Thursday, May 31, 2012

Hero Tower Defense Thursday: Day 40 - Revised Graphics and Interface Progress!

Want to get the legendary dogs? Shiny Mew? or any other shiny pokemon in the game? Adopt them today using SnD coins! Click here for more info.




Welcome to Hero Tower Defense Thursday!



HTD Logo


Go here to read Day 39 of Hero Tower Defense Thursday.




Hope you all had a good holiday weekend! We were all a bit busy visiting with family and such so no game update this week. However, we have been making good progress with all the revising we have going on. The graphics are moving along and the revised interface is just about finished so we should be able to release a new update next week. There's still some tweaking to do but overall it should be a big improvement over what we currently have which is mostly a bunch of placeholders.

Some of you have commented on how it felt clunky and a bit confusing and that's definitely one of things we've addressed. This new set up should make all the menu screens much easier to navigate and more intuitive. One of the main features is that you can change characters from any screen and the navigation buttons that let you go to other screens are always available. We'll also be making use of tooltips for further instruction as well as displaying things like skill and item details.

With the interface out of the way I'll be able to help Evan with some of the 3D assets which should also help speed things up. Evan is working on the animations for the Human Male character which requires rigging the model in order to make it easier to animate. I'm getting a render scene set up which will be used for importing any assets and then rendering out frames for all three angles, lighting, and position. Once we have those frames Sam can take and implement them into the new system which will allow him to proceed faster and easier since he'll have some reference graphics.

So things are moving along slowly but surely. As I mentioned before we hope to have a new version available for you guys next week which should include all the new interface menu screens. We hope you guys will like it and we'll definitely be looking forward to everyone's feedback!


In the Works:

  • Design

    • Pet System (50%)
    • Interface Revision (85%)

  • Graphics

    • Unit: Human Male - Revision (85%)
    • Unit: Fire Gecko - Melee Concept (75%)
    • Unit: Fire Gecko - Ranged Concept (75%)
    • Unit: Meerkat Non-Combat Pet - Concept (25%)
    • Unit: Goblin - Concept (25%)

  • Programming

    • Graphic Processing Revision (65%)
    • Saving Inventory and Equipment Setup (0%)


    Check out Kevin's blog, KXN @ HTD for HTD art-related concepts, WIPs, polls, and more!

    Suggestions and ideas are always welcome in the comments, thanks guys!


    -Dan

    Orange Roulette







    Orange Roulette



    Trapped in a prison hell, a desperate orange will play a deadly game in the hopes of getting shipped home. Choose carefully and you might just get out of this without making the floor all sticky.



    Achievement Unlocked 3







    Achievement Unlocked 3



    Does reading this text earn you an achievement? Well, no, but 400 achievements await you in this latest installment in the AU franchise. Once again play as the Blue Elephant as he makes his way through complex puzzle maps in his quest to earn all achievements and escape to freedom.



    But beware; King Hamster (who is actually a guinea pig... but don't tell him that) won't make it easy on you. And while spikes, flaming rodents, and perilous pits await you, ultimately your foe is time itself. So good luck on your most elephantastic adventure!



    Wednesday, May 30, 2012

    Eat My Jelly







    Eat My Jelly



    Gish based physics! Guide this cute green jelly drop to his litle jelly food! Use the mouse to drag him and set the direction. Release the left mouse button in order to throw him in the desirable direction!



    Carnage







    Carnage



    “In a crime infested city a certain Mr. Jack runs an obscure delivery business. His drivers risk their lives everyday racing through the streets where danger can be found around every corner. Despite the hostilities all goes well for Mr. Jack and his crew, until a well-known villain kills their best driver in one devastating blow. It’s time to call in the cavalry… “
    Carnage is the new free-to-play, top-down, story-driven, action-packed racer created by WeirdBeard. Race through 12 different stages, in 4 days and complete crazy missions in three different modes. Upgrade your car and weapons, destroy ice-cream trucks, pick up donuts, make an omelet and unravel the plans of your nemesis.



    Tuesday, May 29, 2012

    Nightmare Runner







    Nightmare Runner



    Will you escape this nightmare?



    Zombie Empire







    Zombie Empire



    The two camps of the zombie world, Eastern zombies and Western zombies launched a terrible war to compete for world hegemony.In the end, who can win this war of zombie world, let us wait and see.



    Monday, May 28, 2012

    Deadswitch







    Deadswitch



    Deadswitch is a strategic action-packed shooter, with 6 game modes, over 65 unique weapons and 15 levels. Achievements and leaderboards enabled! Hope you enjoy it!



    Sands of the Coliseum







    Sands of the Coliseum



    Challenge your friends and battle your way to the top of the Coliseum rankings in this action-packed Gladiator game !



