masters after you're ordered to do something you simply cannot accept. Explore the Aventinus Complex, complete missions, upgrade your ship and gather allies until you can overthrow the tyrants who have brought such misery to the people.

    Thursday, March 22, 2012

    Hero Tower Defense Thursday: Day 31 - HTD Pre-Alpha v0.011 Release! Buff/Debuff Icon System, 5th Hero, and More!

    Want to get the legendary dogs? Shiny Mew? or any other shiny pokemon in the game? Adopt them today using SnD coins! Click here for more info.

    Visit the PTD: Pokemon Center - a place to trade pokemon, get your Daily Code, adopt Pokemon, view your items and change your avatar!


    Welcome to Hero Tower Defense Thursday!



    HTD Logo


    Go here to read Day 30 of Hero Tower Defense Thursday.




    This update introduces a 5th Hero who comes equipped with a 1H Hammer. With him you can now take a full party of 5 into battle! We've also added the Buff/Debuff Icon System, a new cursor, and some minor other tweaks. We're working on the Light Skills next and those should be fun. Then all that's left will be Nature! At least for Tier 1 Elemental Skills, there's still plenty more to come.

    For the buff/debuff icons you'll notice they are flashing, this is to warn you that they are about to run out. In this case these will always be flashing because the current skills only last a few seconds since they can be reapplied constantly. This won't be the case for all skills so when a buff/debuff lasts longer it will just stay solid.

    We're looking to start on the Inventory, Hero Stats, Leveling, Skill Point System, and Class Skills soon. Those will add a lot of the RPG mechanics we want into the game and then we'll finally have nearly all the core mechanics implemented. The Inventory will be pretty typical although looting will be a little different than usual. I'll go into more detail about that when we implement it. The primary Hero Stats will be the traditional Strength, Stamina, Intelligence, etc but there will also be some secondary stats like Elemental Attunement stats which basically make you both better with a specific type of element overall as well as more resistant to the harmful effects of that type.

    So look forward to those coming soon along with other cool stuff. We've also made progress with the development of the overall story (think of it like the main quest line) and will be starting to develop some more maps and such as well. So stay tuned!

    On a side note, the HTD wiki folks requested some information so I'll be adding enemy stats and other tidbits to the Play HTD page for viewing till we get in-game versions implemented. Keep in mind the information there is temporary, the names and stats will be changing.


    What's New:

    -Added Buff/Debuff icons (They flash when under 5 seconds which is currently all the time, there will be longer ones later)

    -Added 5th Hero

    -Character Names (This was actually already in but you have to do it at the Hero Screen)

    -Smaller Character Nameplates

    -Added 1H Hammer

    -Added New Cursor (It changes when dragging things)


    In the Works:




  • Design

    • Hero Stats and Points (100%)
    • Story: Intro (20%)
    • Story: Intro Scene 1 (0%)
    • Class Skills: Tier 1 (75%)





  • Graphics

    • User/Profiles Screen Graphics (100%)
    • Inventory Screen Graphics (0%)
    • Light Skill: Radiate (Native) (10%)
    • Light Skill: Shinning Strike(T1 Physical) (10%)
    • Light Skill: Fleeting Light (T1 Magical) (10%)




  • Audio

    • Sound Effects: Light Spell (0%)




  • Programming

    • Inventory System (100%)


    Also check out Kevin's blog, KXN @ HTD for HTD art-related concepts, WIPs, polls, and more!

    Any suggestions, ideas, or feedback in general is welcome in the comments. Thanks guys!


    -Dan

    Villainous - Tower Attack





    Villainous - Tower Attack



    Villainous introduces a new take on Tower Defense. This is a Tower Conquest. Be the villian instead of the hero, siege instead of defend, and take over the world, one kingdom at a time.
    Rather than building towers and defending against hordes of monsters, you are given the reins of an evil mage that builds his army from the ground up to dominate the lands. You must unlock new units, learn new spells, and think up unique summoning strategies to overcome the defenses of your foes.

    Bristlies





    Bristlies



    Help Bristlies to get into boxes of the same color. Cut ropes and use interactive objects to solve the puzzles. If you get stuck, just restart a level several times and skip level button will appear.

    Come see me...or watch me!

