Unbelievable SniperYou + sniper rifle = Hero! Follow the adventures of Johnny as he recounts an average day. Is any of it true? There is only one way to find out. Play the game now! Game starts off easy missions but gets more and more challenging! |
Thursday, September 27, 2012
Unbelievable Sniper
Days Of Blood
Days Of BloodThe game ends when you kill 666 enemies, if you ran out of lives (you start with 6 lives) or if the girl dies. |
Wednesday, September 26, 2012
Twelve O
Twelve OThe most challenging experience you'll have with a clock since learning how to tell time. Twelve O is an original puzzle game about setting every clock in each level to 12. Inside the game's 27 levels are connected clocks, clocks that move in opposite directions, and even ones that move at different speeds. Twelve O provides a fresh challenge to pass the time while you play with it. |
Humaliens VS Battle Gear 2
Humaliens VS Battle Gear 2Battle Gear troops were attacked by the Humaliens troops. Now they are revenge and strike back! Prepare your alien troops to defend your base from the mighty Battle Gear troops! |
Tuesday, September 25, 2012
Infectonator 2
Infectonator 2Infectonator 2 is here! Sequel to the hit Infectonator series, this new game adds a lot of depth, giving you the control to infect entire continents one by one, more funny characters, better graphics, and more! Best of all, it still has the same addictive chain reaction gameplay! Infectonator 2 gives you all the awesomeness of Infecting people, turn them into zombies, and dominating the World once again! |
Orange Motobike Racing
Orange Motobike Racingdrive mini car, atv ,motorbike, collect coins, do tricks, and more fun stuff. |
Weekly Progress 9/25: New Stuff! Starting locations for Creature Universe!
Want to get the Shiny legendary dogs? Shiny Mew? or any other shiny pokemon in the game? Adopt them today using SnD coins! Click here for more info.
Visit the PTD: Pokemon Center - a place to trade pokemon, get your Daily Code, adopt Pokemon, view your items and change your avatar!
Greetings! Welcome to another amazing week of Sam and Dan games! Last week we almost completed our goal of releasing both a 1v1 level and a story level but we didn't quite make it. I did release it yesterday night which is pretty close I guess. This week again we will attempt to do a Story levels among other things! We love to give you guys content and we love making it. We will also talk a little bit about the starting towns/cities/villages for the first 3 starters in Creature Universe TD. Sound good? Great! Let's get to it.
New Story Level
This week we will finally get out of New Bark Town and into Route 29! You might have noticed that once you defeat a battle you aren't able to repeat this battle over and over like you could on PTD1. Well on Route 29 you will be able to repeat battles, catch new pokemon, hunt for shinys! I'm looking forward to making this and finally be able to see pokemon walking around in the wild instead of just having random battles. You will also get your PokePad which will act as a pokedex, a computer and it will also heal your pokemon between battles. Along with this I'll be working on getting your first party pokemon to walk behind you. If I have time I'll be adding the first Mystery Gift and the Trading Center for PTD2. Lots to do!
Look! 1v1 is evolving!
I've decided to make some big changes to 1v1, remove a lot of the grinding and focus more on strategy and choices. This requires some shifts on how things work. I'm still thinking about it so not everything is finalized yet. But here are some of the things that will change:
So that is a little preview of what we have coming for you this week. Check out the weekly progress below to see how I'm doing during the week. I also added a new "My Status" which will tell you if I'm currently working or not.
Weekly Progress:
My Status: Not Working. Be back later. Hoping to release Route 29 by Friday.
Alpha v1.19 Progress List:
Like I've mentioned before each starting creature will have it's own starting location instead of have all 3 available in one town. What this means is that we can really do something special for the starting locations. Giving each of them their own unique style and appearance. For Creature Universe we really wanted to do something different. Instead of realistic towns that are... well kinda boring. We really wanted to do something interesting for each town. Below I will show you some sketches that our artist made to create the mood of each starting location. Keep in mind that these are concept sketches they don't represent the final look of the locations. Also some of these are there to strictly show an idea and not intended to look amazing. Keep that in mind!
First is the grass starter zone. The grass starter is the chameleon, they mostly live on trees so why not make the town live on top of trees. Not shown in the concept is the flooding that occurs during the rainy season which is the reason they build higher up and the water that is under the trees.
Then we have the fire starter zone. This place is more industrial, more gritty, it's a mining town. The fire starter zone will have a lush reservation area that the creatures live in that will be very contrasting with the rest of the zone. The fire koala family helps with refining the metals and treasures found in the mines. They also help create the steam that gives power to the town. I don't have a picture as the one I had didn't really show off the town it self but a mining cave.
Lastly the water starter zone. This place is more outdoors in a place surrounded by mountains. Not shown in the concept is a zone that is dried up due to recent droughts. This zone will be divided between a rich part and a poor part. The water buffalo need water to use water so even with them around they don't completely solve the drought problem as they can only use water in their supply to defend themselves and keep themselves hydrated while doing work like pushing carts and what not.
So there you have it! Three different concepts for the starting locations. Remember these were just for ideas and should give you a little sense of what each location will be like.
That is all we have for you this week. As always let us know what you think!