    Weekly Progress: Memorial Day

    Want to get the Shiny legendary dogs? Shiny Mew? or any other shiny pokemon in the game? Adopt them today using SnD coins! Click here for more info.

    Visit the PTD: Pokemon Center - a place to trade pokemon, get your Daily Code, adopt Pokemon, view your items and change your avatar!


    Hey guys this will be short and sweet, it's memorial day weekend here in the United States which means everybody is relaxing and not working. Including us! Dan was out for the week end, I barely touched the computer and I'm assuming the artist also did as they pleased.

    Progress is happening for PTD2 1v1 mode. I know a lot of you have been waiting and waiting and waiting but we are pretty close. If nothing else goes wrong (It did.. I deleted a bunch of files by mistake, but its taken care of now) I expect to have something to show you guys by this weekend! I might run into some issue that can delay the release so keep that in mind.

    Well... I said it was going to be short, so just have a good week and look forward to the weekend!

    Sunday, May 27, 2012

    Being One - Episode 5







    Being One - Episode 5



    You escaped the orbital space station and survived the explosion. Dr Rycroft left co-ordinates and now you want to investigate what experiments he performed on you. Beware though it seems he has surrounded himself with hi-tech defenses.



    OneShot2







    OneShot2



    Reach a portal by using no upgrades, only your skills



    Saturday, May 26, 2012

    Monsters' Den Chronicles







    Monsters' Den Chronicles



    The next evolution of the dungeon-crawling RPG series. Customize and shape your group of heroes through an all-new series of adventures. Battle terrifying monsters and collect powerful loot.



    Relive Your Life







    Relive Your Life



    Start off as a sperm cell, and play through a series of seamlessly integrated mini-games that change the course of your life. There are 29 different endings!



    Friday, May 25, 2012

    Jelly Tower







    Jelly Tower



    Have you ever tried to build up a castle from cards or even toothpicks? It is totally funny and addictive, because a little wind could destroy everything. Try to build up a tower in this game adding the proper elements. Keep the tower balanced, otherwise, it will fall apart and you will lose. Have fun!



    Kick Head







    Kick Head



    The Ninjas have shamed your master. It's time to kick head! Defeat the ninja hordes and restore honor to your dojo. You can unlock devastating new moves by playing like a brutal karate master. Kick your way through six exciting levels and fight against devious ninja bosses, the undead and fire breathing dragons.



    Thursday, May 24, 2012

    Hero Tower Defense Thursday: Day 39 - Community Request: Playable Races!

    Want to get the legendary dogs? Shiny Mew? or any other shiny pokemon in the game? Adopt them today using SnD coins! Click here for more info.




    Welcome to Hero Tower Defense Thursday!



    HTD Logo


    Go here to read Day 38 of Hero Tower Defense Thursday.




    Just a short post this week while we continue to chug away at the next release which should be coming soon. Another benefit of the new graphics system is that it will allow us to more easily add additional playable races. Before it meant an exponential amount of more work when adding armor because of all the additional frames required for the new race. Now, since it's in 3D, it's just a little extra work fitting it to the model of the new race and then rendering out all the necessary frames accordingly.

    So, what this means is we have a lot more flexibility with what sort of playable races we can put into the game since the workload is far less significant. This works out because we weren't going to have much focus on race wars and factions but rather on good and evil. In other words it'll be a common occurrence to see a mix of races working together on everything from daily tasks to fighting a common enemy.

    This is where you guys come in. What are some races you would like to be able to chose from? Are you a fan of the tried and true trifecta of Human, Orc, and Elf? Are you more interested in an obscure race that you don't see so often such as Golems (like Kevin!)? Tell us what sort of races you'd like to be able to play as in the comments!


    In the Works:

  • Design

    • Pet System (50%)
    • Interface Revision (75%)

  • Graphics

    • Unit: Human Male - Revision (75%)
    • Unit: Fire Gecko - Melee Concept (75%)
    • Unit: Fire Gecko - Ranged Concept (75%)
    • Unit: Meerkat Non-Combat Pet - Concept (25%)
    • Unit: Goblin - Concept (25%)

  • Programming

    • Graphic Processing Revision (50%)
    • Saving Inventory and Equipment Setup (0%)


    Check out Kevin's blog, KXN @ HTD for HTD art-related concepts, WIPs, polls, and more!

    And of course, leave any suggestions, ideas, or other feedback you might have in the comments!Thanks!