    Hey guys, Jordan here.Back with some news, first of all shoutout to the USA because in the past 2 Days Alien Ball has reached the American charts (YAY) Another thing is this week I will be doing a lot of things.
    1.Catch me on Ireland AM this Tuesday morning
    2.I will be giving a presentation at 'The Waterford Festival Of learning 2012' at 4pm at the Youth Service Centre on Thursday
    3.Saturday next I will be at the Waterford Coder Dojo giving a speech on App Development, I won't be exactly learning code but I will be looking at all the different ways of making an app.So, look out for me this week!Also, once again if all goes to plan Alien Ball Seasons will be out-Jordan

    Wednesday, March 21, 2012

    RogueDungeons





    RogueDungeons



    HardCore Complex Classic RogueLike RPG

    Decision





    Decision



    Clean up the city from hordes of zombies!



    Recon territories, destroy enemies, capture factories and towers, upgrade weapons and abilities.



    Capture and pump up each area.

    Tuesday, March 20, 2012

    Clockwork





    Clockwork



    In Clockwork, players must unlock the golden gear from the center of each puzzle by rearranging the pieces, which move all at once in synchronized patterns. Only by studying these patterns can the player use a proper series of movements to solve each level.

    Super Pig





    Super Pig



    Super Pig is an innovative challenging platformer where you have to kill yourself to reveal parts of the level with blood splatter. The level is initially invisible. The goal is to reach Super Pig's girl before you lose all your lives!



    There are 30 levels arranged into 6 chapters. If some of the levels are too hard for you, you can skip any of them. But if you want to get to chapter X (the last one) you are required to beat all of the preceding levels!

    Lets get to the top! Alien ball FREE until 31st of April & an update on Solas.

    Hey guys, Jordan here.Back with some news, good news.If you enjoy Free apps well I have some good news for you.From now (20th March 2012) to 31st March 2012 "Alien Ball VS Humans"
    will be free.So, now that it's free I ask one favor, please DOWNLOAD IT! Also, an update on the Solas centre, sales from month 1 have come in and I've decided instead of just giving Solas 10% a month I have just decided to give all the sales from February to Solas, this calculated up to about €150! So, yeah sales haven't been doing well this month & I figured that was the fact that the game had a price, so I thought I would just make it free until the end of the month & now that it's free it would be so cool to see it get to #1 on the Free apps charts, so please help spread the word & lets see if we can do this thing! Thanks guys-Jordan

    Monday, March 19, 2012

    I Am Flying To The Moon





    I Am Flying To The Moon



    One step at a time, your space program is taking off. Use the money earned from each launch to upgrade your rocket. Grab all the powerups and fuel you can while heading for the stratosphere. Avoid colliding with blimps, balloons and UFOs - they hurt! How fast can you get to the moon?

    War of the Web





    War of the Web



    Every site wants to claim Mars for themselves, and all out war has broken out between New Geo, Kong, Armora, F.A.C.E., and Jiggs! You and your fellow commanders from New Geo will have to band together if you hope to achieve victory --Build up cities, construct space-ships, and claim Mars for New Geo!

    Finished Moving, Pokemon Tower Defense One Year Anniversary, the last update, random game sequels, PTD 2 news, ANPO news, and more!

    Want to get the legendary dogs? Shiny Mew? or any other shiny pokemon in the game? Adopt them today using SnD coins! Click here for more info.

    Visit the PTD: Pokemon Center - a place to trade pokemon, get your Daily Code, adopt Pokemon, view your items and change your avatar!

    Hello everybody! I'm backkkkkkk!! So as many of you know I recently moved and getting internet has taken way longer than I expected so we had two weeks of PTD silence besides the update (which I hope you guys enjoyed (: ) I'm using slow public internet right now but on Tuesday (3/20) the cable company is coming to install internet (hopefully...) Update- Got internet! Woo! The move went well, I'm still adjusting to the new location, learning where the grocery stores are at and finding the best routes to use etc Thank to everybody who was concerned with how everything went, I really appreciate it :)

    Happy Anniversary Pokemon Tower Defense!

    Pokemon Tower Defense was first released to the Android Marketplace on March 10, 2011!  I remember releasing it and never expecting it to grow as big as it did, and I'm always very grateful to all of you guys and gals for making this happen! My goal for the game was to finish the story mode in a year or less and while I didn't complete my goal I think we got pretty close!  

    As a special gift the next Mystery Gift will be...... Regular Mew! This will be your first chance to get Regular Mew, after a week the gift will change and Mew will be added in the game with a secret way of finding it.

    The Last Update! (To rule them all?)