Greetings! Welcome to another amazing week of Sam and Dan games! Last week we almost completed our goal of releasing both a 1v1 level and a story level but we didn't quite make it. I did release it yesterday night which is pretty close I guess. This week again we will attempt to do a Story levels among other things! We love to give you guys content and we love making it. We will also talk a little bit about the starting towns/cities/villages for the first 3 starters in Creature Universe TD. Sound good? Great! Let's get to it.
New Story Level
This week we will finally get out of New Bark Town and into Route 29! You might have noticed that once you defeat a battle you aren't able to repeat this battle over and over like you could on PTD1. Well on Route 29 you will be able to repeat battles, catch new pokemon, hunt for shinys! I'm looking forward to making this and finally be able to see pokemon walking around in the wild instead of just having random battles. You will also get your PokePad which will act as a pokedex, a computer and it will also heal your pokemon between battles. Along with this I'll be working on getting your first party pokemon to walk behind you. If I have time I'll be adding the first Mystery Gift and the Trading Center for PTD2. Lots to do!
Look! 1v1 is evolving!
I've decided to make some big changes to 1v1, remove a lot of the grinding and focus more on strategy and choices. This requires some shifts on how things work. I'm still thinking about it so not everything is finalized yet. But here are some of the things that will change:
- There will be no more experience gained from defeating the enemy.
- You will level up by using rare candies that are given out by beating levels.
- When you use a checkpoint you will get the same amount of candies that you would have received if you have beaten all the way up to that point. So you can skip the previous levels and still have a powerful team.
- Every pokemon will now start at level 5 and evolutions will not be available for unlocking.
So that is a little preview of what we have coming for you this week. Check out the weekly progress below to see how I'm doing during the week. I also added a new "My Status" which will tell you if I'm currently working or not.
Weekly Progress:
My Status: Not Working. Be back later. Hoping to release Route 29 by Friday.
Alpha v1.19 Progress List:
- Note: There was a bug with previous versions of the game. Some people when they play 1.18 Story Mode will be prompted to start their profile over again because of this bug. It will not affect everyone. The other option I had was to delete everybody's Story Mode Profiles which I don't want to do. So if you see the message just start your profile over again and everything will be fixed. If you don't see the message then just play as usual. Thanks!
- Fix some typos (100%)
- Slightly Decreased the HP boost on your rival's starter (100%)
- Make the pokemon in your first party slot follow you in the map (100%) - Fun stuff but you won't be able to talk to it like in the other games.
- Fix Map Issue in Elm's Lab on Story Mode (100%)
- Fix Issue with Speed resetting between waves in Story Mode (100%)
- Make Story level music stop playing when you leave story mode (100%)
- New Story Level - Route 29 (85%)
- Level Intro (100%)
- Before you get the PokePad (100%)
- After you get the PokePad (100%)
- Implement PokePad (100%)
- New Map (100%)
- Battle Layout (100%)
- Swarm Layout (100%) - Normal Tower defense fight
- Single Layout (100%) - 1v1 style fight
- Battle Waves (100%) - Both 1v1 and normal version for each pokemon
- Pidgey (100%)
- Rattata (100%)
- Sentret (100%)
- Pokemon Map Behavior (33%) - how the pokemon will behave in the map
- Pidgey (100%)
- Rattata (0%)
- Sentret (0%)
- Level Ending (100%)
- Add a Spawning System (25%) - This will control how many and where each pokemon spawn in a route.
- Saving Extra Info for Pokemon (0%)
- 1v1 Mode Changes (0%)
- PTD 2 Pokemon Center (0%)
- Mystery Gift Screen (0%)
- Add a graphic for removing a pokemon from the field (0%) - To better tell what is going on when fighting and NPC trainer.
- Add new Level Item interface graphics for the ui (0%)
- Added which pokemon you will be battling in the next battle in 1v1 mode (0%)
- Make pressing Enter to trigger a lot of the menu buttons (0%) Pressing enter to log in instead of clicking on it.
Like I've mentioned before each starting creature will have it's own starting location instead of have all 3 available in one town. What this means is that we can really do something special for the starting locations. Giving each of them their own unique style and appearance. For Creature Universe we really wanted to do something different. Instead of realistic towns that are... well kinda boring. We really wanted to do something interesting for each town. Below I will show you some sketches that our artist made to create the mood of each starting location. Keep in mind that these are concept sketches they don't represent the final look of the locations. Also some of these are there to strictly show an idea and not intended to look amazing. Keep that in mind!
First is the grass starter zone. The grass starter is the chameleon, they mostly live on trees so why not make the town live on top of trees. Not shown in the concept is the flooding that occurs during the rainy season which is the reason they build higher up and the water that is under the trees.
Work In Progress Concept of the Grass Starting zone |
Lastly the water starter zone. This place is more outdoors in a place surrounded by mountains. Not shown in the concept is a zone that is dried up due to recent droughts. This zone will be divided between a rich part and a poor part. The water buffalo need water to use water so even with them around they don't completely solve the drought problem as they can only use water in their supply to defend themselves and keep themselves hydrated while doing work like pushing carts and what not.
Work In Progress Concept of the Water Starter Zone |
That is all we have for you this week. As always let us know what you think!