    -Dan

    Save Toasty







    Save Toasty



    Toasty, the little toast bread, is lost on a very strange island, far away from his parents. He is very frightened, and he wants to escape from that island. He can not escape all by himself, because he needs to destroy lots of blocks in order to reach the exit of the island. The only one who knows how to destroy all the blocks is you. You have a brilliant mind and you can solve this puzzle, save Toasty, and bring him back to his Toast parents. So get ready and think the best strategies in order to succeed. It will not be easy to play this game! Have fun!



    Cross The Line







    Cross The Line



    Shoot a ball out of a cannon. The goal is to have the ball cross the finish ( A bright green line ).



    Wednesday, May 23, 2012

    Primitive Parking







    Primitive Parking



    It's the Stone Age and life is much simpler



    Big-Time Butter Baron







    Big-Time Butter Baron



    A.P.Butterworth needs YOU! Clock in at the butter factory and slot together those butter shapes ready for delivery in this creamily-smooth puzzler!



    Tuesday, May 22, 2012

    Weekly Update: PTD 2 Mode: 1 vs 1, Title Screen Contest, Avatar chat is evolving!

    Want to get the Shiny legendary dogs? Shiny Mew? or any other shiny pokemon in the game? Adopt them today using SnD coins! Click here for more info.

    Visit the PTD: Pokemon Center - a place to trade pokemon, get your Daily Code, adopt Pokemon, view your items and change your avatar!


    Hey guys and gals! Sam here giving you the weekly update for Sam and Dan Games. I just released a new alpha version of Pokemon Tower Defense 2. This release doesn't give you anything to play but it does reveal the subtitle for the game! Drum-roll please!...... Pokemon Tower Defense 2: Johto's Shadow!

    I think this game will be slightly more darker than the previous one. I will still have funny moments and all the colorful stuff but I think the characters will be put into more dangerous situations than the last. But overall it will still be rated E for everyone so you don't have to worry about it.

    If you have been following my twitter you might have noticed my dislike of making menus... I really just don't like them.... XD. They take a long time to make even if they are simple. If you look at the new version you can see that there isn't a lot there but all of that took me two days of work to get. I can't tell you how many times I tweaked something because it didn't look right or changed a color or tried something different. Now that I've finally revealed what I want in the title screen it's a good time to talk about the title screen contest!

    Title Screen Contest
    Okay so I know a lot of you worked on your submissions but you will have to tweak it to include all the buttons and the subtitle from this version. The idea this time around is to have multiple title screens, that either appear randomly or the user can choose his favorite and just keep that one. So that means multiple winners! I haven't determined the prize yet but. since there will be multiple winners the prize will most likely be SnD Coins that you can use on whatever you want. To submit your entry just email me at sotero86@gmail.com with your entry attached and subject "PTD 2 Title Screen Contest". The size should be 800width by 480 height. Make sure to include everything in the title screen currently on PTD 2 and good luck! I will post up the top 10 entries in 3 weeks and let you guys vote for your favorite!

    Avatar chat is evolving!

    I didn't mention our other game Creature Online Universe (Codename ANPO)  last week because I wanted to keep the focus on PTD 2, but this week I have more news on it. This game is a really long term project that will keep changing and evolving as it goes and in the end who knows what it will be like. It's like a living thing! Essentially this game will revolve around playing with other players online similar to an MMO but yet vastly different at the same time. Because of this, one of the first things that will show up in the game is just players chatting in a location, which sounds exactly like the Avatar Chat! So the avatar chat will be getting new avatars that will essentially be your character in Creature Online Universe.  Right now in the avatar chat you pretty much just have this one rectangle to live in and you can't leave it. So this first step is to have more room to walk around in. Then after that have building that you can go in. Then homes that you can buy, rent or sell. And so on. The Avatar chat will be evolving into what eventually will be Creature Universe! Just as a note: I'm mentioning this now but I don't have a specific date as to when this will actually happen. So just stay tuned every week.

    PTD 2 Mode: 1 vs 1
    Looking at the poll One vs One is pretty much the winner! So this is what I will focus on first. The idea is that you start with a very basic pokemon and as you battle more you will unlock more pokemon to battle with. Each time trying to get farther and farther earning more rewards to help you come back and try again. As I mentioned in the last blog this mode will be a nice way for me to give you guys something substantial to play while the story mode is worked on. But even this mode won't be made in a couple of days so please be patient. A good thing about this mode is that it rewards your account with some pokemon the farther you get. In the mode the pokemon that you will use will not be available to use in the story mode/pokemon center. But as you get farther and reach certain goals you will get achievements that will give you pokemon as rewards and those you will be able to use in the story mode and will count for your pokedex.

    This time around a lot of the rewards that you will get will not revolve around generation 2. My thought right now is that most mystery gifts and achievement rewards will be pokemon from other generations. So look forward to that!