    So going back to completing the game... the next update will complete the game! Yes, you heard (read) right! The next update will contain all the remaining levels:
    • Power Plant (Zapdos, Electabuzz (Red Only), Magnemite) (0%)
    • Seafoam Island (Articuno, Seel) (0%)
    • Victory Road (Moltres) (0%)
    • Indigo Plateau (Fight the elite 4 and Mewthree), Unknown Dungeon (Mewtwo) (0%)
    PTD v6.4.1 is now out on the blog, it has a new level cap up to 100! New Mystery Gift - Regular Mew! Enjoy!

    Level cap to 100 and all the moves that are left (100%)
    • Implement in Game (100%)
    • Implement in Saving Code (100%)
    • Implement in Trading Center (100%)
    • Add new Moves (100%)
      • Aura Sphere (100%) - Mew (level 100)
      • Overheat (100%) - Victini (level 97)
      • V-Create (100%) - Victini (level 98)
      • Fusion Bolt (100%) - Victini (level 99)
      • Fusion Flare (100%) - Victini (level 100)
      • Sky Attack (100%) - MissingNo (Relearn Move)
      • Sharpen (100%) - Porygon (Missing Attack)
    • Add move names to Pokemon Center's Move List (100%)
    Mystery Gift Pokemon - Regular Mew (100%) - Out now on v6.4.1!
    Adding the crucial Lickitung NPC trade to the new level (0%)

    But as you might have guessed this update will take longer than a week. How long will it take? I don't even know myself which is why I will keep updating the blog with my progress towards finishing it. I really don't want to try to rush the ending since I want it to be very special. The reason I'm not releasing it little by little is that I really want you guys to experience it all at once.

    Random Game Sequels

    When I got my internet back and saw the huge pile of emails that I have there I saw a couple that were really interesting. Mostly regarding a game that I didn't make but it's called Pokemon TD 2: Kanto. If any of you were wondering I had nothing to do with this game at all. If you want to know what I think about it, then my response is... neat. I don't own Pokemon so the fact that somebody made this game doesn't bother me and I think that it is pretty flattering that somebody decided to make it, it's interesting to me to see the changes that he made to the game and friendly competition is always welcomed :) On a side note, my sequel will be about a million times better ;p

    Pokemon Tower Defense 2

    Speaking of sequels! You guys made it loud and clear in the last poll! 56% of you want instant capture with the pokeballs. Looking at all the comments and arguments made, I totally agree with you! What I will do is keep the 100% catch rate when weakened but still have multiple pokeballs, I'll think of ways to implement them without letting you capture the pokemon when they have really high health and then I will present the idea to you again.

    For PTD 2 I really want to introduce some elements to the game that will make the game fell fresh while still retaining what made PTD well PTD. Here are 3 new elements that I want you to look at and tell me what you think.

    1. The "candy" can move - When I say the "candy" I mean the thing that the attacking units will be after, so it can be candy, a pokemon, an egg, etc. In PTD 1 the candy was always stationary. Only the enemy could move it and then you could manipulate the enemy (using moves like whirlwind) and then defeat them to change its location. In PTD 2 sometimes the "candy" will try to return to it's original spot once dropped. Sometimes it might be trying to leave the level by itself. Adding this new functionality will enable all kinds of new levels.
    2. Blocking or Unblocking paths - A new mechanic that I want to add for PTD 2 is being able to block or unblock a path that your enemies or allies can go in. An example is the enemy has direct access to the "candy" you can block their path but putting an obstacle in their way (How exactly you would do this is still up in the air) and now they have to down a long way to reach the "candy" giving you more of a chance to defeat them. In the same way you might want to unblock a path, you might have to use attacks to destroy the the obstacle or have your pokemon carry the obstacle away.
    3. Special Abilities - Another feature that many modern Tower Defense games have is some sort of special ability that you can use to help you defeat the enemies. In a lot of game this will be a Meteor attack. Something that you can click and drag to the enemies to unleash upon them. Normally you will have to wait for this move to recharge, charging it might be done by your towers attacking or just naturally over time. The special abilities will vary based on what your current team is.
    So that is what I have in mind, some new mechanics that will enable all kinds of different new levels. Tell me what you think on the comments below.