Monday, September 24, 2012
cubilus puzzle
cubilus puzzleShoot the arrow with the target apple. |
Colo Ball 2
Colo Ball 2Guide the ball and clear all color blocks. Collect crystals and avoid enemies. Use color changing blocks to change the ball color. You can clear blocks that are in the color of the ball. Upgrade the ball to improve its skills, unlock and use new balls - football, basketball, baseball, tennis. |
Sunday, September 23, 2012
Trafficator 2
Trafficator 2Control city traffic in 15 levels with 3 difficulty levels. Try to pass required number of cars from one side of the screen to the other to move on. Don't let the cars hit the people, don't let them crash. Look carefully for the car blinkers. Don't let the traffic jam becomes too long. |
Creatively Complicated
Creatively ComplicatedEnter the mind of the Creatively Complicated, and enjoy this point and click adventure that has several puzzles throughout it. It has 24 achievements in it that range from easy to very difficult. |
Saturday, September 22, 2012
Find the Treasure Vegetable
Find the Treasure VegetableToto found the treasure map by an accident! The treasures are the vegetables that sparkle. But the road to finding the treasures is a complex maze. Try to solve the maze by using the mouse and find the treasure vegetables. |
Rocket Game 2: Space Survivor
Rocket Game 2: Space SurvivorFly your space rocket, kill as many aliens ships as possible and collect stars to unlock new upgrades! |
Friday, September 21, 2012
Psyline
PsylineThe principle of that experimental game is basically nothing more than dragging an orb into a gate. Seems easy at first sight, but is not! The orb follows a Psyline, which it's bound to and which the player is able to draw. Apart from that the orb underlies the physical laws, which make it harder to let the orb reach it's goal. |
Air Hockey WorldCup
Air Hockey WorldCupIt is a game the runs in the form of country tournaments. You can gain a point by scoring a goal in the opponents goals by moving the mouse and pushing the ball away. You can beat the opponent by scoring 6 points first. Try to win the tournament by choosing the country of your own! |
A New Beginning: OCTOBER 1'ST
9 days from now is October 1st (The first day of October) while Casey Games' website hasn't been updated since the release of Greenboy, you haven't received any news about our games, this blog is to big and un-updated.A new beginning.The logo is old and unprofessional...a new beginning.2 new game announcements...a new beginning.October 1'st.Be there or be square.
Thursday, September 20, 2012
Kick Out Bieber 2
Kick Out Bieber 2Your objective, to kick bieber out of his own concert! Use the force of the CIA, a boxer, NFL pro kicker Bruce-lee (LOL) and your trusty metal guitarist to launch bieber completely out of the venue! Cause absolute mayhem and inflict maximum damage to bustin jieber, oops -- I mean Justin Bieber. When you beat the game, play again and kick Selena Gomez (JB's gf) out of her own concert!! |
Airborne Wars
Airborne WarsWar means a tough time during which you have to survive. In order to do that conquer the enemy's bases by sending troops on assignment to take them over! Use the mouse to direct your warriors to their target! |
Wednesday, September 19, 2012
Escape from the Very Bad Planet
Escape from the Very Bad PlanetUpgrade your ship, buy weapons, collect coins and escape from the Very Bad Planet in this fast-paced action/arcade game! |
RicoshooteR 2
RicoshooteR 2Prepare for the exciting battle with alien robots. Kill them all in ricochet style to pass the level. Choose the best place for the shot by moving your character. |
Tuesday, September 18, 2012
Qlight
QlightQlight is a unique action/puzzle platformer. You play as our furry little friend who has to bring light back to the dark forest and make things good again. To pass each level you have to light up all of the platforms by stepping or jumping onto them. If you or any of the bad guys step onto them again they will turn off. Arrow keys to move, jump and drop down from platforms. SPACE bar or X key to swing your tail and hit enemies. |
bit Dungeon
bit DungeonYou and your wife were captured by demons! You have been trapped in a dungeon for a thousand years asleep... You wake up trapped in cell, grab your weapon and let the quest to find your wife begin! |
Weekly Progress, New 1v1 and Story Level! Types for Creature Universe!
Want to get the Shiny legendary dogs? Shiny Mew? or any other shiny pokemon in the game? Adopt them today using SnD coins! Click here for more info.
Visit the PTD: Pokemon Center - a place to trade pokemon, get your Daily Code, adopt Pokemon, view your items and change your avatar!
Hi everyone! Last week we had the second level of the story mode released. We got to walk around and talk to the citizens of New Bark Town and go on a little quest to save our starter. This is but the tip of the ice berg for story mode and hopefully you got a taste of what is to come. Did you like it better than the PTD1 style of just watching an intro playing the level and watching an ending? Let me know! Your feedback here in the comments, twitter, emails, facebook and on the forums help shape this game. Like I've said before I spend a good amount of time reading everything you guys write. I might not have enough time to answer them all like I used to but I do the best that I can to answer ones that are crucial or easy enough for a quick answer.
Okay so moving on to this week we will have both a new 1v1 level and a new story level! Lots of new content coming your way.