    That is all I have for you guys this week, follow me on twitter for constant updates and come back on Thursday for some new Hero Tower Defense news. As always let me know what you think! 

    Covert Front 4







    Covert Front 4



    The final episode of Covert Front series leads Kara to Lisbon in search for the elusive Karl von Toten.



    Rubble Trouble Tokyo







    Rubble Trouble Tokyo



    Carefully Demolish buildings with new tools in this Rubble Trouble Follow up!



    Monday, May 21, 2012

    Sombra







    Sombra



    The little boy was hit in a terrible accident. Now his life is hanging by a thread, and he was left alone with himself in limbo...
    You need to get to the finish, controlling not only the character but also its surroundings



    Use A and D to move left and right. Use Space to jump Use your mouse to drag white cubes.



    Crazy Steam Bros







    Crazy Steam Bros



    Crazy Steam Bros is a retro-style horizontal shooter with a humorous steampunk twist. Crazy Steam Bros follows the story of Anton and DuPont, two brothers who have built a steam-powered flying machine. Your mission is to guide the brothers as they try to save the world from the evil Baron who has unleashed an army of mechanized terrors. This translates to flying through levels, destroying enemies, and defeating the boss at the end of each level. You must fight the Baron's forces, gain power-ups, and defeat all the bosses!



    Sunday, May 20, 2012

    Feed Us 3







    Feed Us 3



    Yes, the piranha is back with a bigger appetite. This action trilogy offers new challenging objectives, with several new obstacles. You now have to watch out for sea monsters, the great white shark and electrifying jelly fish! As an achievement you can also collect treasur chests, that will give extra time to attain your objectives. Plunge into this funny and addicting game and enjoy the bloody action.



    Paladog







    Paladog



    In a far future,

    the mother earth has lost vitality due to overwhelming greed and selfishness of human.

    Not so long after, the gods eventually decide to annihilate the entire human race.

    Instead, critters have given intelligence to have a chance to establish their own civilization.

    They worshipped their creators and spent a millennium in peace.

    Different from human race, the critters were innocent, pure and peace loving creatures.

    Meanwhile the devils were struggling to find evil minds which once were full of and around when the earth was full of human.

    The devils, after all, decide to declare war on the critterland.

    Critters have long accustomed to peace.

    They seemed incapable to battle against the human undeads summoned from the hell by the devils and the fate of the nation seemed grim.

    At the very moment everyone was about to give up hope, one paladin arose from the dark to fight back for the peace of the critterland.



    Greenboy Now Available On Windows

    *AFTER 6 DAYS OF AN ESTIMATED 2 WEEKS GREENBOY FINISHES DEVELOPMENT
    Hey guys, Jordan here back with your first... & last Greenboy Update: The Game is now available on Windows and coming soon to Mac.CLICK HERE TO DOWNLOAD. The game (very small puzzle game) is available for free, I am now announcing that Greenboy 2 will be available sometime in the future.I am really proud of myself for this, hope that's not being cocky.It's just a PC game, It's very cool.. Well, anyway, hope you enjoy it and have fun.Tell me what you think on my Twitter @CaseyGames. Thanks guys-Jordan

    Saturday, May 19, 2012

    London Bus







    London Bus



    Did you always dream of being behind the wheel of these double decked marvels? Well here's your chance! Drive the famous London Bus today!



    Quick Tractor







    Quick Tractor



    Rule the tractor, take up the box and transport it to the any marked quad. Do not touch other objects otherwise you will have to pass the level again.



    Friday, May 18, 2012

    Reincarnation: BB







    Reincarnation: BB



    Join everyone's favorite demon on yet another mission to find and kill a Reincarny deep in the swamps.



    Boss Slayer







    Boss Slayer



    Destroy a serie of bosses as fast as you can and save the Earth in this Retro Bullet Hell. Keep upgrading the ship to get awesome firepower.



    Thursday, May 17, 2012

    Hero Tower Defense Thursday: Day 38 - New Weapons! Revised Player Controls! MOAR Artists!

    Want to get the legendary dogs? Shiny Mew? or any other shiny pokemon in the game? Adopt them today using SnD coins! Click here for more info.




    Welcome to Hero Tower Defense Thursday!



    HTD Logo


    Go here to read Day 37 of Hero Tower Defense Thursday.




    Alright well we're back up and running after some technical difficulties. Hopefully that doesn't happen again but you never know. You tend to run into some speed bumps no matter how much you plan ahead. Speaking of speed bumps, the transition to the new graphics system is going well. Evan just finished up a nice 3D model for the Human Male and will now start implementing the animations. We have to take things one step at a time since this is our first go at setting things up this way but once we have a system in place things will speed up. I'll also be helping with some of the 3D assets once I finish re-arranging the Interface and some other design and management tasks.