    Creature Universe Game (ANPO)

    This game is always shifting, changing, evolving in my head. Recently I decided it was time to start putting down some notes on paper to really start to brainstorm what this game will be about and what ideas I want to explore in it. Today I bring you some of my notes plus I open it up to you guys to tell me what you think this game could be about. Note that while I read every single comment I can't comment or agree with all of them but I do read them and they do affect my decisions and way of thinking. So they are more than welcome.  While in the bathroom (a lot of interesting ideas usually come up in the bathroom) I started to write down my thoughts.
    • First I want the emphasis of the game to be the world and creature simulation.
    • The world is vast and has many secrets scattered all around for players to find (Think Zelda, Mario Bros)
    • Creatures are dynamic and feel alive
    When I reached that note I stopped and I said what does that mean? How do you make something feel alive? After some thought I came up with an answer. (There are many answers to this question, which I want you guys to tell me what you think it can be.) My answer isn't some sort of ultimate answer but just what I came up with. I thought that for a creature to feel alive when you see it out in some area would be that the creature must:
    • React how you would expect it to - This is a very important idea. One of the top reason I play videogames is to see how the game reacts to my actions. Imagine punching somebody in a game and having them gain health instead of losing it. That reaction would be totally unexpected but weird and bad in my opinion. Cause and effect must make sense for a player. So to make the creatures feel alive they have to react to you in ways that you would expect them to. If you run at a bird in real life, that bird would most likely fly away. If it doesn't I usually freak out, is the bird used to humans/ isn't afraid of them? How the creatures react to your character, surrounding and your actions is a big part of making the world and creatures feel alive, in my opinion.
    • Their actions must vary - Nothing ruins the illusion of something feeling alive more than seeing a pattern. If the creatures keeps repeating the same pattern over and over you just see it as a system but if the creature does something that makes sense but isn't following some sort of pattern then you really start believe it is thinking about what to do rather than following a set of rules. A certain amount of randomness must be introduced into the creatures but also some rules since animals aren't random but they follow their instincts. (Just to be clear the randomness plays out when they are in the wild and not once you "captured" one. Once you capture a creature they won't randomly run away or anything and they will obey your commands.)
    • They have objectives - The last thing is that these creatures are a step above animals, they are a little bit smarter and have a wide range of emotions that they will express. Because of this creatures must always have an objective that they are trying to follow. I have a long list of over 20 objectives that creatures would have at any given time. Some examples are:
      • Locating Food
      • Having fun
      • Running away from something
      • Protecting something
      • Gathering with others
      • Looking for a fight
    So to me these are some of the things that the creatures in this game must have to make them feel alive in the way that I want them to feel. What do you think would make the creatures feel alive in this game? Let me know in the comments below!

    And More!

    The goal from the very beginning for Dan and I was to make fun games that we liked and we thought it we liked the games there must be people out there that will like them to. That is still our goal. We also wanted to be very open with our fans and let them in on the process of developing games. We really strive to be very open with talking and listening with you guys because in the end if you guys don't enjoy our game then we failed. I want to thank you guys for the continued support, this first year has been a roller coaster ride with mostly ups than downs and we wouldn't be here with you. I would still be working a desk job wondering if my games would ever take off. I'm really looking forward to the ending of PTD, I'm extremely impressed and excited for anything HTD, and also excited for PTD 2 and Project ANPO. Let's make this next year even better than the last!

    Sincerely,
    Samuel Otero

    Sunday, March 18, 2012

    Mega Mash





    Mega Mash



    Help guide our 7 heroes through the perils in this corrupted game cart world!

    Steam Pilgrim





    Steam Pilgrim



    Once upon a time far far away in the Forbidden Lands.. Well in general your mission is to save local inhabitants from the creatures of Professor Evildorf. So good luck and take care :-)

    Saturday, March 17, 2012

    Peace Break: Hero





    Peace Break: Hero



    Destroy 20 different kinds of enemies and 3 cool bosses with 36 amazing upgrades in this Epic arena shooting game! As the hero of the cat planet, it's time for you to save the world!



    Features:


    - Easy to pick up and play, but difficult to fully complete.


    - 20 different kinds of enemies and 3 bosses each with their own unique abilities.


    - 36 unique upgrades combined science and magic.


    - High level of intensity at later levels.


    - Physical interaction between the player and environment.


    - Easy, Normal and hard mode for each level.

    SOLID SNEAK





    SOLID SNEAK



    I like stealth games. I don't like using night-vision, I don't like turning invisible for 3 seconds, I don't like running right up to a guy and killing him before he switches animations or any o that crap- I wanna SNEAK!!

    New Website Project: Indie Games 4 U launched.