For both the Story and 1v1 level I will be adding some new technology to the game engine. I've been meaning to add this for a while but haven't had a lot of time. The new technology will be for the trainer you are battling against. Usually they will bring out a pokemon and you defeat that pokemon then they bring out their next one. It's very similar to how the waves work in PTD1 because I'm using the same engine for the trainers that I use in the waves. The new tech will be to allow for the trainers to have a team like you do and to be able to switch out pokemon in battle just like you can. Which will make the fights more interesting and dynamic.
Other than the new tech, 1v1 will now be headed to Route 3, we got some trainers to fight there and also a new pokemon to unlock. Can you guess who it is? All I can say is that it likes to sing a lot.
Speaking of sing, I will be making some changes to how the sleep mechanic works. Previously it would just put you to sleep for a certain amount of time regardless of how much damage you took. Now it will put you to sleep for a longer amount of time but taking damage will most likely cause you to wake up. Making it better for use against somebody that is attack you.
For the Story mode you will be challenged to your first fight. Speaking of this fight I've had reports of people finding an interesting way of leveling up your starter past level 7. This is pretty much my mistake so don't worry if you did it, I will be fixing it in the next version so it should no longer be possible.
Speaking of leveling, I also want to announce a new feature (inspired by my playing of Guild Wars 2)! In PTD1 you could very easily just level up enough so that a level was incredibly easy. In PTD2 there will be a limit as to how high you can be for each level to preserve that level's difficulty (to a point). So for example, lets say your starter is level 12 and you go into Route 29 (The first route in Johto). That means you would massively out level this stage. Most pokemon on this level will be level 2-4. What the game will do is temporarily turn your level 12 pokemon into a level 6 pokemon. Your pokemon will keeps its attacks, evolution, and abilities but it will have stats like it was level 6. Notice that the cap is higher than the highest level in the area but it is still within a certain range. Also since you get to keep your attacks and evolution you will still have an advantage. It just makes it so you can't simply steam roll everything once you get level 100 pokemon. What do you think?
I also plan to bring out the first Mystery Gift! We had a poll a while back and the first Mystery Gift for PTD 2 will be Zorua! Mystery Gift codes will be done a tiny bit different, you will still go to PlayTowerDefenseGames.com and try to figure out the code and you will also enter the code on that site's version of PTD2. Before you could go to any site and enter it but now it is exclusive to their site. Since most people would just find the code on a different site and just use it straight off without visiting our great sponsor.
Lastly I'll also be working on the PTD2 Pokemon Center. It will be very similar to the PTD1 but I still have to do a lot infrastructure changes. I don't think it will be out this week since I have so much to do but I hope to get a good amount done and who knows maybe it will be out too.
Alright so that was quite a bit of info. Let's look at the Weekly Progress list next. Also remember I update this while I'm working so make sure to come back every once in a while to see how I'm doing :)
Weekly Progress:
Alpha v1.18 New Story Mode Battle: Released now!
Normal/Neutral - Unlike Pokemon this type will actually be Neutral to all other types. It has no weaknesses but also no advantages. This type will also be more limited than I pokemon where a bunch of creatures had this type along with another one.
Fire/Flame - Pretty self explanatory.
Water/Aquatic - See Fire.
Grass/Plant - See Water.
Electric/Lightning - See Grass.
Air - This type is pretty much what flying is in pokemon.
Ice - See Electric.
Ground/Earth - This type combines what pokemon would have as Ground and Rock into one type.
Metal - This is kinda like Steel, but it can be different metals. Basically very strong and sharp.
Toxic - Like Poison type in pokemon but a lot better.
Dark - Like Dark in Pokemon but this is the type you would see ghost show up in.
Light - This type is something completely new. It's the counterpart of Dark. You would see more magical creatures like psychic show up with this type.
Mythical - This is the type for legendary creatures. The plan we have for it is that it is very defensive against all types except for Neutral, Light and Dark. It also has no offensive advantages.
So these are out types! Something old, something new, something combined. It's got a little bit of everything. The only types advantage we have figured out are Mythical and Neutral since those are really different from the rest. We are still working on specific type charts for the rest so stay tuned for that later on. Or what kind of type charts can you guys come up with? I would love to see them with explanations as to why you did what you did.
Also creatures will have almost like secondary "types" we are calling it species. For example your creature can be a type Fire but it can also be a bug species. Being a bug will carry certain advantages or disadvantages. Other species might be like "reptile", "mammal". We are still working on this part but I just wanted to mention it so you guys knew about it.
Well that was a lot of info! I hope you guys have a good week this week and as always, let me know what you think!
Hi everyone! Last week we had the second level of the story mode released. We got to walk around and talk to the citizens of New Bark Town and go on a little quest to save our starter. This is but the tip of the ice berg for story mode and hopefully you got a taste of what is to come. Did you like it better than the PTD1 style of just watching an intro playing the level and watching an ending? Let me know! Your feedback here in the comments, twitter, emails, facebook and on the forums help shape this game. Like I've said before I spend a good amount of time reading everything you guys write. I might not have enough time to answer them all like I used to but I do the best that I can to answer ones that are crucial or easy enough for a quick answer.
Okay so moving on to this week we will have both a new 1v1 level and a new story level! Lots of new content coming your way.