    Kevin and Bill have been working on some new Creature concepts and we've also picked up Josh, another enthusiastic artist who is excited to work on some concepts for us. We've also picked up some assistance from Sam's brother, Joel. He'll also be helping with some art concepts and assets.

    So you've probably noticed by this point that we've only been picking up additional artists, and lots of them. There are a few reasons for this. Primarily it's because art tends to take more time than everything else because of the sheer amount of art work required for video games. They have to create concepts with multiple views, then they have to be modeled in 3D, textured, rigged for animation, animated, and then rendered. And all throughout that process thing have to be tweaked, changed, and approved. In other words, it's time consuming. It's also better for the art to be done before programming so that when the programmer (Sam in this case) codes in something new he has the art assets to go with it. As you've probably seen we currently have a lot of placeholders scattered around HTD. That's because programming is ahead of the art right now. Granted we have to redo a bunch of art now with the new system but that is something that's pretty unavoidable and necessary, but it's a logical move in the right direction and we all agree it's worth the extra time and effort.

    Now then, on to more fun topics. We put a new version up with some new weapons! These were some of the last assets done with the old graphics system so we decided we'd just throw them in. And yes, some are massive, but who doesn't like swinging around huge weapons? The Boomerang is a melee weapon for now, but don't worry it won't stay like that, it's just a temporary arrangement. We also couldn't add the Ranged weapons we had made because we don't have a ranged animation yet and it'd look pretty silly trying to make it work with one of the current animations. So we're leaving those out for now.

    Lastly, we're going to change the way the player interacts with the game a bit and make you more of a commander and less of a 5 person entity. Right now you have access to 5 characters and all of their active skills which you can use manually at will. We've come to the conclusion that this is too micro-intensive for what we want to do so we'll be removing that aspect of interactivity. They skills and everything will still be there to setup your characters with but they'll just do them automatically in combat and will be affected by the behaviors once we have those in. All we're really doing is removing the manual override you can do during combat. We will, however, be adding some new skills that only you, the player, can do. These skills will be along the lines of the Class Native Skill (the same for all heroes, it lets you transfer charges to another Hero), a skill that lets you temporarily power up a character, perhaps a skill that absorbs all charges your heroes have and then unleashing a powerful attack, and probably combination attacks where you'll select multiple heroes to perform a powerful attack that differs depending on the Native Elements of those heroes. I'll elaborate more on this later but we think it'll free up up the player to focus on more fun tasks like strategy and power moves instead of trying to micromanage every hero.

    So, as we continue to catch up again on the new art and graphics process have fun with the new weapons and let us know what you think about the idea for the new player skills. Thanks guys!


    In the Works:

  • Design

    • Pet System (50%)
    • Interface Revision (50%)

  • Graphics

    • Unit: Human Male - Revision (75%)
    • Unit: Fire Gecko - Attack Concept (75%)
    • Unit: Meerkat Non-Combat Pet - Concept (25%)
    • Unit: Goblin - Concept (25%)

  • Programming

    • Graphic Processing Revision (25%)
    • Saving Inventory and Equipment Setup (0%)


    Check out Kevin's blog, KXN @ HTD for HTD art-related concepts, WIPs, polls, and more!

    Be sure to leave any suggestions or ideas you might have in the comments!


    -Dan

    Octopus! Let's fly!







    Octopus! Let's fly!



    Grab all the pearls in the air bubbles with your octopus. Uses rebounds and bonuses to jump into the ocean. Complet all 20 levels of this submarines game



    Plasmatron







    Plasmatron



    Play through an amazing digital universe where for every good action you make for survival, an evil force will try to make you stop! You will have a big number of AWESOME to destroy them, it sounds pretty good doesn't it?
    Features:
    . Fast Action
    . Awesome Upgrades & Weapons
    . Neon graphics
    . Evolution upgrades that changes you avatar
    . Midlevel Bosses and Mini-Bosses



    Wednesday, May 16, 2012

    Monarch Patience







    Monarch Patience



    You need to move all of the cards from the table to the foundation. The foundation may be built up or down regardless of suit. This game have picturesque graphics that make this game even more addictive.



    iRemained







    iRemained



    Post-apocalyptic shooter with many weapons and upgrades. The virus spread faster than ILOVEYOU, only 1% escaped infection. For the past two weeks I have seen no sign of other survivors. Nowhere is safe. When I spotted an old stagecoach at the side of the road I had to take my chances. Fortunately it still works and I can use it as a mobile research lab...