    Hey guys Jordan here, back with some news.Remember like a few days ago I announced a new website project? Yeah, well now it's launched. This project is called "Indie Games 4 U" and it's basically a site where you can view and submit Indie Games.You can submit your game of any platform for free and be featured on the site.We also review Indie Games too.So, if you have an indie game and would like to submit it click the picture or click here -Jordan

    Friday, March 16, 2012

    Hanger 2 Endless Levelpack





    Hanger 2 Endless Levelpack



    Hanger 2 is back with 20+ new levels and a new Endless Game Mode. Enjoy! And don't lose to many bodyparts.

    Konki Throw





    Konki Throw



    Chuck Konki as far as you can! If he goes backwards hes doomed!

    Alien Ball 2 Postponed

    Hey guys, Jordan here.Sadly, back today with some bad news.Unfortunately, Alien Ball 2 was rejected by Apple.Apparently a "bad user interface"and so it has been rejected.So, I will take it back, make a few finishing touches and re-submit it.Probably next week.Anyway, sorry about that -Jordan

    Thursday, March 15, 2012

    Hero Tower Defense Thursday: Day 30 - HTD Pre-Alpha v0.010 Release! Water Skills, Healing, Buffs, and Changeable Native Skills!

    Want to get the legendary dogs? Shiny Mew? or any other shiny pokemon in the game? Adopt them today using SnD coins! Click here for more info.

    Visit the PTD: Pokemon Center - a place to trade pokemon, get your Daily Code, adopt Pokemon, view your items and change your avatar!


    Welcome to Hero Tower Defense Thursday!



    HTD Logo


    Go here to read Day 29 of Hero Tower Defense Thursday.




    Ok, we're back with another HTD release! We ran into a few issues last week which is why there was no update. If things aren't ready then we don't release an update, we'd rather take our time to make them good instead of rushing things out.

    So then, we've introduced some Water Skills. Since Water is the more defensive element you'll notice that these act a bit differently. For example the T1 Physical and Magical Water Skills still do damage like the Fire and Shadow skills but also give you a buff that increases either your Physical or Magical Defense respectively.

    These buffs only last a few seconds but but they are easy to keep going since it is triggered every time you use the skill which has a lower cooldown than the buff duration. So essentially you can keep them up forever if you only use those skills. You'll only see the buff effect if it is a fresh buff. In other words if you aren't renewing the duration of a prior application of the buff then you won't see the effect. This is to prevent it from spamming.

    You'll notice there aren't any buff icons to go with the buff themselves, these will be added soon. They just require another system that we don't have yet but it's high on the list. With the buff icons you'll be able to see which buffs/debuffs you have on each character.

    We've made it so you can change the Native Skill of each hero. Go to the Skills Screen and click the Native Skill Icon (The big middle one) to toggle through the current (3) Native Elemental Skills. This is just temporary for testing purposes because in the actual game you won't be able to change this on a whim, you'll have to do something in order to change your Native Element.

    The Water Native Skill is the first skill where the primary targets will be your own characters and not the enemies. This is because it is a healing spell which, like the other Natives, stacks up to 5. So since this would mainly be used on your own guys we had to make the heroes and the civilian target-able as well, which they weren't before. Also, we had to make the AI a bit better so as to heal your weakest guys first which helps a lot. The Heroes should also now prioritize their target selection to the lowest HP enemy within range for damage skills.

    So now you get to play around with some defensive and utility skills and see how that'll work. As I've said before these Tier 1 skills are very basic because there is no plain generic attack to use. You will always be using a skill of some kind so the first skills had to fulfill that requirement for each elemental type. Light Skills are up next so expect to see those soon!


    What's New:

    -Added Water Skills

    -Added Hair Customization Toggle Graphic

    -Made Native Skills temporarily changeable (click the Native Skill icon in the Skills Screen to toggle through the current (3) Native Element Skills)

    -Improved Sound Quality

    -Added Character Name Plates (Changes to the names themselves still don't work yet though, we'll implement that soon)

    -Dragging a character to any side of the screen now scrolls the map

    -Added restrictions for how far you can scroll over the map


    In the Works:



  • Design

    • Hero Stats and Points (50%)
    • Story: Intro (20%)
    • Story: Intro Scene 1 (0%)
    • Class Skills: Tier 1 (50%)




  • Graphics

    • User/Profiles Screen Graphics (75%)
    • Inventory Screen Graphics (0%)
    • Light Skill: Radiate (Native) (10%)
    • Light Skill: Shinning Strike(T1 Physical) (10%)
    • Light Skill: Fleeting Light (T1 Magical) (10%)
    • Weapons: Hammer and Swords (100%)




  • Programming

    • Buff/Debuff Icon System (100%)
    • Inventory System (0%)
    • Saving Character Names (100%)


    Also check out Kevin's blog, KXN @ HTD for HTD art-related concepts, WIPs, polls, and more!