For both the Story and 1v1 level I will be adding some new technology to the game engine. I've been meaning to add this for a while but haven't had a lot of time. The new technology will be for the trainer you are battling against. Usually they will bring out a pokemon and you defeat that pokemon then they bring out their next one. It's very similar to how the waves work in PTD1 because I'm using the same engine for the trainers that I use in the waves. The new tech will be to allow for the trainers to have a team like you do and to be able to switch out pokemon in battle just like you can. Which will make the fights more interesting and dynamic.
Other than the new tech, 1v1 will now be headed to Route 3, we got some trainers to fight there and also a new pokemon to unlock. Can you guess who it is? All I can say is that it likes to sing a lot.
Speaking of sing, I will be making some changes to how the sleep mechanic works. Previously it would just put you to sleep for a certain amount of time regardless of how much damage you took. Now it will put you to sleep for a longer amount of time but taking damage will most likely cause you to wake up. Making it better for use against somebody that is attack you.
For the Story mode you will be challenged to your first fight. Speaking of this fight I've had reports of people finding an interesting way of leveling up your starter past level 7. This is pretty much my mistake so don't worry if you did it, I will be fixing it in the next version so it should no longer be possible.
Speaking of leveling, I also want to announce a new feature (inspired by my playing of Guild Wars 2)! In PTD1 you could very easily just level up enough so that a level was incredibly easy. In PTD2 there will be a limit as to how high you can be for each level to preserve that level's difficulty (to a point). So for example, lets say your starter is level 12 and you go into Route 29 (The first route in Johto). That means you would massively out level this stage. Most pokemon on this level will be level 2-4. What the game will do is temporarily turn your level 12 pokemon into a level 6 pokemon. Your pokemon will keeps its attacks, evolution, and abilities but it will have stats like it was level 6. Notice that the cap is higher than the highest level in the area but it is still within a certain range. Also since you get to keep your attacks and evolution you will still have an advantage. It just makes it so you can't simply steam roll everything once you get level 100 pokemon. What do you think?
I also plan to bring out the first Mystery Gift! We had a poll a while back and the first Mystery Gift for PTD 2 will be Zorua! Mystery Gift codes will be done a tiny bit different, you will still go to PlayTowerDefenseGames.com and try to figure out the code and you will also enter the code on that site's version of PTD2. Before you could go to any site and enter it but now it is exclusive to their site. Since most people would just find the code on a different site and just use it straight off without visiting our great sponsor.
Lastly I'll also be working on the PTD2 Pokemon Center. It will be very similar to the PTD1 but I still have to do a lot infrastructure changes. I don't think it will be out this week since I have so much to do but I hope to get a good amount done and who knows maybe it will be out too.
Alright so that was quite a bit of info. Let's look at the Weekly Progress list next. Also remember I update this while I'm working so make sure to come back every once in a while to see how I'm doing :)
Weekly Progress:
Alpha v1.18 New Story Mode Battle: Released now!
- Fixed a bug with the Ability Intimidate that was preventing it from being applied to enemies that swapped into the battle
- Fixed a bug that is preventing the Arena Trap Ability and other attacks that trap you from working on Enemie
- Made it so Arena Trap will not work on pokemon that are immune to ground attacks
- New Level Modifier Feature - This only applies for Story mode and not 1v1 mode.
- New Story Level
- New Character
- Quest Intro
- Properly load your pokemon to the profile
- Properly saving Pokemon Information like leveling up, learning new moves and gaining experience
- Get Pokemon Unique ID after saving
- Get and Give Pokemon Position
- Sending Info
- Receiving Info
- NPC AI for battle
- Battle Layout
- Battle Waves
- Quest Ending
- Implementing a level cap at 10 for Story Mode
- Lowering any pokemon that went over 10 back to 10
- Implementing in the server
- Implementing in the client
- Fixed a bug that was preventing players from completing the second quest on Story mode
- Added Sponsor Intro
- Made starters have a chance to be both female and male instead of just male
- Fixed a bug that allowed you to keep leveling up your starter
- Moved the Back button in the story level to a different spot
- Made it so if you aren't facing an NPC then you won't talk to it
- Made it so bumping into an NPC will now make it stop and face you
- Changed the Police officers text for when you are a female character
- Limited the amount of potions you can have on you in 1v1 mode to 15 - This won't be like the rare candy where you can only buy 2. This means that you can only have a max of 15 on you at a time but if you use any of them you can go back to the max for the next level.
- Made the Sleep status effect last 12 second but any damage taken has a 50% chance to awake up the target
- Increased the cost of Kakuna, Metapod, Beedrill, and Butterfree in 1v1 mode to 25, 25, 45, and 45 respectively
- Added New Pokemon to the game (3)
- Graphics (100%)
- Shiny Graphics (100%)
- Shadow Graphics (100%)
- Stats (100%)
- Attack list (100%)
- Evolution Information (100%)
- Added New Attacks to the game
- Sing
- Pound
- Disable
- Wrap
- Glare
- Fake Tears
- Fury Swipes
- Added New Abilities to the game
- Cute Charm
- Friend Guard
- Intimidate
- Unnerve
- Illusion
- Added Gym Leader Checkpoints to 1v1 - Once you reach a gym leader you will be able to start playing at that gym leader battle.