    Pokemon Tower Defense 2: Creating replayability

    Want to get the Shiny legendary dogs? Shiny Mew? or any other shiny pokemon in the game? Adopt them today using SnD coins! Click here for more info.

    Visit the PTD: Pokemon Center - a place to trade pokemon, get your Daily Code, adopt Pokemon, view your items and change your avatar!

    Well that was fun... not! We are finally back up and running here at Sam and Dan games. We had outgrown our GoDaddy Shared Hosting server and had to move to a new Virtual Private Server over on Wired Tree. The process was very painful. This was mainly cause I myself had very little access to the server. I did have access to the files and database so I managed to manually move millions and millions of pokemon over to our new server. They did not like it! But they seem pretty happy now in their new home. As one might expect we went from a really low 7 dollars a month to a bigger 50 dollars a month on web hosting cost. Thankfully you guys have been very supportive and thanks to you guys we are able to cover the cost with no trouble. If we continue to grow you can rest assured that we will continue to upgrade to meet the demand.

    Spring semester ended about 3 weeks ago around the time when PTD 1 was finished and I think mentally it put me in relaxed state. After finishing a race the last thing you want to do is start a new one. Now 3 weeks later I've had time to relax, spend time with the loved ones, and think about the next steps.

    The reality is that Dan and I wanted Hero Tower Defense to be much farther a long at this point in time. If that would have happened there would have been more time to really get PTD 2 developed and ready to go. As you can see though HTD is still in very early stages so it means that for us to continue surviving PTD 2 and Creature Universe (ANPO) must move forward. This is something that a lot of you wanted so I think it works out for everybody.

    For PTD 2 my main priority right now is to create a mode with high replay value. The reason for this is that the story mode will take longer than a week this time around and I want something that you guys can continue to play even when you are done with the story. For these modes I have two different ideas:

    One on One Mode: This mode would be very similar to the Champion level in PTD 1. You and your opponent can only use one pokemon at a time. In this mode you would be able battle against a computer character or against other players. You would also be able to do two vs two and three vs three. You would start out with some very basic pokemon and then as you play more you will be able to get new pokemon to use in this mode.

    Survival Mode: This mode will be more like a traditional Tower Defense game and more like the traditional levels of PTD 1. Your pokemon won't retain their levels so when you play this mode your pokemon will start at a base level and you will level them up to battle against computer waves coming at you that get harder as time goes on. As you play more you will be able to get new pokemon to use in this mode.

    Both of these modes would feature pokemon from Generation 1 to start with but can grow to have pokemon from many generations.

    So which mode do you want to see first? Let me know on the blog poll!

    Also if you have any questions or comments I would love to hear them, as always let me know what you think!

    Tuesday, May 15, 2012

    Nuclear Outrun







    Nuclear Outrun



    Physics-based race between Trucks and a Nuclear Missile! Blast away obstacles and zombies in your way as you race for the exit. Points collected will let you level up to unlock new abilities and increasingly bizarre weapons!

    Your total score from a 20 Truck Run can be exported and shared with friends. Replay the game to beat your high score, or grind onwards to unlock all the weapons. Or both!



    Final Ninja Zero







    Final Ninja Zero



    Super-charged prequel to the ninja swinging series. Use the ARROW KEYS to move. Click with the MOUSE to throw a ninja star - click and hold to shoot out a rope to swing from and climb up. Press DOWN to stealth.



    Trigger Path







    Trigger Path



    Game goal is to feed the poor little monster named Labbi a pill.Place Triggers and Assign target for triggers and click the start button at right-top .Then let each object run.



    Contact







    Contact



    Collect the circles similar to your color, the red circle will destroy you. With each level the number of circles will increase. Be the best!



    Monday, May 14, 2012

    Casey Games: Announcing Green Boy

    Hey guys, Jordan here.So, listen you are going to be really mad at me for what I'm about to say: Food World won't work, Smartfoxserver doesn't work with it.So, today I am announcing a new game (And you know I've said this a lot, such as No Jump, Alien Ball RPG is still in production though) which will be written in Actionscript, but published as .exe and .dmg (downloadable files, for Windows & Mac), Making it a PC game.So, I feel pretty confident about this one, considering I've been coding for the past 2 hours and I'm not bored, I hope this will be maybe a 2 week project, It's only going to be a small adventure game & it will be free, but if this goes well I will probably make a sequel, maybe sell it.So, without further ado, Green Boy:
    I know what you are saying, these are the most crap graphics..Ever.. But, I'm not good at graphics, I like to code.Hopefully someday if I get a job in game development, I will be provided with graphics, by graphics designer, I will code it..You get me? So, anyway I will keep you guys posted -Jordan

    Sunday, May 13, 2012

    DN8:Pulse







    DN8:Pulse



    We've taken all the popular features from the original "casual" bullet hell DN8, the evolving power-ups, being able to select your own path, the random soundtrack and pushed them forward with the use of stage3D*.