    Let us know what you think in the comments and as always any feedback is welcome, thanks!


    -Dan

    Alien's Quest





    Alien's Quest



    A cute alien was captured by malevolent police. Help him escape from the jail and return home. Look for different items on your way that can come handy. Enjoy the variety of means of transport that will bring you to the shuttle and do not forget to thank your faithful friend for help.

    Next, Please!





    Next, Please!



    Turn yourself into stone platforms to reach the exit. Help creatures to make their way to the surface in this platformer-puzzle game.

    Wednesday, March 14, 2012

    Triple Tower Defense





    Triple Tower Defense



    Challenge yourself in this unique tower defense. Mixing both skill and strategy, how long can you survive?
    NOTE: Sometime the highscores don't load and medals don't unlock. Try reloading the page until the highscores work. If it works, then the badges will unlock.

    Anaksha Mini Adventures 2





    Anaksha Mini Adventures 2



    Anaksha finally arrives to pick up her new cellphone but soon finds herself tangled up with something very dark and sinister stirring in Santa Lina.



    This little graphic adventure game is actually the second major release in the Anaksha series and contains an achievements system as well as a treasure hunt for hidden virgo symbols (there are 60 of them hidden all over the map). There's also 15 NG medals to collect.



    Fans of the old Sierra Online games will appreciate the visual feel of the updated engine which was inspired by Sierra's AGI.



    There are over 850 possible solutions for this game. Certain puzzles and events change slightly each time you play.

    New Website Project, Festival of learning, Alien Ball 2 & Coder Dojo

    I will be at the Waterford Festival Of Learning
    Hey guys, Jordan here back with some news.First of all if all goes to plan "Alien Ball 2" will be out on Friday.Some other news is I'm starting a new website.For the time being its confidential but over time I will reveal more.I hope to launch it in the coming weeks.Another thing is, we are teaming up with Drivingkids.com  the educational kids virtual world to bring you an unreal app based of the game, FOR FREE.This hasn't started being worked on yet, but concepts are finished.Also some more news is that at the end of the month I will be giving a presentation on my story at the 2012 "Waterford Festival Of Learning" and then a couple days later "The Waterford Coder Dojo" will be opening up and I might be giving a presentation on app development.Also, Tuesday week this time I will definitely be on "Ireland AM" sorry for the mixup last time.So, yeah thats the news & yeah if I don't post before Saturday "Happy Paddys Day!|

    Tuesday, March 13, 2012

    The Summoning





    The Summoning



    Cast spells, summon undead, and destroy the human race! How many waves of human enemies can you survive? Figure out the best strategy to attack all humans while defending yourself!

    Bomb Diver





    Bomb Diver



    Use your jetpack and grenade launcher to keep your city safe from falling bombs!



    This game combines aspects of missile command, avoiders, collectors, and chain reaction genres all in a nice little retro arcade package. It even has a few original chiptunes I composed for it.



    Features 10 waves, 6 different bombs types, multiple powerups, an upgrade shop, and an ever growing city!



    Every level consists of three stages. First you'll go sky diving and avoid the dropping bombs, then use your parachute and collect the balloons to get more ammo. When you've safely landed on the ground, the goal is to shoot all incoming bombs to protect your city.

    Monday, March 12, 2012

    Mars Commando





    Mars Commando



    Know then, that it is the year 2049. In these times the most precious substance in the world is...water. On Earth, it was depleted.



    The only place in a whole Solar System where clean water is still present is...Mars!!!

    Heroestick





    Heroestick



    Lead human, witch and the giant to conquer the stick world!

    NO JUMP! cancelled and why

    Hey guys Jordan here back with an update.I am sad to announce that NO JUMP has been cancelled.Like, the development is going great but the problem is, it's boring.Yeah it just seems like a very boring game.That's why I am cancelling the project.Why work for 3 months on a project that I know people will not like it.So yeah guys sorry-Jordan (I will upload a gameplay video soon showing you how boring it is)

    Sunday, March 11, 2012

    Diamond Adventure





    Diamond Adventure



    Help your hero to collect all diamonds and eliminate the inhabitants.

    Atomic Puzzle 2





    Atomic Puzzle 2



    Clear each level by removing the atoms in the correct order.
    Can you predict the merging of the molecules so that there's none left at the end of each level?