- Added New Trainer AI Feature - Very basic trainer AI, when his/her pokemon faints he will take out the next one. Implementing feature into the game engine.
- Increased Coin rewards for any level that gave less than 20 coins to 20 coins - This is help reduce the feeling that you need to grind a lot for coins. This also helps balance the fact that you can only hold a certain number of potions on you in this update. I'll be keeping an eye on the numbers and will tweak as necessary.
- Added New 1v1 Level
- Intro
- Level Layout
- Level Waves
- Previous Level Ending Text
- Added New 1v1 Trainer AI - This is the AI for the trainer in the new level.
- Changed PTD 1 link on the main screen to point to the sponsor's website.
Normal/Neutral - Unlike Pokemon this type will actually be Neutral to all other types. It has no weaknesses but also no advantages. This type will also be more limited than I pokemon where a bunch of creatures had this type along with another one.
Fire/Flame - Pretty self explanatory.
Water/Aquatic - See Fire.
Grass/Plant - See Water.
Electric/Lightning - See Grass.
Air - This type is pretty much what flying is in pokemon.
Ice - See Electric.
Ground/Earth - This type combines what pokemon would have as Ground and Rock into one type.
Metal - This is kinda like Steel, but it can be different metals. Basically very strong and sharp.
Toxic - Like Poison type in pokemon but a lot better.
Dark - Like Dark in Pokemon but this is the type you would see ghost show up in.
Light - This type is something completely new. It's the counterpart of Dark. You would see more magical creatures like psychic show up with this type.
Mythical - This is the type for legendary creatures. The plan we have for it is that it is very defensive against all types except for Neutral, Light and Dark. It also has no offensive advantages.
So these are out types! Something old, something new, something combined. It's got a little bit of everything. The only types advantage we have figured out are Mythical and Neutral since those are really different from the rest. We are still working on specific type charts for the rest so stay tuned for that later on. Or what kind of type charts can you guys come up with? I would love to see them with explanations as to why you did what you did.
Also creatures will have almost like secondary "types" we are calling it species. For example your creature can be a type Fire but it can also be a bug species. Being a bug will carry certain advantages or disadvantages. Other species might be like "reptile", "mammal". We are still working on this part but I just wanted to mention it so you guys knew about it.
Well that was a lot of info! I hope you guys have a good week this week and as always, let me know what you think!
Labels:
1v1 mode,
Adobe,
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creature universe,
Flash,
Games,
ilvra,
irvels,
Pokemon,
Pokemon Center,
Pokemon Tower Defense 2,
PTD 2,
Story Level,
trading,
Types,
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Monday, September 17, 2012
Gravshooter
GravshooterMatch balls of the same color to destroy them and earn score. Fill the special bar to get bonuses and powerups. Features: 8 colors of bubbles; 15 achievements; 8 special bonuses; Gravity! |
Farm and Grow
Farm and GrowBuild a farm and help your family prosper. Grow crops, send the children to school, buy and sell at the market, construct buildings and found a dynasty. |
Sunday, September 16, 2012
Pour The Fish
Pour The FishThe fish had a carefree life until they were sucked down the drain. You must help them! |
My Minecon 2012 Panel Idea:
Hey guys, Jordan here.Please share this video to spread the word and make this panel possible!
Saturday, September 15, 2012
CardMania - Golf Solitaire
CardMania - Golf SolitairePlay through 30 levels of golf solitaire, in this stunningly simple, addictive card game with a fun theme. |
Angel of the Battlefield 2
Angel of the Battlefield 2The rabbit is back for more! Help him save the wounded pilots. |
Friday, September 14, 2012
Zombokill
ZombokillFight off hordes of bloodthirsty zombies using a huge arsenal of weapons! Zombokill is a super addictive survival game where you fight wave after wave of zombies while getting bigger and better guns as you progress! Make sure you save your ammo for later levels; you will need it! How long can you survive in this challenging shooter? Good luck! |
SuperHero in 60 seconds
SuperHero in 60 secondsWhen the world is in danger and all the heroes have fallen, do you have what it takes to save the day? Go through the challenges in 60 seconds and emerge on the victorious side to be acknowledged as superhero who is faster, stronger and the next savior. There are 12 challenges of 5 seconds each which test your speed, accuracy, memory and dexterity of mind. 60 seconds of perfection is what separates a common man from a hero. Are you up to it? |
Thursday, September 13, 2012
Boulderz
BoulderzDefend your kingdom from orcs, goblins and bad sorcerers in this epic physics removal game! |
Cyber Kulkis: Casual
Cyber Kulkis: CasualCyber Kulkis, a small, spheroidal entity is on a quest. A quest full of glory and logical madness. A quest of clearing weeny worlds and minute lands of waste. And there are only two rules that he has to live for: 1. Do **not** die! 2. Move forward 'till the stop comes. Anything else is but a distraction or a tool to complete the magnificent goal. Cyber Kulkis: Casual takes you on the journey through 20 easy-to-medium difficulty levels filled with fruits and deadly traps. |