    Also new to this version are unlockable perks, along with more challenges than before.



    Enjoy the destruction.



    Boom Town







    Boom Town



    Join the Gold Rush and get rich, by the careful (or some times indiscriminate) use of high explosives. Upgrade your rig, refinery and explosive power.



    Choose your starting plot, buy explosives, liberate the gold and use the proceeds to build your town.



    Perfect for casual, hardcore players and office workers. No time limits, no pressure, do everything at your own pace.



    Can you build the ultimate Boom Town?



    Saturday, May 12, 2012

    3D Turbo Speed







    3D Turbo Speed



    3D Turbo Speed,use Arrow key to dirve,and 1 or 3 key to change camera pos.
    Space key to pause the game.



    Colo Ball







    Colo Ball



    Clear all color blocks and collect the crystals.
    Be careful not to fly away from the field. Stay away from enemies. Ice blocks your controls.
    Use the color changing blocks to change the ball color. After you can clear blocks in this color.



    Friday, May 11, 2012

    take care of the trees







    take care of the trees



    Take care of the trees



    A.R.C.S







    A.R.C.S



    An intense sci-fi themed shooter, featuring over 20 enemy types, epic boss fights, multiple stages, tons of upgrades, classic 16bit era pixel art, and rocking chip tunes!



    Board your mech, and command your squad of mercenaries as the last line of defense against the perilous invaders.



    Thursday, May 10, 2012

    Story Tales







    Story Tales



    Find hidden objects across 4 beautifully crafted floating islands in this eerie feeling game. Unlock mysteries and discover missing puzzle pieces while listening fine soothing music.



    Steampack - C64 Edition







    Steampack - C64 Edition



    C64 EDITION - Stempack if it was coded in 80's on C64 machine :)
    Now with Autosaves and more levels :)
    Story:
    Every gentlemen knows that money doesn't grow on trees !!
    In fact, money grows near sky islands ! PIck up your steam jetpack and go collect money and rubies in the sky ! :)



    Technical Difficulties

    Want to get the Shiny legendary dogs? Shiny Mew? or any other shiny pokemon in the game? Adopt them today using SnD coins! Click here for more info.

    Visit the PTD: Pokemon Center - a place to trade pokemon, get your Daily Code, adopt Pokemon, view your items and change your avatar!

    UPDATE 5/15/2012 2:46AM EST
    The game and the pokemon center should now be up and running! I'm still transferring some pokemon from inactive accounts over but that will be good to go in a couple of days. It's good to be back!
    -Sam


    As many of you might have noticed, if you are an avid Sam and Dan Games fan, the Pokemon Center and the game will not load or save. This is due to our current host GoDaddy. We pretty much have outgrown their shared hosting plan so in order to not cause problems they added a filter that will block very active users from the sndgames.com server. The solution to this is to move to a more capable hosting service. This process is not an easy one and it takes a large amount of time to complete due to the vast amount of data that needs to be transferred . I ask for your patience in the matter. We will still be working on our games HTD, PTD 2, and ANPO while this is happening so it doesn't mean all progress has come to a halt. We will keep you updated on Twitter and here on the blog on the progress for getting PTD back on its feet and ready to go. Even if we had a 100 people this process would take a couple of weeks. We will get it working asap. Thanks for the support.

    P.S. You will not lose any data that was saved.
    P.S.S. We can't process any orders for the SnD Coins as well since that involves accessing the site which we are both currently blocked from. We'll respond with an email accordingly to any orders that come in and will process the orders as soon as we can.

    HTD: Since the latest 3 posts are all rather significant I'm just going to post a small HTD update here in order to keep them all on the front page. As noted above we're having some issues that we need take care of ASAP. Since Sam has heavy involvement in that process we are pushing off the next HTD release till we get this server issue resolved. The next HTD release will contain a bunch of stuff that we've be working on (Not including reworked graphics) and we'll be continuing to work on everything in the meantime. Sorry about the delay guys!
    -Dan

    UPDATE 5/11/2012 7:17PM EST
    Good progress has been made, I'm in the process of moving the databases to a new server. I moved the user database which has over 2 million entries on it today. Along with the small HTD database that only has 60 thousand entries. There are 8 different pokemon databases, the biggest one has 11 million entries in it. Smallest one has over 1 million. Sadly I can't automate this process since I don't have direct access to the server. I have to slowly take chunks of the database (about 200k entries) and import them on the new server. So we are seeing the light at the end of the tunnel but we still have to dig for quite a few days and then test everything to make sure it works. In the meantime since I moved the user database and the HTD database (which was tiny and took a few minutes) HTD is now playable again!
    -Sam

    Wednesday, May 9, 2012

    Dj Sheepwolf Mixer 4







    Dj Sheepwolf Mixer 4



    This is not a game. This is a musical toy to have fun with!



    Talesworth Adventure Ep 2







    Talesworth Adventure Ep 2



    Talesworth Kingdom has been overrun by Boneyard's evil minions. You have been tasked to guide Questy, our brave (and dim-witted) hero, through 40 challenging levels in this unique puzzle adventure. Find all three ancient artifacts and discover the secret entrance to Boneyard's lair!



    Tuesday, May 8, 2012

    Magic Ball Returns







    Magic Ball Returns



    Magic ball returns have three different modes. All modes have different types of environment, powers, bricks, pillars and miscellaneous animation. You will have a Magic ball to break those bricks and pillars. You would need to make sure that the ball never fall down otherwise you will lose a life. Some of bricks and pillars have good strength so you might need to throw ball twice to break them. There are many specials powers hidden behind the bricks or pillars which can be used to speed up the destruction of wall considerably. But beware! there could be some negative powers as well which could decrease your efficiency or take away your life. When you get a special power, it would take position at the left or right and you will tap onto the power to use it when required. No powers are carry forwarded to next level.



    OokiCookie







    OokiCookie



    Do you like cookies? Then try OokiCookie! A colorful avoider game. Do not get caught by the hungry but very cute bushes. 21 exciting levels are waiting for you. Many awards and achievements. Do not miss!



    Food World Development Resuming (Right Now)

    Hey guys, Jordan here.Back when I founded this company in December 2011, the main goal for the company was a virtual world called "Food World" back in January 2011 I announced it, then a year later re-announced it and got a lot of development done, little did I know that forwarding the port was broken on my Windows.Now that I've got my Mac which, port forwarding, as far as I know..works! So, I am going to begin development straight away, remember to stay posted - Jordan

    Monday, May 7, 2012

    Swindler







    Swindler



    Great game, fun mechanics; but seriously? You guys still use left-handed controls?



    Alright. So the graphical quality and the sort of "gloopy" theme is both appealing to the eyes and also follows the game flow and look very well. The use of a tether and the elements you could encounter created various challenges that all required different strategies, forms of thinking, and even different forms of skill to a certain degree; not to mention the learning/difficulty scale is great. Now, with all this said I can truly say this was enjoyable with excellent game mechanics and awesome background and foreground.



    Creative Kill Chamber Two







    Creative Kill Chamber Two



    Help Monty break his friend Kenji out of the Kill Chamber by using various ways to dispatch and kill your enemies!



    Sunday, May 6, 2012

    Everyday Hero







    Everyday Hero



    Serving as a paramedic, your goal in the game is to deliver the patients in need to the hospital in the swiftest manner. The game starts with an emergency call stating the patient's location. Then click the OK button on the screen or press spacebar on your keyboard to start the mission. Use the four arrow keys on your keyboard to control the ambulance and get to the destination as quickly as you can. Follw the directions indicated by the compass on the left, travel to the designated locations marked by green circles to pick up the patients and then send them to the hospital. The ETA at the top left corner shows the estimated time of arrival, and you should aim to complete a mission within the ETA so as to receive more experience points and to be promoted. Note that even though you are rushing, you need to be careful on the road as the ambulance may hit and crash if you do not play by the rules. The level of destruction is indicated by the green clamp at the bottom right corner. Whenever the ambulance is crashed, a part of the green color will turn to red. The clamp will completely turn red when the ambularnce is totally damaged, and you will lose the game. If you do not crash the ambulance, you may continue to play until the progress bar at the top is filled. Try to save as many lives as possible until your shift ends!



    BlockHopper







    BlockHopper



    In this 2D puzzle/platformer, you play as the lovable and optimistic robot, Bit. You must make your way through the perilous, challenging, robot-killing levels of a human-less planet. Luckily, Bit is programmed to upload special Blocks into the world around it! Got ice in your way? No problem! Place a Fire Block to melt the ice and clear the path! Platform too high? Psh! Place a Moving Block to carry you! Alien Lasers giving you trouble? Puh-lease! Drop a Crystal Block to protect you! This may all sound easy, but you're going to need all your side-scrolling and puzzle-solving skills to beat all 35 levels that we've created.
    In addition to the 35 levels, BlockHopper features a full-fledged level editor that allows players to share their own levels with the world! With limitless user-made levels, BlockHopper has potentially infinite replayability!