Wednesday, September 12, 2012
Slimevolution
SlimevolutionThe theme was evolution. Play as a slime that evolves the more it eats, and use you evolution to defeat your enemies. Gain friends, defeat bats and alligators. |
HUEBRIX
HUEBRIXHUEBRIX brings the "Puzzle" back to Puzzle Games. This game will test your visual, spatial and logical senses. Solve Levels by dragging paths from blocks to fill out the puzzle grid. However, the blocks only give you paths of a specified length. Special blocks determine the orientation of paths, acting as clues and challenges at the same time. |
Tuesday, September 11, 2012
Battle Gear Vs Myth Wars 2
Battle Gear Vs Myth Wars 2This time you play as Myth Wars, after Humaliens attacks, this time Myth Wars turn, the battle between two game finally started! Who is better between Battle Gear or Myth Wars? You Decide! |
Dungeon Tactics 2
Dungeon Tactics 2Turn by turn medieval Chess/Pacman-like New, nice addictive flash game The dungeon of fear is the only remains of the castle of the families of Cavalades. During the XIIe century, this family is the source of many battles against the neighboring lords. Solicitating the famous battle of Calvary which was the scene of many atrocities. Use Arrows key for ESCAPE BY THE MEDIEVAL HANGING CAGE - BEWARE OF SQUELETON - One step for one step ! |
Monday, September 10, 2012
Dream Journey
Dream JourneyCollect stars to fly further into space. |
Battle of Antarctica
Battle of AntarcticaOne of the Greatest Battle of Antarctica begins now. Defend yourself and kill all your enemies to survive in this tower defense game. Your main objective is to destroy all your enemies by placing towers at the available zones. Click and place them from where you want to fire them. You will be rewarded with additional amount of money every time you kill enemies. Use your money to purchase weapons and tower units. Upgrade your weapons and tower units for more powerful attack. Use strategy and upgrade wisely. Best of Luck! |
Sunday, September 9, 2012
Goggleyes
GoggleyesYou should destroy three or more one-colored balls in this beautiful and colored puzzle. The more balls you destroy the more points you'll have. Colorful graphic and funny music make this game sweet and fascinating. Double click to pop three or more balls. Drag balls to increase group of same color. You can swap balls if only they form a group of three or more. |
Derpy's Story
Derpy's StorySometimes it takes a friend to show you the way. |
Saturday, September 8, 2012
Quietus II
Quietus IIAfter coming back to life from your first deal with Death with riches beyond measure, you have once again died and are seeking a way to heaven--but this time, you must lead a lost soul through a newly hellish landscape. |
Tiny Evolution Adventure
Tiny Evolution AdventureSet on a evolutionary adventure where you must devour the weak and survive against the strong so you may evolve and reach the top of the food chain! |
Friday, September 7, 2012
Nerd vs Zombies 2
Nerd vs Zombies 2Fight the zombies horde. Collect points, upgrade your nerd and buy new weapons. |
Weirdo
WeirdoWeirdo is a fun strategic game. Use your strategy to complete levels. Shoot the weirdo with cannon and make them fall in the lava. Collect coins to win gold medal. Avoid shooting good buddies in the middle. Have Fun! |
Thursday, September 6, 2012
Aeon Defense
Aeon DefenseGame is based on Dota map for Warcraft3, so it uses similar mechanics. The goal of the game is to destroy enemy castle while protecting yours. Player controls the Hero which he can level up and upgrade in other ways (buying items and artifacts in the store, collecting runes). Both castles are on the different sides of the map. Every now an than a wave of monsters (creeps) are spawned on both bases an march at the opposite castle. Also there is AI (Computer controlled) Heroes that play at both player and enemy sides. Creeps in the middle corridor are generated by the castle. Creeps in top and bottom corridors are generated by the BARRACKS. If you loose your barracks it will stop producing troops (same for the enemy). Destroying enemy barracks is much easier than destroying castle. |
Wednesday, September 5, 2012
Flash Cat
Flash CatWeave your feline way along trap laden courses aboard your legged craft. |
Chicken Home
Chicken Homechicken want to go home,help him to found the key |
Tuesday, September 4, 2012
Decision 2
Decision 2Take under control another city full of evil creatures. |
Kingdom of Liars 1
Kingdom of Liars 1Kingdom of Liars - Click adventure game |
Monday, September 3, 2012
Pirates!Go!Go!Go!
Pirates!Go!Go!Go!Set sail for an adventrue of miracle, find the greate treasure and be the king of pirates ! Let's go now ! |
Pirate's Time 2 level pack
Pirate's Time 2 level packSay "Yarrrhhgg!" and sail to the new adventure! 15 more levels in this exciting cannon game will help you to spend your time with fun. Bombs, sophisticated enemy fortifications and BIG cannon - that's your best choice! |
Weekly Progress, Pewter Gym Leader Battle and Level 2 for Story Mode
Want to get the Shiny legendary dogs? Shiny Mew? or any other shiny pokemon in the game? Adopt them today using SnD coins! Click here for more info.
Visit the PTD: Pokemon Center - a place to trade pokemon, get your Daily Code, adopt Pokemon, view your items and change your avatar!
Hey everyone! I hope you had/are having a good labor day weekend (in the states). I will keep this one pretty short and sweet.
Weekly Progress:
This week we will have a 1v1 level (Released now on v1.15), we finally reached the first gym! Fighting against the Pewter City Gym Leader Brock. Something special about gym fights is that you will get an increase reward for beating them. For one, once achievements are out you will get an achievement for beating the gym and it will include a reward for your story mode profile. Also you will get more coins than usual, I haven't decided the exact amount. I was thinking either having a high flat amount, or a flat amount plus refunding whatever you spent, or a flat amount plus another amount or whatever you spent, whichever is lowest. I'm still working out the exact details but just know that beating the gym will boost up your coin amount since it is a pretty good place to reach. Also it will unlock either all the starters or just one I also haven't decided and I might put a pool up to see which starter should be out.
On the story side of things I'm working towards level two which will have you getting your first starter pokemon. (Released now on v1.16) Last week I did a lot of the infrastructure for saving and creating maps and such. The more of that that I do the easier it will be to make new levels. I have redone a lot of the saving code to make it faster more efficient plus in PTD 2 story mode you have a map so I also have to keep track of where you are and things like what quest have you completed and what not. Before I would just keep track of level attempted and level completed. With this game things are more complicated so there is a lot more time spent building these extra things. I believe it will be worth it in the end since both PTD2 and Creature Universe will gain much from this.
So that is what I'm trying to accomplish this week, below is the actual list that I will keep updating by completing and adding new things.
Alpha v1.16 Progress List: Released Now!
Hey everyone! I hope you had/are having a good labor day weekend (in the states). I will keep this one pretty short and sweet.
Weekly Progress:
This week we will have a 1v1 level (Released now on v1.15), we finally reached the first gym! Fighting against the Pewter City Gym Leader Brock. Something special about gym fights is that you will get an increase reward for beating them. For one, once achievements are out you will get an achievement for beating the gym and it will include a reward for your story mode profile. Also you will get more coins than usual, I haven't decided the exact amount. I was thinking either having a high flat amount, or a flat amount plus refunding whatever you spent, or a flat amount plus another amount or whatever you spent, whichever is lowest. I'm still working out the exact details but just know that beating the gym will boost up your coin amount since it is a pretty good place to reach. Also it will unlock either all the starters or just one I also haven't decided and I might put a pool up to see which starter should be out.
On the story side of things I'm working towards level two which will have you getting your first starter pokemon. (Released now on v1.16) Last week I did a lot of the infrastructure for saving and creating maps and such. The more of that that I do the easier it will be to make new levels. I have redone a lot of the saving code to make it faster more efficient plus in PTD 2 story mode you have a map so I also have to keep track of where you are and things like what quest have you completed and what not. Before I would just keep track of level attempted and level completed. With this game things are more complicated so there is a lot more time spent building these extra things. I believe it will be worth it in the end since both PTD2 and Creature Universe will gain much from this.
So that is what I'm trying to accomplish this week, below is the actual list that I will keep updating by completing and adding new things.
Alpha v1.16 Progress List: Released Now!
- Add interactions with objects in the map (100%) - Interaction with signs, tv, etc.
- NPC Characters for first level (100%)- Prof and other people that live in New Bark Town
- Level 2 quest
- Chikorita Quest (100%)
- Cyndaquil Quest (100%)
- Totodile Quest (100%)
- Battle Intro (100%)
- Battle Layout (100%)
- Battle Waves (100%)
- Battle Ending (100%)
- Add the Town Music (100%)
- Add Saving your pokemon's info (100%)
- Pewter City Gym Leader Battle 1v1 Mode
- New Attacks Needed
- Rock Tomb
- Custom Onix Attack - Boulder Throw
- Leech Seed
- Vine Whip
- Stun Spore
- Pursuit
- Mud-slap
- New Abilities needed
- Chlorophyll
- Level Intro
- Level Layout
- Level Waves
- Level Ending
- New Item Unlocked
- Implement Item
- Add limits to how many you can buy of this item
- New Pokemon Unlocked
- Add Stats
- Add Moves
- Add Graphics
- Allow for multiple pages in the pokemon/item store pages
- Add the TM/HM screen to allow learning TMs and HMs - These will no longer cost money.
Sunday, September 2, 2012
Knightmare Tower
Knightmare TowerAn evil being residing at the top of the Knightmare Tower has kidnapped princesses! Hurry up! Grab your sword and launch yourself up the tower to rescue them! Don't let those gruesome monsters stop you from completing your quest! |
Wheels and Zombies
Wheels and ZombiesRace and fight the zombies. Collect points and upgrade your car. |
Saturday, September 1, 2012
Zomballoons
ZomballoonsAs the doorman to a spiffy and very classy hotel, it's up to you to prevent peasants and other rabble from encroaching on your fine establishment. So when Zombies turn up looking to party in the penthouse, it's up to you to make sure they never make it that high! |
IndestructoLaunch
IndestructoLaunchTime for blast off! A Launch game to launch a game! To celebrate the launch of IndestructoTank on iPhone, get ready to launch into orbit in search of a rogue Enemy Satellite. Collect coins and upgrade your tank to get higher each time. Good luck! |
The Big Bang Theory Game: Teaser Trailer
Hey guys, Jordan here.Back with a quick update.I released a teaser trailer for a what is turning out to be 'Big Bang Theory Game' still not quite there yet.The initial planned release is November 2012, so stay tuned for that.Thanks guys:
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